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From 2009-05-01 to 2009-05-14

2009-05-14

18:51 Revision 911fdbe3 (github): Changed FONTB patch numbers for ASCII characters [\]^_ added in jHeretic.pk3 to closer match the standard.
danij
18:37 Revision 705c1dbb (github): Changed FONTA patch numbers for ASCII characters [\]^_ added in jHeretic.pk3 to a continuous range to closer match the standard.
danij
18:02 Revision 0bba07f9 (github): Switched FONTB patch numbers for ASCII characters [_ added in jHexen.pk3 to closer match the standard.
danij
17:45 Revision 7e083df6 (github): Changed FONTA patch numbers for ASCII characters [\]^_ added in jHexen.pk3 to a continuous range to closer match the standard.
danij
16:52 Revision e17d5eac (github): Removed unnecessary /auto folders from plugins/<game>/defs from repository.
danij
01:44 Revision a14216ee (github): Fixed jDOOM: Menu type-in effect not enabled by default.
danij

2009-05-12

23:42 Revision 0cef1810 (github): Changed jDoom: Use the original STCFN* lumps (rather than the FONTA* lumps in jDOOM.pk3) for the small graphic font (desaturate and amplify at load time).
Moved all game-side font drawing routines used for both small and large fonts to hu_stuff.c danij
18:24 Revision 1a1dba3a (github): Added ignore rules for build/win32/bin and build/win32/vs8/debug.
danij
14:58 Revision 51cfb492 (github): Updated OpenAL header include paths to match those of the OpenAL 1.1 Core SDK.
danij

2009-05-07

01:59 Revision 0f7a67c7 (github): Fixed: Icon of Sin explosions spawned via A_BrainExplode appear far east of where they should be.
danij

2009-05-06

20:36 Revision 7b55d498 (github): Updated version number.
skyjake
20:36 Revision 09d884d4 (github): There is no malloc.h on the Mac. I believe stdlib.h and string.h should define it on all platforms (it's the standard, right?).
skyjake
16:19 Revision 913509a7 (github): Minor version number bump, all plugins.
danij
14:43 Revision b421061e (github): Fixed capitalization in status message.
danij
14:29 Revision 7f3c661a (github): Fixed (dsDirectSound): EAX support broken.
danij

2009-05-05

21:13 Revision 2ac151ce (github): Fixed jHexen: Command line option -warp not working.
danij
21:03 Revision b0ceb933 (github): Fixed jHeretic: Command line option -warp not working.
danij
20:52 Revision d513bc69 (github): Fixed jDoom: "Using diffrent weapon ammo bug" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=1657409&group_id=74815&atid=542099).
danij
16:32 Revision 24315241 (github): Combined the weapon, state number members of weaponmodeinfo_t into an array for convenience.
danij
16:28 Revision c34e2358 (github): r_lumobjs.h was missing the predeclaration for LO_DrawLumobjs in non-debug builds.
danij
12:16 Revision 09d502a1 (github): Updated Windows Inno Setup 5 script:
* Use /snowberry/graphics/snowberry.ico as the uninstall icon shown in Add/Remove programs.
* Added LICENSE docs to t...
danij
11:01 Revision 2a8b35ab (github): Changed jHeretic: Speed+Use no longer skips an inventory item. The control binding system can now be used to replicate this functionality if desired. Removed command line option "-artiskip", obsolete.
Changed jHexen: Speed+Use no longer skips an inventory item. The control binding system now be used to replicate this... danij
09:42 Revision a459f5b4 (github): Fixed: "Doom Armour Icon on full screen is squashed vertically" (see here http://sourceforge.net/tracker/?func=detail&aid=2762310&group_id=74815&atid=542099).
Reverted changes to ST_drawHUDSprite which assumed that the engine did not have to resize the HUD sprite textures to ... danij
09:13 Revision 4d078c93 (github): Fixed: Rendering glitch with shiny surfaces that do not specify a mask texture.
danij
08:42 Revision 0d2dbe46 (github): Fixed typo.
danij
08:28 Revision 30c3bf98 (github): Minor optimization to the message log so as to avoid reallocing where possible every time a message is posted.
danij
07:56 Revision afa741e5 (github): Fixed typo in comment.
danij
07:55 Revision 682e781d (github): Fixed all games: CCmd "msgrefresh" not working.
Changed jDoom/jDoom64/jHeretic: Renamed cvar "msg-secret" to "server-game-announce-secret". danij

