Activity
From 2009-05-03 to 2009-05-16
2009-05-16
- 16:54 Revision 58068033 (github): Changed jDoom: Removed freedoom.wad from the list of recognised/supported IWADs and removed the command line option -freedoom. I don't know who or when this was added but we most definitely do not support freedoom currently.
- 05:34 Revision 072ac5a4 (github): Changed: Always force all non-middle seg sections opaque.
- 05:10 Revision dee4e438 (github): Fixed: SIGSEGV when attempting to draw a world surface using a material whose primary texture has an alpha channel and also has a reflection defined.
2009-05-14
- 18:51 Revision 911fdbe3 (github): Changed FONTB patch numbers for ASCII characters [\]^_ added in jHeretic.pk3 to closer match the standard.
- 18:37 Revision 705c1dbb (github): Changed FONTA patch numbers for ASCII characters [\]^_ added in jHeretic.pk3 to a continuous range to closer match the standard.
- 18:02 Revision 0bba07f9 (github): Switched FONTB patch numbers for ASCII characters [_ added in jHexen.pk3 to closer match the standard.
- 17:45 Revision 7e083df6 (github): Changed FONTA patch numbers for ASCII characters [\]^_ added in jHexen.pk3 to a continuous range to closer match the standard.
- 16:52 Revision e17d5eac (github): Removed unnecessary /auto folders from plugins/<game>/defs from repository.
- 01:44 Revision a14216ee (github): Fixed jDOOM: Menu type-in effect not enabled by default.
2009-05-12
- 23:42 Revision 0cef1810 (github): Changed jDoom: Use the original STCFN* lumps (rather than the FONTA* lumps in jDOOM.pk3) for the small graphic font (desaturate and amplify at load time).
- Moved all game-side font drawing routines used for both small and large fonts to hu_stuff.c
- 18:24 Revision 1a1dba3a (github): Added ignore rules for build/win32/bin and build/win32/vs8/debug.
- 14:58 Revision 51cfb492 (github): Updated OpenAL header include paths to match those of the OpenAL 1.1 Core SDK.
2009-05-07
2009-05-06
- 20:36 Revision 7b55d498 (github): Updated version number.
- 20:36 Revision 09d884d4 (github): There is no malloc.h on the Mac. I believe stdlib.h and string.h should define it on all platforms (it's the standard, right?).
- 16:19 Revision 913509a7 (github): Minor version number bump, all plugins.
- 14:43 Revision b421061e (github): Fixed capitalization in status message.
- 14:29 Revision 7f3c661a (github): Fixed (dsDirectSound): EAX support broken.
2009-05-05
- 21:13 Revision 2ac151ce (github): Fixed jHexen: Command line option -warp not working.
- 21:03 Revision b0ceb933 (github): Fixed jHeretic: Command line option -warp not working.
- 20:52 Revision d513bc69 (github): Fixed jDoom: "Using diffrent weapon ammo bug" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=1657409&group_id=74815&atid=542099).
- 16:32 Revision 24315241 (github): Combined the weapon, state number members of weaponmodeinfo_t into an array for convenience.
- 16:28 Revision c34e2358 (github): r_lumobjs.h was missing the predeclaration for LO_DrawLumobjs in non-debug builds.
- 12:16 Revision 09d502a1 (github): Updated Windows Inno Setup 5 script:
- * Use /snowberry/graphics/snowberry.ico as the uninstall icon shown in Add/Remove programs.
* Added LICENSE docs to t... - 11:01 Revision 2a8b35ab (github): Changed jHeretic: Speed+Use no longer skips an inventory item. The control binding system can now be used to replicate this functionality if desired. Removed command line option "-artiskip", obsolete.
- Changed jHexen: Speed+Use no longer skips an inventory item. The control binding system now be used to replicate this...
- 09:42 Revision a459f5b4 (github): Fixed: "Doom Armour Icon on full screen is squashed vertically" (see here http://sourceforge.net/tracker/?func=detail&aid=2762310&group_id=74815&atid=542099).
