Activity
From 2009-11-08 to 2009-11-21
2009-11-21
2009-11-19
- 20:26 Revision d01d7f94 (github): Changed (All Games): cvar "msg-uptime" specifies time in seconds (was tics) and can now be set via the HUD options menu.
- 19:23 Revision 9fb63404 (github): Added (All Games): cvar "view-filter-strength" strength multiplier for screen filters (such as that used when the player collectings items or takes damage). Note that in deathmatch games this value is ignored when drawing the damage filter.
- 16:50 Revision d49af694 (github): Fixed (Engine|Win32): Vsync defaulting to off during start up.
- 16:20 Revision 459c9085 (github): Fixed (Engine): "Flickering video" during initial startup when playing in fullscreen mode.
- 15:22 Revision 69da79c2 (github): Fixed (Hexen): "Unknown Thing warnings". [http://sourceforge.net/tracker/index.php?func=detail&aid=2855071&group_id=74815&atid=542099]
- 15:03 Revision 4c45e0af (github): Fixed (Engine): "Masked texture lines". [http://sourceforge.net/tracker/index.php?func=detail&aid=833488&group_id=74815&atid=542099]
- 13:20 Revision e69dcab9 (github): Fixed (Engine): IWAD flats replaced in PWADs inherit decorations defined for use with the IWAD originals only.
2009-11-18
- 16:42 Revision c268c1fa (github): Fixed (DEH Reader): "Thing speed misinterpretation (HACX)". [http://sourceforge.net/tracker/index.php?func=detail&aid=2868210&group_id=74815&atid=542099]
- 15:03 Revision b433b82d (github): Fixed (Doom): Statusbar face displayed one pixel too far right.
- 15:00 Revision bebb9875 (github): Fixed (DEH Reader): Changing fullbright property of states using DEH patches (e.g., office furniture in HACX).
- 14:56 Revision cf55b7be (github): Fixed BSP sight ray intercept when flagged LS_PASSLEFT.
- 12:28 Revision aa04eac0 (github): Fixed (DEH Reader): "Max Health and Max Armor do not work". [http://sourceforge.net/tracker/index.php?func=detail&aid=2868214&group_id=74815&atid=542099]
- 12:09 Revision 0bbf03aa (github): Changed (Doom): Using the "give" ccmd to give the player health; amount given takes the player's health to the absolute health limit.
- 11:35 Revision cf0873d7 (github): Updated include path examples for SDL and SDL_mixer in vcconfig-example.bat
- 10:58 Revision fc34c164 (github): Fixed (Heretic, Hexen): "Heretic and HeXen: hud weapon graphics set too low". [http://sourceforge.net/tracker/?func=detail&aid=2872354&group_id=74815&atid=542099]
- Changed: Revised lighting of psprites when using the DOOM lighting model to more closely emulate the original games.
- 05:54 Revision 2038497c (github): Ignore MCMD_OPEN menu commands if the menu is already open.
- 05:34 Revision a13c467e (github): Fixed (Engine): "Monsters see through wall/floor/ceil". [http://sourceforge.net/tracker/?func=detail&aid=2873820&group_id=74815&atid=542099]
- 04:27 Revision e85f9a68 (github): Updated vcbuild.bat and setup.iss to include mikmod.dll; part of the SDL_mixer 1.2.11 Win32 lib package.
- I presume this means that formats like .mod and .s3m now work again :)
2009-11-17
- 12:09 Revision 065b655e (github): Another batch of fixes for (minor) warnings produced by gcc.
- 10:32 Revision bfdcbb15 (github): Fixed various issues found with gcc.
- 10:10 Revision 6f1c063c (github): Fixed a few minor compilation warnings with gcc.
- 06:02 Revision 33676f5a (github): Changed behaviour of the IWAD author surpression when printing the map banner. Maps from PWADs which have no Map Info definition are now attributed to "Unknown" author.
- 05:45 Revision 797eb7ba (github): Added (dpDehRead): Support the Eternity extension for setting the amount of ammo used per shot in Weapon blocks.
