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From 2009-11-02 to 2009-11-15

2009-11-15

21:40 Revision 936d95bb (github): Door and floor thinkers.
There needs to be a way to uniquely identify materials and other resources,
so that they can be serialized.
skyjake
17:51 Revision 5f630939 (github): Implemented the CeilingThinker.
skyjake
17:45 Revision c28f8fc1 (github): Protect the thinker list in a map against changes during iteration/thinking.
While the list is frozen, additions and removals are not done. Only after
the freeze ends will the added thinkers be ...
skyjake
15:26 Revision 9be54405 (github): Merge branch '1.9.0-beta6' of ssh://skyjake@deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
skyjake
15:25 Revision fb1b3b21 (github): Make some BSP related messages verbose-only.
skyjake
14:37 Revision c3d52bc7 (github): Changed (Doom): Logic of cvar "hud-title-noidsoft", now hides the map author if defined as "Id Software" if the map does not originate from an IWAD. Previously this behavior was dependent upon the map title patch graphic.
Added (Herertic, Hexen): cvar "hud-title-noravensoft" 1=Do not show map author if it is "Raven Software". danij
11:36 Revision cce879f6 (github): Merge branch '1.9.0-beta6' of ssh://skyjake@deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
skyjake
11:31 Revision 294b4731 (github): Fixed a crash with Hexen's "Random" player class.
Evidently the use of the enum type was causing trouble with gcc.
When queried about pClass, gdb indicated that it was...
skyjake
00:09 Revision 858bc364 (github): Fixed: Clipping issues with mobj vs T_MovePoly-type polyobjects (e.g., the pushing wall trap in Guardian Of Fire).
There are still issues with T_RotatePoly-type polyobjects. Currently I'm inclined to think they are merely another sy... danij

2009-11-14

23:39 Revision 6c264da1 (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
danij
23:36 Revision 1d70ef76 (github): Fixed (Hexen): World timer incremented on fractional rather than fixed tic.
danij
18:00 Revision 922853ae (github): Fixed problem with mouse grabbing/releasing.
skyjake
17:17 Revision 7ca38b17 (github): Bringing my Linux working copy up to date.
skyjake
17:16 Revision 1192ec15 (github): Merge branch '1.9.0-beta6' of ssh://skyjake@deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
skyjake
15:29 Revision 1d5fef10 (github): Fixed (All games): "-warp and -nomonsters". [http://sourceforge.net/tracker/index.php?func=detail&aid=2894343&group_id=74815&atid=542099]
danij
14:24 Revision bf005004 (github): Fixed (DOOM): "BLODGR1-4 Textures Inanimate". [http://sourceforge.net/tracker/?func=detail&aid=2862348&group_id=74815&atid=542099]
danij
13:30 Revision 3f34fe2f (github): Fixed (Hexen): "Dormant foes waking up after loading saved game". [http://sourceforge.net/tracker/?func=detail&aid=2856016&group_id=74815&atid=542099]
danij
13:15 Revision ed77716c (github): Fixed (Hexen): "Korax teleport order". [http://sourceforge.net/tracker/?func=detail&aid=2855070&group_id=74815&atid=542099]
danij
12:46 Revision c640a6e2 (github): Fixed: msg-hub-override should not affect the end game sequence.
danij

2009-11-13

23:48 Revision ee0dd10b (github): Fixed (Hexen): " ". [http://sourceforge.net/tracker/?func=detail&aid=2855082&group_id=74815&atid=542099]
Fixed (Hexen): cvar "msg-hub-override", did not work. danij
21:12 Revision ef9b11b1 (github): Fixed "HeXen: End game trigger doesn't work" (see here http://sourceforge.net/tracker/?func=detail&aid=2855066&group_id=74815&atid=542099).
danij

2009-11-12

16:34 Revision 955719af (github): Removed skill mode and player health requirements from the change map cheats.
danij
16:22 Revision feaad7d2 (github): Reverted the logic of EV_DoDonut to that used in the original games so as to be sure we are producing the same results.
danij
15:13 Revision 2680f75c (github): Fixed 64bit portability issue in the bias lighting. Take 2.
danij
14:52 Revision 097fff95 (github): Fixed 64bit portability issue in the bias lighting.
danij
14:41 Revision 2748978b (github): Added missing include for g_eventsequence.h in g_game.c
danij
14:30 Revision c49d136c (github): Commonized cheat responder mechanism and moved to common/src/g_eventsequence.c When a sequence is completed a callback will be made to the function which implements the cheat.
danij

2009-11-11

08:21 Revision 87958e15 (github): Stripped out the DOOM cheat handling mechanism from jDoom64.
danij
02:12 Revision 694aec87 (github): Further clean up of the cheat code handling. Reimplemented the handling of the 'idbehold' cheats in jDoom and jDoom64, removing a bug in vanilla DOOM in the process.
danij

