Activity
From 2009-03-28 to 2009-04-10
2009-04-10
- 23:43 Revision 7424a7b2 (github): Fixed Snowberry: Missing text string in the language files for sound-driver-directsound.
- Am I correct in thinking that not all language files need every string and that when missing; the english.lang is the...
- 23:38 Revision caef4d3c (github): Changed Snowberry: Made SDL_mixer the default audio plugin under Windows.
- 15:21 Revision 9b2cdc62 (github): Split CCmdMapCycle into two callback funcs (for "startmapcycle" and "endmapcycle").
- 14:29 Revision 1e75693f (github): Changed jHexen: Removed redundant (and non-working) -debugsound command line option.
- Big clean up in preparation for game rules module.
- 01:08 Revision fba69e46 (github): Changed jHeretic/jHexen: Removed the -devmaps command line option.
- Minor changes to jHexen's script parser (MAPINFO/SNDSEQ), further isolating it in preparation for DED Reader ver2.
Ma...
2009-04-02
- 02:20 Revision 69b6a2be (github): Fixed: When clearing the InFine state stack before beginning a new game, always change the game state to GS_WAITING. This fixes the problem of "Before" InFine scripts not working when used for the first map.
- 01:53 Revision 5ece330b (github): Fixed typo.
2009-04-01
2009-03-31
- 23:44 Revision 0a1d1271 (github): Bump minor version numbers of all plugins.
- 22:09 Revision 0b6f80b1 (github): Typo!
- 21:30 Revision b06d7886 (github): Mac compilation tweaks.
- 21:29 Revision a12efb4f (github): Increased symbolic event generation threshold for axes.
- 21:26 Revision 0405f1a8 (github): Updated documentation for Beta 6.1
- 00:20 Revision 6140e49d (github): Fixed Snowberry UI layout issues.
- The problem was that the HTML-formatted content was relying on implicit </td> and </tr> tags. Apparently wxWidgets no...
2009-03-30
- 00:40 Revision b874c30b (github): Fixed: "jHexen: Savegame Crash with jXRP" see here (http://sourceforge.net/tracker/?func=detail&aid=2647053&group_id=74815&atid=542099).
- Added: cvar "rend-dev-generator-show-indices" - Display particle generator origin indices (for debug). Note that type...
2009-03-29
2009-03-28
- 19:31 Revision 593a1ca3 (github): Optimize: Particle generators are now linked into the world once per render frame and used for all viewports. Plus various other minor optimizations.
- Fixed: Only the last viewport drawn correctly if the render lists are frozen or if the view player is in the void.
I... - 13:22 Revision aa51b3f7 (github): Bumped jHexen's MOBJ_SAVEVERSION to 7 and removed an unnecessary long per mobj.
- 04:22 Revision 72c13728 (github): Fixed typo in previous commit.
- 04:14 Revision a3e0252c (github): Fixed: Models would not be drawn if their origin was not visible.
- 01:15 Revision 7e49952f (github): Fixed: "Dynamic lights bleeding through solid walls" see here (http://sourceforge.net/tracker/?func=detail&aid=2717071&group_id=74815&atid=542099).
- Redesigned algorithm for spreading objlinks to generate objlink > subsector contacts. The old algorithm worked on sec...
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