2009-05-04

23:25 Revision 6cf4cd33 (github): Fixed: Rarely, a game message would not be displayed in the player's HUD message log.
danij
18:07 Revision ebd6df8d (github): Changed: "msgrefresh" is now an impulse. The ccmd of the same name has been removed.
danij
17:17 Revision eb7bf76c (github): Fixed: Changes to cvar "player-eyeheight" not effective immediately.
danij
16:12 Revision e1470b8f (github): Changed: Use busy mode when doing a GL texture reset.
danij
15:42 Revision 1e957a68 (github): Changed the default control bindings for viewsize -/+ to repeaters.
danij
13:50 Revision b393aa24 (github): Added: Compatibility option for the Maulotaur floor fire fix, cvar "server-game-maulotaur-fixfloorfire".
danij
13:36 Revision 019acab0 (github): Changed: Emulate bug in original Heretic which results in immediate destruction of the Maulotaur's ground fire attack if attempted when the Maulotaur's feet are clipped (it is in a non-solid).
danij
02:57 Revision a9a55fd2 (github): Removed unnecessary include for m_mus2midi.h from sys_audiod_sdlmixer.c
danij
02:56 Revision ee96547f (github): Fixed: Repeated playback of the same music track broken using the CDAudio interface of dsWinMM (e.g., the DOOM title sequence when no demos are played).
Fixed: If a music interface is not present but CDAudio interface is; playback via CDAudio not possible. danij
02:38 Revision fc66cb4b (github): Updated dsWinMM to support getting the current playback status for both the music and cdaudio interfaces.
danij
02:12 Revision e9b088d2 (github): Fixed: Repeated playback of the same music track broken using sdl_mixer (e.g., the DOOM title sequence when no demos are played).
danij
00:04 Revision a5cc4c79 (github): Fixed: "Segfault when starting jdoom with music" (see here http://sourceforge.net/tracker/?func=detail&aid=2772636&group_id=74815&atid=542099).
danij

2009-05-03

20:09 Revision f28004d4 (github): Fixed: "Heretic Gargoyles not spawning correctly" (see here http://sourceforge.net/tracker/?func=detail&aid=2724939&group_id=74815&atid=542099).
I decided to fix all such problems for good by unifying the way we interpret z heights for spawnspots across DOOM, He... danij
19:52 Revision 886461de (github): Fixed: "HeXen Quietus flames spawning way off where they should" (see here http://sourceforge.net/tracker/?func=detail&aid=2774862&group_id=74815&atid=542099).
danij
19:51 Revision 441f99c2 (github): Fixed sigsegv in jHexen on shutdown (VG_CHEATARROW was defined, which incremented NUM_VECTOR_GRAPHS one larger than it should be. Thus when deleting the display lists for the vectorgraps in Rend_AutomapUnloadData we were indexing beyond the end of vectorGraphs[] and returning some random memory location which we then attempted to free.
danij
12:45 Revision 09fd2488 (github): Enabled the lumobj debug display in non-debug builds, added cvar "rend-dev-lums" to enable it.
danij
12:42 Revision adb484e1 (github): Minor tweaks.
danij

2009-05-02

21:22 Revision 0e8b1759 (github): Peppered the main loop with profile timers enabled when DD_PROFILE is defined.
I had a feeling something was going awry and performance was gradually degrading. I made a 15min run of the starting ... danij
21:12 Revision 0389bb4f (github): Reordered the console output from the PRINT_PROF macro to be more easily readable.
danij
19:07 Revision cb30f1fe (github): Fixed compilation error in r_lumobjs.c if DD_PROFILE is defined.
danij
19:05 Revision 2c9930d6 (github): Variable texDefs in readDoomTextureDefLump() was left uninitialized if ALL textures in the currently processed TEXTURE1/2 lump were invalid (highly unlikely...).
danij
18:43 Revision d16cf425 (github): Fixed: Logic error in p_objlink.c::processSeg which resulted in mobjs hidden behind onesided walls being visible from the other side when they should not be.
danij
17:29 Revision f3981ed2 (github): Fixed: Things not visible in the automap after resolution change.
danij
17:03 Revision 648e9f93 (github): Correct NUM_WEAPON_SLOTS value in all games.
danij
16:51 Revision d78be072 (github): Fixed: "Weapon controls wrong selection" (see here http://sourceforge.net/tracker/?func=detail&aid=2774442&group_id=74815&atid=542099).
danij
12:23 Revision 9f5723b7 (github): Added b_util.h to doomsday.vcproj (was missing).
danij
08:59 Revision f8195e62 (github): Updated version to beta6.2
skyjake
03:54 Revision ce85e3de (github): Fixed: "Artefact key's not checking that player actually has item" (see here http://sourceforge.net/tracker/?func=detail&aid=2724935&group_id=74815&atid=542099).
danij
03:41 Revision e19b7686 (github): Fixed: "New armour bug: blue and green armour add" (see here http://sourceforge.net/tracker/?func=detail&aid=2734790&group_id=74815&atid=542099).
danij
03:16 Revision 27bfc2d4 (github): Fixed: "HeXen inventory not saved between maps" (see here http://sourceforge.net/tracker/?func=detail&aid=2774651&group_id=74815&atid=542099).
danij
02:40 Revision 0f136317 (github): Fixed: [jDoom] Menu items disappear after engine reset (see here http://sourceforge.net/tracker/?func=detail&aid=2784031&group_id=74815&atid=542099).
danij
02:25 Revision c54a1512 (github): Optimize: Improved load time with large maps (memory allocation of vertexillums).
danij
02:22 Revision e5e0f5f8 (github): Fixed: Only process the default WAD list during startup if it has been populated.
danij
02:21 Revision ff9403d2 (github): Fixed a comment.
danij
02:20 Revision 385a3f7b (github): Renamed global variable classInfo in r_extres.c to resClasses.
danij
 

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