Activity
From 2009-03-12 to 2009-03-25
2009-03-25
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  15:50 Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD) 
- I think the problem may simply be that the IWAD in question is too old for our fancy detection algorithm. If DaniJ or...
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  15:41 Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD) 
- Nope, no difference.
 This is a CD Version of DoomII from 1994. *sigh* Maybe that is the problem?
2009-03-23
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  14:21 Bug #646: jHexen Deathkings Crash 
- Fixed in svn for 1.9.0-beta6.1
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  14:20 Bug #647: when environment pack is selected the music does not work 
- This is not a bug. These addons have changed the default MapInfo definitions are missing music track information. As ...
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  12:57 Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD) 
- No, it did not make any change. I will try the original installer from the cd and then configure doomsday to use that...
2009-03-22
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  21:52 Bug #647 (Closed): when environment pack is selected the music does not work 
- In the addons section of the doomsday engine, I clicked on the environment addon (with the fog, sky effect, etc). I n...
2009-03-21
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  16:02 Bug #646 (Closed): jHexen Deathkings Crash 
- Game crashes at same point in the Catacomb Map 4 (44). Error: Set Value: DDVT_PTR incompatible with value type DDV...
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  15:40 Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD) 
- Doomsday is reporting that it cannot identify the version of the IWAD you are using.
 Please try copying the WAD fi...
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  14:20 Bug #645 (Rejected): Fatal error "R_InitSprites: No patches found" (unknown IWAD) 
- When starting the current doomsday release with the original DoomII wad (copied from original CD), it can not be star...
2009-03-20
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  19:50 Bug #632: jHexen: Savegame Crash with jXRP 
- Hexen Savegames, Part 2
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/c14200dc/3fca/attachment...
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  19:50 Bug #632: jHexen: Savegame Crash with jXRP 
- File Added: Hexen Savegame.part2.rar
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  19:50 Bug #632: jHexen: Savegame Crash with jXRP 
- Hexen Savegames, Part 1
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/c14200dc/fe66/attachment...
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  19:50 Bug #632: jHexen: Savegame Crash with jXRP 
- I've uploaded the "hexndata" and "doomsday.out from "Doomsday\snowberry\runtime", but I had to split the file, becaus...
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  13:53 Bug #632: jHexen: Savegame Crash with jXRP 
- Please attach your savegame files to this tracker item so that we may debug the problem.
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  15:05 Bug #617: Full Map Code Works Incorrectly After Switching Resolutions 
- Fixed in svn for 1.9.0-beta6.1
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  14:47 Bug #628: Failing to read more than one loose ded 
- Fixed in svn for 1.9.0-beta6.1
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  13:55 Bug #622: jHexen: Dark Crucible: Bridge motionless and dark on respawn 
- Fixed in svn for 1.9.0-beta6.1
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  13:40 Bug #622: jHexen: Dark Crucible: Bridge motionless and dark on respawn 
- I've done a bit more investigating and the ACS script stack and all the related state in p_acs.c appears to have been...
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  13:55 Bug #626: jHexen: Savegame bug (e.g. seven portals) 
- Fixed in svn for 1.9.0-beta6.1
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  13:54 Bug #630: jHexen: Winnowing Hall (Emerald Key Room): Walls don't rise 
- Fixed in svn for 1.9.0-beta6.1
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  13:07 Bug #637: [Hexen] Class change in-game causes instability, issues 
- After further investigation, doing this the proposed "easy" way would not actually be possible without first addressi...
2009-03-12
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  20:51 Bug #644: MAP01 error with Doom2.wad 1.9 
- Thanks.
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  20:32 Bug #644: MAP01 error with Doom2.wad 1.9 
- I see the problem. You will need to manually clear the map cache in your Doomsday runtime directory. In Doomsday 1.9....
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  20:16 Bug #644: MAP01 error with Doom2.wad 1.9 
- The Map error and you can see there the general error.
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/...
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  20:16 Bug #644: MAP01 error with Doom2.wad 1.9 
- I'm using the 1.9.0 beta5 and not, I'm not trying to load a old game. I press new game (select) and the difficulty an...
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  09:08 Bug #637: [Hexen] Class change in-game causes instability, issues 
- When a player class change occurs, the player is spawned again at the same location resulting in a new mobj. Problem ...
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