Activity
From 2009-05-17 to 2009-05-30
2009-05-30
- 20:29 Revision 26d14218 (github): Began work on addressing issues with the various LOS algorithms currently in use.
- * Moved P_CheckSight and all REJECT handling game-side. P_CheckSight now wraps the engine-side P_CheckLineSight.
* Re... - 20:09 Revision 9eae51b5 (github): Clean up.
- 12:43 Revision 387307ab (github): Fixed: "jHexen: Door sounds mixed up" (see here http://sourceforge.net/tracker/?func=detail&aid=2638815&group_id=74815&atid=542099).
2009-05-29
- 19:51 Revision 843a56b9 (github): Fixed: "Map cheat behaviour change" (see here http://sourceforge.net/tracker/?func=detail&aid=2788317&group_id=74815&atid=542099).
- 14:51 Revision bcb31224 (github): Fixed (jHexen): Puzzle pieces not placeable.
- 13:58 Revision 57c086da (github): Use the correct font patch lump names for Heretic/Hexen.
- 13:10 Revision 5a7d8dde (github): Added missing font character patch lumps to jHexen.
- 13:05 Revision 54b6927b (github): Added missing font character patch lumps to jHeretic.
- 09:08 Revision de45ea0f (github): Updated InFine with respect to the font patch changes (no need to force strings to upper case or guess the width of the space character).
- 08:59 Revision 750ca102 (github): Changed (all games): Use the standard ASCII codepage for fonts, remapping the existing character patches at start up.
- Fixed (all games): Drawing of the game font in the console incorrect.
Todo: Create character patches missing in jHer... - 03:04 Revision c1da8bfd (github): Fixed (jHexen): Portals don't work - they have been turned into black holes that you cannot escape.
- Fixed (jHexen): Inventory items not loaded from saved games.
2009-05-27
- 09:08 Revision 37e4765b (github): Continued work on cleaning up the texture manager. External flare textures are now managed via the gltexture interface.
- 02:46 Revision 5f5a3c96 (github): Shut up static analysis warning about a potential address return of a stack memory address in GLTexture_Prepare (not actually possible).
- 01:54 Revision a0361063 (github): Fixed: Flags in a Sky definition ignored.
- Also, cleaned up DED_ReadData a bit.
- 01:21 Revision a18040ec (github): Fixed jDoom: "Post map infine broken and intermission not working above 32" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2789964&group_id=74815&atid=542099).
- 01:18 Revision bd4a1894 (github): Fixed (jdoom/jheretic): Use of uninitialized variable when loading an original game save file.
- 01:14 Revision 23bae842 (github): Fixed (dpdehread): SIGSEGV when attempting to set a map par time, if the search-by-map-name returns empty handed. Thanks yagisan.
- 01:11 Revision e23fbff2 (github): Shut up static analysis warning about a potential use of an uninitialized variable in drawSegsOfPolyobject (not actually possible).
- 01:10 Revision 4c4ffab7 (github): Fixed potential use of an uninitialized variable in XS_GetPlane.
- 01:08 Revision baf6c064 (github): Fixed potential use of an uninitialized variable in jHexen's P_ArchiveSounds and P_UnArchiveSounds.
- 01:05 Revision bbdf7972 (github): Fixed potential use of an uninitialized variable in the SDL window manager.
- 01:03 Revision ed328198 (github): Shut up static analysis warning about a potential NULL dereference in P_TraverseIntercepts (not actually possible).
- 01:00 Revision f44bcaf5 (github): Fixed: Remote vulnerability in Cl_ReadSoundDelta2 due to malformed packets. Thanks yagisan.
- 00:54 Revision 098ccdcf (github): Shut up static analysis warning about a potential NULL dereference (not actually possible).
2009-05-26
- 11:22 Revision fba2a818 (github): Make use of the gltexture_t interface with lightmaps.
- 08:55 Revision e2489e73 (github): When taking a copy of the file extension in findResource don't force it lowercase (unnecessary).
- 08:53 Revision 0cb46688 (github): Further enhanced the resource locator; can now append an optional suffix to the file path being searched for if said path already specifies a file extension.
- 08:04 Revision 088790eb (github): Fixed a couple of typos in the previous commit.
- 07:23 Revision 1cc92182 (github): Fixed: "External resource loader - File names with extensions" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2536942&group_id=74815&atid=542099).
- Also in this commit:
* Merged model search path handling into the resource locator.
* A filehash is now built for eac... - 06:31 Revision 503c32c3 (github): Fixed: Surface decorations on twosided sidedef upper/lower sections sometimes visible when they should not be.
2009-05-25
2009-05-24
- 17:29 Revision c2702b8d (github): Continued work on cleaning up the texture manager.
- 16:07 Revision 1a20d5d1 (github): Continued work on cleaning up the texture manager.
- 11:11 Revision d0f3a080 (github): Continued work on cleaning up the texture manager.
- 03:02 Revision e2eb8fc3 (github): Continued work on cleaning up the texture manager.
- 02:57 Revision d231e1b0 (github): White space tweaks to doomsday.def
- 02:52 Revision ac1ebdbe (github): Fixed: "jDRP: Weapons point too far to the left" (the FOV shift was being applied to yaw rather than pitch) (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2220859&group_id=74815&atid=542099).
2009-05-23
- 12:35 Revision 7eb7009f (github): Make use of the gltexture_t interface with model skins and model shiny skins.
- Todo: GL_PrepareGLTexture is becoming quite a mess, have a clean up once all texture types are managed via the gltext...
- 08:30 Revision 4b009136 (github): Fixed const/non-const compilation warning in R_ExpandSkinName.
- 08:15 Revision de9fe881 (github): Fixed: SIGSEGV when attempting to prepare a model from a definition which uses the autoscale feature and the sprite it references can not be found.
- 04:31 Revision 1e7b0ae9 (github): Fixed: "Infine events command not working" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2654365&group_id=74815&atid=542099).
- 03:36 Revision 46920ceb (github): Fixed: When playing an "After" InFine script (played on map exit) that does not cycle forever, the game would be stuck in an cycle, continuously playing the script over.
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