Activity
From 2009-11-02 to 2009-11-15
2009-11-15
- 21:40 Revision 936d95bb (github): Door and floor thinkers.
- There needs to be a way to uniquely identify materials and other resources,
so that they can be serialized. - 17:51 Revision 5f630939 (github): Implemented the CeilingThinker.
- 17:45 Revision c28f8fc1 (github): Protect the thinker list in a map against changes during iteration/thinking.
- While the list is frozen, additions and removals are not done. Only after
the freeze ends will the added thinkers be ... - 15:26 Revision 9be54405 (github): Merge branch '1.9.0-beta6' of ssh://skyjake@deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
- 15:25 Revision fb1b3b21 (github): Make some BSP related messages verbose-only.
- 14:37 Revision c3d52bc7 (github): Changed (Doom): Logic of cvar "hud-title-noidsoft", now hides the map author if defined as "Id Software" if the map does not originate from an IWAD. Previously this behavior was dependent upon the map title patch graphic.
- Added (Herertic, Hexen): cvar "hud-title-noravensoft" 1=Do not show map author if it is "Raven Software".
- 11:36 Revision cce879f6 (github): Merge branch '1.9.0-beta6' of ssh://skyjake@deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
- 11:31 Revision 294b4731 (github): Fixed a crash with Hexen's "Random" player class.
- Evidently the use of the enum type was causing trouble with gcc.
When queried about pClass, gdb indicated that it was... - 00:09 Revision 858bc364 (github): Fixed: Clipping issues with mobj vs T_MovePoly-type polyobjects (e.g., the pushing wall trap in Guardian Of Fire).
- There are still issues with T_RotatePoly-type polyobjects. Currently I'm inclined to think they are merely another sy...
2009-11-14
- 23:39 Revision 6c264da1 (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
- 23:36 Revision 1d70ef76 (github): Fixed (Hexen): World timer incremented on fractional rather than fixed tic.
- 18:00 Revision 922853ae (github): Fixed problem with mouse grabbing/releasing.
- 17:17 Revision 7ca38b17 (github): Bringing my Linux working copy up to date.
- 17:16 Revision 1192ec15 (github): Merge branch '1.9.0-beta6' of ssh://skyjake@deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
- 15:29 Revision 1d5fef10 (github): Fixed (All games): "-warp and -nomonsters". [http://sourceforge.net/tracker/index.php?func=detail&aid=2894343&group_id=74815&atid=542099]
- 14:24 Revision bf005004 (github): Fixed (DOOM): "BLODGR1-4 Textures Inanimate". [http://sourceforge.net/tracker/?func=detail&aid=2862348&group_id=74815&atid=542099]
- 13:30 Revision 3f34fe2f (github): Fixed (Hexen): "Dormant foes waking up after loading saved game". [http://sourceforge.net/tracker/?func=detail&aid=2856016&group_id=74815&atid=542099]
- 13:15 Revision ed77716c (github): Fixed (Hexen): "Korax teleport order". [http://sourceforge.net/tracker/?func=detail&aid=2855070&group_id=74815&atid=542099]
- 12:46 Revision c640a6e2 (github): Fixed: msg-hub-override should not affect the end game sequence.
2009-11-13
- 23:48 Revision ee0dd10b (github): Fixed (Hexen): " ". [http://sourceforge.net/tracker/?func=detail&aid=2855082&group_id=74815&atid=542099]
- Fixed (Hexen): cvar "msg-hub-override", did not work.
- 21:12 Revision ef9b11b1 (github): Fixed "HeXen: End game trigger doesn't work" (see here http://sourceforge.net/tracker/?func=detail&aid=2855066&group_id=74815&atid=542099).
2009-11-12
- 16:34 Revision 955719af (github): Removed skill mode and player health requirements from the change map cheats.
- 16:22 Revision feaad7d2 (github): Reverted the logic of EV_DoDonut to that used in the original games so as to be sure we are producing the same results.
- 15:13 Revision 2680f75c (github): Fixed 64bit portability issue in the bias lighting. Take 2.
- 14:52 Revision 097fff95 (github): Fixed 64bit portability issue in the bias lighting.
- 14:41 Revision 2748978b (github): Added missing include for g_eventsequence.h in g_game.c
- 14:30 Revision c49d136c (github): Commonized cheat responder mechanism and moved to common/src/g_eventsequence.c When a sequence is completed a callback will be made to the function which implements the cheat.
2009-11-11
- 08:21 Revision 87958e15 (github): Stripped out the DOOM cheat handling mechanism from jDoom64.
- 02:12 Revision 694aec87 (github): Further clean up of the cheat code handling. Reimplemented the handling of the 'idbehold' cheats in jDoom and jDoom64, removing a bug in vanilla DOOM in the process.
2009-11-10
2009-11-09
- 17:42 Revision fc10e288 (github): Fixed: "Automap rotation angle smoothing" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2774902&group_id=74815&atid=542099)
- 05:16 Revision df2b4a89 (github): Fixed "Blank map titles no longer blank" (see here http://sourceforge.net/tracker/?func=detail&aid=2871890&group_id=74815&atid=542099)
- 04:53 Revision c4e2ebd8 (github): Fixed (libcommon): When attempting to starting a new game the automap could remain opened.
