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From 2009-06-03 to 2009-06-16

2009-06-16

08:31 Revision 52f64455 (github): Updated jDoom64 in line with the other plugins (re changes since 1.9.0-beta6.2).
danij
08:10 Revision d80edbdc (github): Fixed jDoom: Mobjs of type MT_PUFF and MT_ROCKETPUFF spawned with too much z momentum.
danij
07:52 Revision 426eb003 (github): Fixed jDoom: At Nightmare skill, enemies respawned where they died (rather than where they were first spawned).
danij
05:57 Revision e39d97e0 (github): Fixed jHeretic/jHexen: "Heretic/HeXen: MF_Ripper Blood".
Changed jHeretic/jHexen: Gave MT_BLOOD the MF_SOLID flag. The original Heretic/Hexen collision detection logic did no... danij
05:41 Revision eb7cb3b9 (github): Removed code introduced for debug purposes that was included accidentally in the previous commit.
danij
05:34 Revision 8e8a7e20 (github): Commonized P_RipperBlood (moved to p_actor.c).
danij
03:57 Revision 4a1584a3 (github): Added missing include for stdarg.h to dd_share.h
danij
02:00 Revision c266de1e (github): Fixed jHeretic: "Heretic Maulotaur attack behaviour incorrect" (see here http://sourceforge.net/tracker/?func=detail&aid=2759673&group_id=74815&atid=542099).
danij
00:57 Revision 7bdb14d0 (github): Fixed jHeretic/jHexen: Minotaur floor fire moving too fast.
danij

2009-06-14

22:45 Revision e2be2056 (github): Further fix to the player message log (messages truncated one character short).
danij
22:17 Revision 23ecab92 (github): Fixed jDoom: "A_SkelMissile not taking vertical offset into account" (see here http://sourceforge.net/tracker/?func=detail&aid=2796729&group_id=74815&atid=542099).
danij
22:02 Revision ee3e0d8f (github): Fixed: "Position of particles spawned using the spherical method" (see here http://sourceforge.net/tracker/?func=detail&aid=2480726&group_id=74815&atid=542099).
Fixed: Inaccuracy in particle bounce vector calculation. danij
16:42 Revision b27f6279 (github): Fixed: "on screen text error" (see here http://sourceforge.net/tracker/?func=detail&aid=2794337&group_id=74815&atid=542099).
danij
16:13 Revision 0254b8f2 (github): Increment highest ordinal in doomsday.def
danij
16:11 Revision 9b9561da (github): Implemented dd_snprintf to standardize the differences between the MSVC and C99 implementations. The output buffer is always terminated. Return value is as per the MSVC specification: Number of characters written to the output buffer if lower than or equal to the size of the output buffer (minus the terminating NULL), else -1.
Replaced all instances of snprintf with dd_snprintf.
Exported both dd_vsnprintf and dd_snprintf via the public API.
A...
danij
15:30 Revision 1e92cf8c (github): Implemented dd_vsnprintf to standardize the differences between the MSVC and C99 implementations. The output buffer is always terminated. Return value is as per the MSVC specification: Number of characters written to the output buffer if lower than or equal to the size of the output buffer, else -1.
Replaced all instances of vsnprintf with dd_vsnprintf. danij
14:25 Revision 5d5344a2 (github): Use an appropriate release name for the trunk.
skyjake
14:17 Revision 63b8483e (github): Allow configuring CPU archs with CMake variables.
skyjake
14:05 Revision e961d6b2 (github): Replacing the current trunk with the 1.9.0-beta6 branch.
skyjake
02:23 Revision 1e2e79b0 (github): Fixed jDoom: Graphic patch for five character '5' drawn instead of that for a six '6' when using FONTB.
danij

2009-06-13

13:15 Revision e780e38a (github): Wrappers for (v)snprintf() on Windows.
Since I don't have a win32 build environment set up, I can't really implement this fully. Currently vsnprintf() just ... skyjake
13:11 Revision cb6403ae (github): Encoding issues.
skyjake
12:02 Revision 7a0633ca (github): Cleaned up s_cache.c
danij
08:16 Revision 256eb5a5 (github): Fixed a couple of comments.
danij
08:10 Revision 889d3e44 (github): Various interwoven fixes:
* Fixed several instances of lump cache abuse (writing back to cached lump memory).
* Fixed 64bit portability issues ...
danij
07:36 Revision 107a7276 (github): Fixed: Particle generators not being spawned even if the maximum number of active generators had not been reached.
danij

2009-06-12

07:47 Revision e41e76a2 (github): Further clean up of r_extres.c Also, don't prepend a redundant delimiter at the end of the class data path in initClassDataPaths.
danij
06:39 Revision 97104bcb (github): Allow using the resource locator to finger files in the base path without returning their name.
danij
06:31 Revision ffe7e2d8 (github): Reworked tryLocateResource to represent paths with ddstring rather than filename_t.
danij
06:03 Revision e5e9f100 (github): Cleaned up redundant, garbage code in R_PrependDataPath.
danij
05:54 Revision 44ecd379 (github): Optimize: Pruned redundant code in R_RegisterSkin; we now use the resource locator for searching a model's local directory and will also handle trying each supported graphic file format in said location.
danij
04:31 Revision f75854e9 (github): Fixed: SIGSEGV when attempting to draw surface reflections if the textures for which had not been located.
danij
03:38 Revision 062300af (github): Further improved M_FindFileExtension to not be fooled by paths with trailing directory seperators or file names that end with a period '.' character.
danij
02:45 Revision 8b3d1cf9 (github): Various changes to the resource locator:
* Fixed: Resource locator unable to find the shinemaps and associated masks when using the mod "jDRP Reflections v1.2... danij

