Activity
From 2009-03-26 to 2009-04-08
2009-04-02
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  02:20 Revision 69b6a2be (github): Fixed: When clearing the InFine state stack before beginning a new game, always change the game state to GS_WAITING. This fixes the problem of "Before" InFine scripts not working when used for the first map. 
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  01:53 Revision 5ece330b (github): Fixed typo. 
2009-04-01
2009-03-31
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  23:44 Revision 0a1d1271 (github): Bump minor version numbers of all plugins. 
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  22:09 Revision 0b6f80b1 (github): Typo! 
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  21:30 Revision b06d7886 (github): Mac compilation tweaks. 
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  21:29 Revision a12efb4f (github): Increased symbolic event generation threshold for axes. 
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  21:26 Revision 0405f1a8 (github): Updated documentation for Beta 6.1 
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  00:20 Revision 6140e49d (github): Fixed Snowberry UI layout issues. 
- The problem was that the HTML-formatted content was relying on implicit </td> and </tr> tags. Apparently wxWidgets no...
2009-03-30
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  00:40 Revision b874c30b (github): Fixed: "jHexen: Savegame Crash with jXRP" see here (http://sourceforge.net/tracker/?func=detail&aid=2647053&group_id=74815&atid=542099). 
- Added: cvar "rend-dev-generator-show-indices" - Display particle generator origin indices (for debug). Note that type...
2009-03-29
2009-03-28
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  19:31 Revision 593a1ca3 (github): Optimize: Particle generators are now linked into the world once per render frame and used for all viewports. Plus various other minor optimizations. 
- Fixed: Only the last viewport drawn correctly if the render lists are frozen or if the view player is in the void.
 I...
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  13:22 Revision aa51b3f7 (github): Bumped jHexen's MOBJ_SAVEVERSION to 7 and removed an unnecessary long per mobj. 
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  04:22 Revision 72c13728 (github): Fixed typo in previous commit. 
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  04:14 Revision a3e0252c (github): Fixed: Models would not be drawn if their origin was not visible. 
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  01:15 Revision 7e49952f (github): Fixed: "Dynamic lights bleeding through solid walls" see here (http://sourceforge.net/tracker/?func=detail&aid=2717071&group_id=74815&atid=542099). 
- Redesigned algorithm for spreading objlinks to generate objlink > subsector contacts. The old algorithm worked on sec...
2009-03-27
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  04:17 Revision de398297 (github): Fixed race condition introduced along with the recent thinker list optimization. 
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  02:39 Revision da88288f (github): Fixed the remaining issues with the player inventory display, when using the scroll select mode in combination with the fixed-size statusbar inventory. Next step will be to merge the two Hu_InventoryDraw variants (should be straight forward as they are near enough identical other than the additional alpha and lighting enhancements applied in the fullscreen version). 
2009-03-26
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  23:05 Revision bcecb121 (github): Fixed: "jHeretic: P_MoveThingsOutOfWalls VS axis-parallel walls" see here (http://sourceforge.net/tracker/?func=detail&aid=2713336&group_id=74815&atid=542099). 
- The changes I've made do result in a much higher success rate but the algorithm itself is still far from ideal.
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  04:32 Revision 3d19e8bf (github): Optimize: Separate thinkers into lists by their function in P_ThinkerAdd. Iterate over only those thinkers whose function matches, or all if not specified in P_IterateThinkers. 
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