- 04:47 Revision 4ab58597 (github): Fixed "Automap updating whilst fading away" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2871888&group_id=74815&atid=542099)
- 04:30 Revision 7ced9358 (github): Fixed: "Heretic: "shivering" dropped items" (see here http://sourceforge.net/tracker/?func=detail&aid=1664100&group_id=74815&atid=542099)
- 00:12 Revision 54d96a02 (github): Fixed handful of other instances where a mobj was being repositioned on the X/Y plane in Hexen without wrapping with P_MobjUnsetPosition, P_MobjSetPosition.
2009-11-08
- 21:13 Revision c2cee1ba (github): Fixed "HeXen: Herisarch's mana cubes" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2855092&group_id=74815&atid=542099#)
- The problem was that after spawning the cubes their position was never again set. Therefore they were still linked to...
- 13:04 Revision c120d3f8 (github): Changed: Thing ids (as specified in Thing definitions) are no longer case sensitive.
- 12:57 Revision f4a79c18 (github): Fixed: Uninitialized variable in "spawnmobj" ccmd which would result in mobjs always being spawned at ceiling.
- 12:21 Revision bb0999a5 (github): Fixed "HeXen: Maulotaur charge attack" (see here http://sourceforge.net/tracker/?func=detail&aid=2800846&group_id=74815&atid=542099).
2009-11-07
- 20:02 Revision 53716670 (github): Merge changes to g_game.c in earlier commit.
- 20:02 Revision fb8ac99f (github): Fixed signed/unsigned mismatch warning in P_MaintainControlDoubleClicks.
- 19:57 Revision 6d1a5602 (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
- 19:18 Revision df8bf50f (github): Apply modifier 1 (strafe) for the turn control.
- This is a pretty ugly hack, but the controls menu is already quite a kludge.
The bindings UI in the control panel wil... - 16:18 Revision 55431f73 (github): Fix build problem.
- 16:17 Revision 0378508e (github): Merge branch '1.9.0-beta6' of ssh://skyjake@deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
- 16:12 Revision af460745 (github): Binding modifiers.
- Replaced the Strafe control with generic modifier controls.
dd_share.h currently defines 4 modifiers. The old strafe ... - 13:40 Revision 534069df (github): Fixed compilation error in jDoom and jDoom64 after recent change to G_PlayerLeaveMap.
- 13:31 Revision 198cef86 (github): Fixed: "HeXen: mobj_t* converted to int! Not 64-bit compatible" removed left over debug message (see here http://sourceforge.net/tracker/?func=detail&aid=2855073&group_id=74815&atid=542099)
- 13:17 Revision 38dea766 (github): Fixed: "HeXen: Unused Wings of Wrath not taken between hubs" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2856040&group_id=74815&atid=542099)
- 12:34 Revision 5d34e3c2 (github): Fixed: Change to Z momentum calculation in A_PotteryExplode which resulted in the pieces being spawned practically on top of each other (most likely the cause of this bug https://sourceforge.net/tracker/?func=detail&aid=2855375&group_id=74815&atid=542099).
- 12:08 Revision d9fae4ab (github): Fixed: "HeXen: Mana giving script on Dark Crucibe not functioning" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2870699&group_id=74815&atid=542099).
- Fixed: Buffer underflow in P_StartACS if an attempt is made to start a non-existant script.
- 09:35 Revision 9e77d480 (github): Fixed jHexen compilation error due to previous commit.
- 09:13 Revision f44cf245 (github): Fixed: "Heretic Can't get to the boss level" (see here http://sourceforge.net/tracker/?func=detail&aid=2872474&group_id=74815&atid=542099).
- 07:48 Revision ee0ba56d (github): Fixed encoding of jHeretic's maps.ded (was ANSI but with UNIX style line endings).
- 07:31 Revision 0b9aaabc (github): Fixed off by one in buildSectorLineLists introduced in an earlier commit.
- 07:05 Revision 27e0c3f6 (github): Added comment to buildSectorLineLists to say that DOOM's EV_BuildStairs is also dependant upon the order defined here.
- 05:46 Revision 2ed6c210 (github): Fixed: "Secret credit for non-secret areas - Heretic E3M4" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2878273&group_id=74815&atid=542099#)
- 03:44 Revision 847c754b (github): Fixed: "Disc of repulsion doesn't push monsters" (see here http://sourceforge.net/tracker/?func=detail&aid=2881103&group_id=74815&atid=542099)
- 02:02 Revision ddf87842 (github): Fixed: "Linedef action #30 raises floor too high" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2886333&group_id=74815&atid=542099#)
- 01:04 Revision f511524a (github): Fixed: "Heretic pod generator and pod placement" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2878277&group_id=74815&atid=542099#)
2009-11-06
2009-11-04
- 19:56 Revision dbc65c16 (github): Fixed incorrect conversion of bitshift to floating-point division.
- The original code had >>= 2, which is division by 4 and not 2.
- 19:56 Revision 0f4f4ad0 (github): Version number to Beta 6.8.
Also available in: Atom