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From 2009-10-24 to 2009-11-06

2009-11-06

23:52 Bug #809: [Doom2] Linedef action #30 raises floor too high
Fixed for 1.9.0-beta6.8 danij
23:02 Bug #806: Heretic pod generator and pod placement
This artifact has been marked as a duplicate of artifact 2878277 with reason:
accidental duplicate submission
siliconwolf
17:56 Bug #736: Player acceleration and movement
How about changing strafe direction? I seem to recall that last I tested this that player seemed too 'weighty' as if ... danij
14:23 Bug #736: Player acceleration and movement
Side-by-side comparisons show identical behavior between 1.8.6 and beta6 head. skyjake
14:21 Bug #541: Jittery view bobbing
View bobbing was twice as strong as it should be. Current beta6 head should now be OK. At least my side-by-side compa... skyjake

2009-11-02

18:44 Bug #810 (Closed): Undefined symbol loading jheretic, jdoom, etc. on FreeBSD
Hi,
I keep getting this error:
Z_Create: New 32.0 MB memory volume.
determineGlobalPaths: Base path = /usr/loc...
darklogik

2009-10-26

07:22 Bug #809 (Closed): [Doom2] Linedef action #30 raises floor too high
Linedef action #30 is the one that raises a sector's floor by a certain amount, for example to create a popup switch.... siliconwolf
07:22 Bug #809: [Doom2] Linedef action #30 raises floor too high
This is caused by the classic DOOM bug in that texture 0 is treated as a valid texture during texture height look up ... danij
 

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