- Reverted changes to ST_drawHUDSprite which assumed that the engine did not have to resize the HUD sprite textures to ...
- 09:13 Revision 4d078c93 (github): Fixed: Rendering glitch with shiny surfaces that do not specify a mask texture.
- 08:42 Revision 0d2dbe46 (github): Fixed typo.
- 08:28 Revision 30c3bf98 (github): Minor optimization to the message log so as to avoid reallocing where possible every time a message is posted.
- 07:56 Revision afa741e5 (github): Fixed typo in comment.
- 07:55 Revision 682e781d (github): Fixed all games: CCmd "msgrefresh" not working.
- Changed jDoom/jDoom64/jHeretic: Renamed cvar "msg-secret" to "server-game-announce-secret".
2009-05-04
- 23:25 Revision 6cf4cd33 (github): Fixed: Rarely, a game message would not be displayed in the player's HUD message log.
- 18:07 Revision ebd6df8d (github): Changed: "msgrefresh" is now an impulse. The ccmd of the same name has been removed.
- 17:17 Revision eb7bf76c (github): Fixed: Changes to cvar "player-eyeheight" not effective immediately.
- 16:12 Revision e1470b8f (github): Changed: Use busy mode when doing a GL texture reset.
- 15:42 Revision 1e957a68 (github): Changed the default control bindings for viewsize -/+ to repeaters.
- 13:50 Revision b393aa24 (github): Added: Compatibility option for the Maulotaur floor fire fix, cvar "server-game-maulotaur-fixfloorfire".
- 13:36 Revision 019acab0 (github): Changed: Emulate bug in original Heretic which results in immediate destruction of the Maulotaur's ground fire attack if attempted when the Maulotaur's feet are clipped (it is in a non-solid).
- 02:57 Revision a9a55fd2 (github): Removed unnecessary include for m_mus2midi.h from sys_audiod_sdlmixer.c
- 02:56 Revision ee96547f (github): Fixed: Repeated playback of the same music track broken using the CDAudio interface of dsWinMM (e.g., the DOOM title sequence when no demos are played).
- Fixed: If a music interface is not present but CDAudio interface is; playback via CDAudio not possible.
- 02:38 Revision fc66cb4b (github): Updated dsWinMM to support getting the current playback status for both the music and cdaudio interfaces.
- 02:12 Revision e9b088d2 (github): Fixed: Repeated playback of the same music track broken using sdl_mixer (e.g., the DOOM title sequence when no demos are played).
- 00:04 Revision a5cc4c79 (github): Fixed: "Segfault when starting jdoom with music" (see here http://sourceforge.net/tracker/?func=detail&aid=2772636&group_id=74815&atid=542099).
2009-05-03
- 20:09 Revision f28004d4 (github): Fixed: "Heretic Gargoyles not spawning correctly" (see here http://sourceforge.net/tracker/?func=detail&aid=2724939&group_id=74815&atid=542099).
- I decided to fix all such problems for good by unifying the way we interpret z heights for spawnspots across DOOM, He...
- 19:52 Revision 886461de (github): Fixed: "HeXen Quietus flames spawning way off where they should" (see here http://sourceforge.net/tracker/?func=detail&aid=2774862&group_id=74815&atid=542099).
- 19:51 Revision 441f99c2 (github): Fixed sigsegv in jHexen on shutdown (VG_CHEATARROW was defined, which incremented NUM_VECTOR_GRAPHS one larger than it should be. Thus when deleting the display lists for the vectorgraps in Rend_AutomapUnloadData we were indexing beyond the end of vectorGraphs[] and returning some random memory location which we then attempted to free.
- 12:45 Revision 09fd2488 (github): Enabled the lumobj debug display in non-debug builds, added cvar "rend-dev-lums" to enable it.
- 12:42 Revision adb484e1 (github): Minor tweaks.
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