Activity
From 2009-10-17 to 2009-10-30
2009-10-26
- 07:22 Bug #809 (Closed): [Doom2] Linedef action #30 raises floor too high
- Linedef action #30 is the one that raises a sector's floor by a certain amount, for example to create a popup switch....
- 07:22 Bug #809: [Doom2] Linedef action #30 raises floor too high
- This is caused by the classic DOOM bug in that texture 0 is treated as a valid texture during texture height look up ...
2009-10-25
- 19:23 Revision 91ac866c (github): Add constructors for the light thinkers.
- 19:16 Revision fc95381a (github): Converted the jDoom light thinkers to de::Thinker derived classes.
- Serialization of these thinkers is also now covered.
- 17:06 Revision 9962a55b (github): Refactored Thinker serialization and completed the jDoom LightFlashThinker.
- 15:35 Revision 2bcee633 (github): Allow dsize as argument type in Log entries.
- 15:35 Revision 37648eb3 (github): Removed unused static variables.
- 15:34 Revision 5aac458d (github): Trying the first of the gameside thinkers.
2009-10-20
- 21:17 Bug #774: General: Mobjs overlapping more than one sector
- You are mostly correct however the candles are falling to the height of the ceiling in the sector bellow the wall the...
- 21:17 Bug #773: Hexen Not loading Map
- Beat me to it. Glad to hear its now working :-)
- 21:15 Bug #773: Hexen Not loading Map
- There are countless errors in your log file which indicate that you installed your current version of Doomsday over a...
- 21:04 Bug #773: Hexen Not loading Map
- I am stupid. I just un-installed and reinstalled the application and everything works very well. Thanks guys for an a...
2009-10-17
- 22:40 Bug #808 (Closed): Disc of repulsion doesn't push monsters
- The disc of repulsion doesn't push monsters away from the player when used. They just go straight up into the air. ...
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