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From 2009-03-04 to 2009-03-17

2009-03-12

20:51 Bug #644: MAP01 error with Doom2.wad 1.9
Thanks. xrdvx
20:32 Bug #644: MAP01 error with Doom2.wad 1.9
I see the problem. You will need to manually clear the map cache in your Doomsday runtime directory. In Doomsday 1.9.... danij
20:16 Bug #644: MAP01 error with Doom2.wad 1.9
The Map error and you can see there the general error.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/...
xrdvx
20:16 Bug #644: MAP01 error with Doom2.wad 1.9
I'm using the 1.9.0 beta5 and not, I'm not trying to load a old game. I press new game (select) and the difficulty an... xrdvx
09:08 Bug #637: [Hexen] Class change in-game causes instability, issues
When a player class change occurs, the player is spawned again at the same location resulting in a new mobj. Problem ... danij

2009-03-10

22:00 Bug #644: MAP01 error with Doom2.wad 1.9
We'll need at least some info in order to resolve this. Which version of Doomsday are you using?
If you are trying...
danij
20:51 Bug #644 (Closed): MAP01 error with Doom2.wad 1.9
I updated my wad to the leasted version. After that, when i start a game from the begining, i get with video error, a... xrdvx
15:48 Bug #633: Low Damage with Timons Axe and Gauntlets
Fixed in rev #6450 danij
14:52 Bug #640: Delay with use key on intermission screens
Rather than fix this minor problem, I suggest that we postpone this until beta7 as there are a few other issues with ... danij
14:21 Bug #627: Mousewheel-down doesn't bind
Fixed in rev #6448 danij
12:13 Bug #638: Monsters become active at start of some maps
At the start of E2M1 it seems to be a call to P_CheckSight, via A_Look that is incorrectly determining that the playe... danij

2009-03-09

09:41 Bug #643: wad midspace texture name does not work?
small wad and ded to test the materials
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/38dd4ee5...
eunbolt
00:29 Bug #643 (Closed): wad midspace texture name does not work?
When using a sprite as a wall texture by typing the sidedef texture name in doombuilder
material does not show up.
...
eunbolt

2009-03-08

11:04 Bug #623: Inventory display wrong item
Fixed in rev #6439. danij

2009-03-06

20:19 Bug #642 (Closed): [MacOS] Doomsday engine 1.9beta 5/6 crash
Using an Intel G5 with nvidia GT 8800 video card, 3 megs
onboard ram, the OS is Leopard.I tried to use this with Plu...
johnb67

2009-03-05

12:23 Feature #1485 (Closed): Font graphic compatibility
In Doomsday, JDoom uses "FONTAXXX" and "FONTBXXX" graphics taken from JDoom.wad for font graphics.
FONTA is an exa...
vermil

2009-03-04

20:52 Bug #630: jHexen: Winnowing Hall (Emerald Key Room): Walls don't rise
I tested it. I run into that room and it worked without bug. Then killed myself, respawned and tested it again, but i... xxmiltenxx
20:08 Bug #629: A couple of broken XG classes
Both these issues should now be fixed in the 1.9.0-beta6 branch of svn. danij
20:04 Bug #641: Resolution change issues (Linux)
Thanks for the report. However, this issue has already been added to this tracker, please see here:
https://source...
danij
19:50 Bug #641 (Closed): Resolution change issues (Linux)
Hello,
I have the following problems with the recently released deng 1.9.0beta6 in Linux,
In summary: the progr...
chromisx
16:42 Bug #639: "Midbars" texture problem / possibly jdrp related
Hi Skyjake, uploaded the file you requested.
File Added: jdoom.cfg
johanbeyl
16:42 Bug #639: "Midbars" texture problem / possibly jdrp related
jdoom.cfg as requested
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/1063c914/9183/attachment/...
johanbeyl
16:17 Bug #640 (Closed): Delay with use key on intermission screens
It seems that if you press the use key to end an intermission (i.e. after all the number counting has completed), the... vermil
 

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