- 05:00 Revision 23c19976 (github): Fixed (All Games): "S1 lower Floor - nearest floor adjacent Sectors". [http://sourceforge.net/tracker/?func=detail&aid=2898805&group_id=74815&atid=542099]
- 00:35 Revision 294d4d34 (github): Changed (Doom): Renamed cvar "hud-title-noidsoft" to "hud-title-author-noiwad".
- Changed (Heretic): Renamed cvar "hud-title-noravensoft" to "hud-title-author-noiwad".
Changed (Hexen): Renamed cvar "...
2009-11-16
- 11:35 Revision 6450b542 (github): Fixed (dpDehRead): Changes to map name strings from Plutonia and TNT did not work.
- 10:50 Revision 572006e1 (github): Fixed (dpDehRead): "Plutonia 2 Dehacked Not Read". [http://sourceforge.net/tracker/?func=detail&aid=2897918&group_id=74815&atid=542099]
- 07:46 Revision 95b94b6d (github): Fixed handful of compiler warnings produced when building 64bit with gcc.
- 06:02 Revision fb249171 (github): Reorganised the vs8 build directory. Cleaned up vcproj files to remove unnecessary duplication of paths. Reorganised path definitions so that the build and output directories need not be in the source tree.
- 01:34 Revision 944df4aa (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
- 01:32 Revision 1b14ad12 (github): Fixed type size mismatch in countParticles()
- 01:31 Revision ebbfc8e4 (github): Updated VC++ 2008 Express project files with new configurations for x64. Not buildable yet though (currently fails to link for a myriad reasons which I'll look at another day).
- 00:26 Revision 18c44dce (github): Implemented more thinkers.
- Serialization of XG thinkers not implemented yet.
- 00:25 Revision 5608e160 (github): Ignore thinkers marked for destruction during iteration.
- 00:24 Revision 60d3eb9a (github): Iterating objects in a map.
2009-11-15
- 21:40 Revision 936d95bb (github): Door and floor thinkers.
- There needs to be a way to uniquely identify materials and other resources,
so that they can be serialized. - 17:51 Revision 5f630939 (github): Implemented the CeilingThinker.
- 17:45 Revision c28f8fc1 (github): Protect the thinker list in a map against changes during iteration/thinking.
- While the list is frozen, additions and removals are not done. Only after
the freeze ends will the added thinkers be ... - 15:26 Revision 9be54405 (github): Merge branch '1.9.0-beta6' of ssh://skyjake@deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
- 15:25 Revision fb1b3b21 (github): Make some BSP related messages verbose-only.
- 14:37 Revision c3d52bc7 (github): Changed (Doom): Logic of cvar "hud-title-noidsoft", now hides the map author if defined as "Id Software" if the map does not originate from an IWAD. Previously this behavior was dependent upon the map title patch graphic.
- Added (Herertic, Hexen): cvar "hud-title-noravensoft" 1=Do not show map author if it is "Raven Software".
- 11:36 Revision cce879f6 (github): Merge branch '1.9.0-beta6' of ssh://skyjake@deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
- 11:31 Revision 294b4731 (github): Fixed a crash with Hexen's "Random" player class.
- Evidently the use of the enum type was causing trouble with gcc.
When queried about pClass, gdb indicated that it was... - 00:09 Revision 858bc364 (github): Fixed: Clipping issues with mobj vs T_MovePoly-type polyobjects (e.g., the pushing wall trap in Guardian Of Fire).
- There are still issues with T_RotatePoly-type polyobjects. Currently I'm inclined to think they are merely another sy...
2009-11-14
- 23:39 Revision 6c264da1 (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
- 23:36 Revision 1d70ef76 (github): Fixed (Hexen): World timer incremented on fractional rather than fixed tic.
- 18:00 Revision 922853ae (github): Fixed problem with mouse grabbing/releasing.
- 17:17 Revision 7ca38b17 (github): Bringing my Linux working copy up to date.