2009-06-09

09:14 Revision 0fa4141e (github): Continued work on cleaning up the texture manager.
Redesigned management of color palettes for use with textures:
* DGL is no longer dependant upon a color palette (onl...
danij

2009-06-08

03:21 Revision 7ccccf2c (github): Fixed: Model loading issues.
danij
03:13 Revision 6e9388fa (github): Fixed serious issue in FileHash_Create which could potentially result in heap corruption.
danij
02:34 Revision 70c87f13 (github): Ensure paths passed to R_AddClassDataPath are formed correctly (don't add empty paths or paths containing nothing but a directory separator character to the path list).
danij

2009-06-07

22:52 Revision 1fad2991 (github): Copy skyjake's fix for the missing UI textures issue to the WinAPI window manager.
danij
20:14 Revision 55760c90 (github): Explicitly unload and reload UI textures when changing the video mode. Seems to fix the problem of the disappearing UI textures (OS X, jHeretic).
skyjake
19:36 Revision 8eaa5506 (github): OpenGL must be accessed only in the main thread. A crash was caused by OpenGL textures being deleted in the busy worker thread.
skyjake
14:09 Revision 0dd1cc78 (github): Fixed model path registration. It's not a particularly good idea to shuffle around function parameters, especially when they end up in the wrong order...
Restored original order of parameters. skyjake
14:07 Revision b38351e6 (github): Slight visual adjustment for busy indicator. The dashed ring is now in the middle of the two other rings.
skyjake
14:07 Revision 23166dd9 (github): Fixed Unix build.
There was a couple of strncpy() and other calls missing the len argument. Revised Dir_ExpandHome() to use ddstring. skyjake

2009-06-05

22:30 Revision 7affb534 (github): Fixed (jHexen): "HeXen: Melee weapons not drawing blood" (see here http://sourceforge.net/tracker/?func=detail&aid=2801021&group_id=74815&atid=542099).
danij
21:56 Revision 4ccad05b (github): Fixed (jHexen): HeXen: Telefog has no Z offset (see here http://sourceforge.net/tracker/?func=detail&aid=2801002&group_id=74815&atid=542099).
danij
21:45 Revision f0c15d86 (github): Fixed (jHeretic): "Heretic: No teleporter sparkles" (see here http://sourceforge.net/tracker/?func=detail&aid=2800843&group_id=74815&atid=542099).
danij
19:58 Revision a8142260 (github): Fixed (All games): "Load menu skull cursor initial position" (see here http://sourceforge.net/tracker/?func=detail&aid=2801229&group_id=74815&atid=542099).
danij
19:18 Revision a94fb65a (github): Fixed (jHeretic): "Heretic: Incorrect menu and door sounds" (see here http://sourceforge.net/tracker/?func=detail&aid=2800844&group_id=74815&atid=542099).
danij
19:16 Revision 1d60402b (github): Fixed (jHeretic): "Heretic: Incorrect menu and door sounds" (see here http://sourceforge.net/tracker/?func=detail&aid=2800844&group_id=74815&atid=542099).
danij
17:53 Revision 3710357a (github): Fixed (jHexen): "HeXen: Centaur two shields" (see here http://sourceforge.net/tracker/?func=detail&aid=2800847&group_id=74815&atid=542099).
danij
16:54 Revision 30105d8c (github): Various menu enhancements/fixes:
* Fixed jHexen: "HeXen: Incorrect Menu sounds" (see here http://sourceforge.net/tracker/?func=detail&aid=2801269&grou... danij
03:47 Revision 100e7405 (github): Fixed: "HeXen: Cleric Poison clouds move" (see here http://sourceforge.net/tracker/?func=detail&aid=2800845&group_id=74815&atid=542099).
danij
03:41 Revision 4d6c65bd (github): Fixed jHexen: Quicksave confirmation disabled by default (should be enabled) (see here http://sourceforge.net/tracker/?func=detail&aid=2801027&group_id=74815&atid=542099).
danij
03:35 Revision 8b76d4d4 (github): Fixed: "Bad guys slow to wake up" (see here http://sourceforge.net/tracker/?func=detail&aid=2801233&group_id=74815&atid=542099).
danij
02:47 Revision 1a6db4b9 (github): Big ol' character array clean up.
* Fixed: Removed countless character array size assumptions and revised our public API to suite.
* Fixed: Numerous fi...
danij
02:02 Revision 4f85aa4d (github): Fixed: Heap corruption due to a (single byte) buffer overflow in the console history buffer. Minor optimization tweaks resulting in slightly more efficient writes. Clean up.
danij

2009-06-04

16:42 Revision ecdf7e38 (github): Fixed jHeretic: Attempting to cache non-existent ammo icon patches due to a wayward for{} construct.
danij

2009-06-03

23:39 Revision 58f25fca (github): Changed: Allow any material on any world surface when loading DOOM/Hexen format maps.
danij
23:36 Revision 10b20eff (github): Clean up.
danij
23:34 Revision 1c7ea50f (github): Fixed: SIGSEGV when attempting to create states from incomplete definitions or which reference unknown sprite frames.
danij
23:30 Revision 55627471 (github): Fixed: Server-side buffer overflow when trying to transmit a "huge" InFine script to clients.
Improved: Added some rudimentary mod authoring, debug aids to InFine scripts. If a referenced graphic is missing, it ... danij
 

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