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From 2009-06-22 to 2009-07-05

2009-07-02

23:32 Revision dd431e7a (github): Fixed: "Lift texture does not scroll down / up" (see here http://sourceforge.net/tracker/?func=detail&aid=2646965&group_id=74815&atid=542099).
danij
23:05 Revision 0211e580 (github): Fixed jHeretic: "Heretic: Linetype 100" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2800853&group_id=74815&atid=542099).
danij
14:02 Revision a9d9b608 (github): Fixed bug 2815530. Grayscale PNG images were assumed to be paletted images.
The code tried to access the palette, which was just a NULL pointer. skyjake

2009-07-01

16:41 Revision 8a6efeca (github): Fixed dpDehRead: "Compatible Dehacked file not loading" (see here http://sourceforge.net/tracker/?func=detail&aid=2802979&group_id=74815&atid=542099).
Fixed dpDehRead: If multiple Text definitions with the same id are found (i.e., "patched" by a later definition), pat... danij

2009-06-30

14:11 Revision 752bcb42 (github): Increment version number for Beta6.4.
skyjake
10:45 Revision 04570199 (github): Increment version numbers for Beta6.4.
skyjake

2009-06-29

09:57 Revision b315cd6f (github): Adjusted default build settings for CMake: now makes a Release build without range checking (i.e., a proper release build).
skyjake

2009-06-28

14:54 Revision 8b235062 (github): Fixed bug 2799274. Used the same offset sensitivity factor for strafing
that is used for looking around. skyjake
14:48 Revision 8ded4850 (github): Fixed a problem with the map being invisible in windowed mode.
The code doesn't do what I assumed. skyjake
12:14 Revision 742b6f6f (github): Fixed bug 2807551. Hexen savegames were written using lowercase filenames, but read with a capital first letter. Since *nix filenames are case sensitive, the savegames were not found.
skyjake
11:58 Revision 4cc723c8 (github): Fixed the indexing of filename_t past its end in DD_SetConfigFile.
Also, fixed dangerous misplaced parentheses in the same function.
Danij: I am officially worried about the usage of ...
skyjake

2009-06-27

20:00 Revision ae22a1f0 (github): Changed: Map Info definition, map name field can now specify a Text definition id to be used as the map name. If no Text definition id by the given name is found, the name will be used as-is.
\todo when implementing DED reader 2.0 perhaps we could rethink how text definitions are handled so that substitution... danij

2009-06-26

03:31 Revision 7cd60937 (github): Continued clean up of player spawning for all game types.
danij

2009-06-25

19:15 Revision 9d0a47c7 (github): Merged new-order-phase1 back to the trunk.
skyjake

2009-06-24

00:50 Revision 1ab78216 (github): Fixed (all games): "Map crash when you reload after death" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2810953&group_id=74815&atid=542099).
danij

2009-06-22

01:14 Revision 34fd5d4b (github): Continued work on the commonization of map spot handling and auto-spawning of mobjs relative to them when loading a map. Clean up.
danij
 

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