2009-11-10

01:19 Revision eafa5560 (github): Clean up cheat code stuff.
danij

2009-11-09

17:42 Revision fc10e288 (github): Fixed: "Automap rotation angle smoothing" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2774902&group_id=74815&atid=542099)
danij
05:16 Revision df2b4a89 (github): Fixed "Blank map titles no longer blank" (see here http://sourceforge.net/tracker/?func=detail&aid=2871890&group_id=74815&atid=542099)
danij
04:53 Revision c4e2ebd8 (github): Fixed (libcommon): When attempting to starting a new game the automap could remain opened.
danij
04:47 Revision 4ab58597 (github): Fixed "Automap updating whilst fading away" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2871888&group_id=74815&atid=542099)
danij
04:30 Revision 7ced9358 (github): Fixed: "Heretic: "shivering" dropped items" (see here http://sourceforge.net/tracker/?func=detail&aid=1664100&group_id=74815&atid=542099)
danij
00:12 Revision 54d96a02 (github): Fixed handful of other instances where a mobj was being repositioned on the X/Y plane in Hexen without wrapping with P_MobjUnsetPosition, P_MobjSetPosition.
danij

2009-11-08

21:13 Revision c2cee1ba (github): Fixed "HeXen: Herisarch's mana cubes" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2855092&group_id=74815&atid=542099#)
The problem was that after spawning the cubes their position was never again set. Therefore they were still linked to... danij
13:04 Revision c120d3f8 (github): Changed: Thing ids (as specified in Thing definitions) are no longer case sensitive.
danij
12:57 Revision f4a79c18 (github): Fixed: Uninitialized variable in "spawnmobj" ccmd which would result in mobjs always being spawned at ceiling.
danij
12:21 Revision bb0999a5 (github): Fixed "HeXen: Maulotaur charge attack" (see here http://sourceforge.net/tracker/?func=detail&aid=2800846&group_id=74815&atid=542099).
danij

2009-11-07

20:02 Revision 53716670 (github): Merge changes to g_game.c in earlier commit.
danij
20:02 Revision fb8ac99f (github): Fixed signed/unsigned mismatch warning in P_MaintainControlDoubleClicks.
danij
19:57 Revision 6d1a5602 (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
danij
19:18 Revision df8bf50f (github): Apply modifier 1 (strafe) for the turn control.
This is a pretty ugly hack, but the controls menu is already quite a kludge.
The bindings UI in the control panel wil...
skyjake
16:18 Revision 55431f73 (github): Fix build problem.
skyjake
16:17 Revision 0378508e (github): Merge branch '1.9.0-beta6' of ssh://skyjake@deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
skyjake
16:12 Revision af460745 (github): Binding modifiers.
Replaced the Strafe control with generic modifier controls.
dd_share.h currently defines 4 modifiers. The old strafe ...
skyjake
13:40 Revision 534069df (github): Fixed compilation error in jDoom and jDoom64 after recent change to G_PlayerLeaveMap.
danij
13:31 Revision 198cef86 (github): Fixed: "HeXen: mobj_t* converted to int! Not 64-bit compatible" removed left over debug message (see here http://sourceforge.net/tracker/?func=detail&aid=2855073&group_id=74815&atid=542099)
danij
13:17 Revision 38dea766 (github): Fixed: "HeXen: Unused Wings of Wrath not taken between hubs" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2856040&group_id=74815&atid=542099)
danij
12:34 Revision 5d34e3c2 (github): Fixed: Change to Z momentum calculation in A_PotteryExplode which resulted in the pieces being spawned practically on top of each other (most likely the cause of this bug https://sourceforge.net/tracker/?func=detail&aid=2855375&group_id=74815&atid=542099).
danij
12:08 Revision d9fae4ab (github): Fixed: "HeXen: Mana giving script on Dark Crucibe not functioning" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2870699&group_id=74815&atid=542099).
Fixed: Buffer underflow in P_StartACS if an attempt is made to start a non-existant script. danij
09:35 Revision 9e77d480 (github): Fixed jHexen compilation error due to previous commit.
danij
09:13 Revision f44cf245 (github): Fixed: "Heretic Can't get to the boss level" (see here http://sourceforge.net/tracker/?func=detail&aid=2872474&group_id=74815&atid=542099).
danij
07:48 Revision ee0ba56d (github): Fixed encoding of jHeretic's maps.ded (was ANSI but with UNIX style line endings).
danij
07:31 Revision 0b9aaabc (github): Fixed off by one in buildSectorLineLists introduced in an earlier commit.
danij
07:05 Revision 27e0c3f6 (github): Added comment to buildSectorLineLists to say that DOOM's EV_BuildStairs is also dependant upon the order defined here.
danij
05:46 Revision 2ed6c210 (github): Fixed: "Secret credit for non-secret areas - Heretic E3M4" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2878273&group_id=74815&atid=542099#)
danij
03:44 Revision 847c754b (github): Fixed: "Disc of repulsion doesn't push monsters" (see here http://sourceforge.net/tracker/?func=detail&aid=2881103&group_id=74815&atid=542099)
danij
02:02 Revision ddf87842 (github): Fixed: "Linedef action #30 raises floor too high" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2886333&group_id=74815&atid=542099#)
danij
01:04 Revision f511524a (github): Fixed: "Heretic pod generator and pod placement" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2878277&group_id=74815&atid=542099#)
danij

2009-11-06

22:13 Revision 46d195d1 (github): Added: CVAR "rend-dev-sky-always" 1= Always render the sky, even if there are no sky surfaces visible. For debug.
danij

2009-11-04

19:56 Revision dbc65c16 (github): Fixed incorrect conversion of bitshift to floating-point division.
The original code had >>= 2, which is division by 4 and not 2. skyjake
19:56 Revision 0f4f4ad0 (github): Version number to Beta 6.8.
skyjake
 

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