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From 2009-10-17 to 2009-10-30

2009-10-26

07:22 Bug #809 (Closed): [Doom2] Linedef action #30 raises floor too high
Linedef action #30 is the one that raises a sector's floor by a certain amount, for example to create a popup switch.... siliconwolf
07:22 Bug #809: [Doom2] Linedef action #30 raises floor too high
This is caused by the classic DOOM bug in that texture 0 is treated as a valid texture during texture height look up ... danij

2009-10-25

19:23 Revision 91ac866c (github): Add constructors for the light thinkers.
skyjake
19:16 Revision fc95381a (github): Converted the jDoom light thinkers to de::Thinker derived classes.
Serialization of these thinkers is also now covered. skyjake
17:06 Revision 9962a55b (github): Refactored Thinker serialization and completed the jDoom LightFlashThinker.
skyjake
15:35 Revision 2bcee633 (github): Allow dsize as argument type in Log entries.
skyjake
15:35 Revision 37648eb3 (github): Removed unused static variables.
skyjake
15:34 Revision 5aac458d (github): Trying the first of the gameside thinkers.
skyjake

2009-10-20

21:17 Bug #774: General: Mobjs overlapping more than one sector
You are mostly correct however the candles are falling to the height of the ceiling in the sector bellow the wall the... danij
21:17 Bug #773: Hexen Not loading Map
Beat me to it. Glad to hear its now working :-) danij
21:15 Bug #773: Hexen Not loading Map
There are countless errors in your log file which indicate that you installed your current version of Doomsday over a... danij
21:04 Bug #773: Hexen Not loading Map
I am stupid. I just un-installed and reinstalled the application and everything works very well. Thanks guys for an a... ipowers

2009-10-17

22:40 Bug #808 (Closed): Disc of repulsion doesn't push monsters
The disc of repulsion doesn't push monsters away from the player when used. They just go straight up into the air. ... siliconwolf
 

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