- 17:16 Revision 1192ec15 (github): Merge branch '1.9.0-beta6' of ssh://skyjake@deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
- 15:29 Revision 1d5fef10 (github): Fixed (All games): "-warp and -nomonsters". [http://sourceforge.net/tracker/index.php?func=detail&aid=2894343&group_id=74815&atid=542099]
- 14:24 Revision bf005004 (github): Fixed (DOOM): "BLODGR1-4 Textures Inanimate". [http://sourceforge.net/tracker/?func=detail&aid=2862348&group_id=74815&atid=542099]
- 13:30 Revision 3f34fe2f (github): Fixed (Hexen): "Dormant foes waking up after loading saved game". [http://sourceforge.net/tracker/?func=detail&aid=2856016&group_id=74815&atid=542099]
- 13:15 Revision ed77716c (github): Fixed (Hexen): "Korax teleport order". [http://sourceforge.net/tracker/?func=detail&aid=2855070&group_id=74815&atid=542099]
- 12:46 Revision c640a6e2 (github): Fixed: msg-hub-override should not affect the end game sequence.
2009-11-13
- 23:48 Revision ee0dd10b (github): Fixed (Hexen): " ". [http://sourceforge.net/tracker/?func=detail&aid=2855082&group_id=74815&atid=542099]
- Fixed (Hexen): cvar "msg-hub-override", did not work.
- 21:12 Revision ef9b11b1 (github): Fixed "HeXen: End game trigger doesn't work" (see here http://sourceforge.net/tracker/?func=detail&aid=2855066&group_id=74815&atid=542099).
2009-11-12
- 16:34 Revision 955719af (github): Removed skill mode and player health requirements from the change map cheats.
- 16:22 Revision feaad7d2 (github): Reverted the logic of EV_DoDonut to that used in the original games so as to be sure we are producing the same results.
- 15:13 Revision 2680f75c (github): Fixed 64bit portability issue in the bias lighting. Take 2.
- 14:52 Revision 097fff95 (github): Fixed 64bit portability issue in the bias lighting.
- 14:41 Revision 2748978b (github): Added missing include for g_eventsequence.h in g_game.c
- 14:30 Revision c49d136c (github): Commonized cheat responder mechanism and moved to common/src/g_eventsequence.c When a sequence is completed a callback will be made to the function which implements the cheat.
2009-11-11
- 08:21 Revision 87958e15 (github): Stripped out the DOOM cheat handling mechanism from jDoom64.
- 02:12 Revision 694aec87 (github): Further clean up of the cheat code handling. Reimplemented the handling of the 'idbehold' cheats in jDoom and jDoom64, removing a bug in vanilla DOOM in the process.
2009-11-10
2009-11-09
- 17:42 Revision fc10e288 (github): Fixed: "Automap rotation angle smoothing" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2774902&group_id=74815&atid=542099)
- 05:16 Revision df2b4a89 (github): Fixed "Blank map titles no longer blank" (see here http://sourceforge.net/tracker/?func=detail&aid=2871890&group_id=74815&atid=542099)
- 04:53 Revision c4e2ebd8 (github): Fixed (libcommon): When attempting to starting a new game the automap could remain opened.
- 04:47 Revision 4ab58597 (github): Fixed "Automap updating whilst fading away" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2871888&group_id=74815&atid=542099)
- 04:30 Revision 7ced9358 (github): Fixed: "Heretic: "shivering" dropped items" (see here http://sourceforge.net/tracker/?func=detail&aid=1664100&group_id=74815&atid=542099)
- 00:12 Revision 54d96a02 (github): Fixed handful of other instances where a mobj was being repositioned on the X/Y plane in Hexen without wrapping with P_MobjUnsetPosition, P_MobjSetPosition.
2009-11-08
- 21:13 Revision c2cee1ba (github): Fixed "HeXen: Herisarch's mana cubes" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2855092&group_id=74815&atid=542099#)
- The problem was that after spawning the cubes their position was never again set. Therefore they were still linked to...
- 13:04 Revision c120d3f8 (github): Changed: Thing ids (as specified in Thing definitions) are no longer case sensitive.
- 12:57 Revision f4a79c18 (github): Fixed: Uninitialized variable in "spawnmobj" ccmd which would result in mobjs always being spawned at ceiling.
- 12:21 Revision bb0999a5 (github): Fixed "HeXen: Maulotaur charge attack" (see here http://sourceforge.net/tracker/?func=detail&aid=2800846&group_id=74815&atid=542099).
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