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From 2009-02-20 to 2009-03-05

2009-03-05

02:39 Revision aeb1f9c1 (github): Fixed jHeretic: Crossbow side bolt projectiles not fired in line with the player's angle and lookdir when autoaim is disabled.
danij

2009-03-04

20:31 Revision 5b943efd (github): The "all" build target in vcbuild.bat was omitting dsOpenAL.
danij

2009-03-03

12:11 Revision efb22ecd (github): Renamed engine global 'mapSetup' to 'ddMapSetup' to avoid collision with a game-side global by the same name.
danij
03:43 Revision ad4d684f (github): Numerous changes to the player inventory and associated HUD displays. Also added a few new user customization options as the work done made implementing them trivial. Note that jHexen will currently FTBFS as this commit only addresses jHeretic.
* Decoupled the inventory HUD display(s) from the "real" inventory.
* Changed: Re-implemented the next/prev inventory...
danij
00:50 Revision 76eaaf7d (github): Fixed bug #2655595: "invalid read of 8 byte". Cheers to gerddie and valgrind for spotting it.
danij

2009-03-01

17:38 Revision b921b473 (github): When picking up armor bonuses in jDoom and jDoom64, make use of P_PlayerSetArmorType and P_PlayerGiveArmorBonus.
danij
17:28 Revision af9d8a8f (github): Fixed bug #2642596: "Armour pickup gives nothing" (see http://sourceforge.net/tracker2/?func=detail&aid=2642596&group_id=74815&atid=542099).
danij

2009-02-28

18:52 Revision 4118d653 (github): Updated exampleplugin/doc/readme.txt
danij
18:47 Revision f6c69702 (github): Moved Models.txt from the jheretic and jhexen doc folders into the attic as these are no longer current and not plugin documentation anyway.
danij
18:41 Revision d5bcc15d (github): Removed section entitled "How to Apply These Terms to Your New Programs" from the LICENSE files for the engine and all plugins, as this section is not a part of the license itself.
Added missing LICENSE docs for dpwadmapconverter and dswinmm. danij
17:11 Revision 42f7af15 (github): An attempt at fixing the Vista home folder issue.
See http://sourceforge.net/tracker2/?func=detail&aid=2639653&group_id=74815&atid=542099 skyjake
16:36 Revision f910c1b2 (github): Updated version to beta6.1.
skyjake

2009-02-26

18:48 Revision 0e758df4 (github): Fixed bug #2638569: "Heretic E3M8 repeat loading crash".
danij
18:34 Revision 1cd29bcf (github): Added \todo comment about moving interpretLinedefFlags into the dpWadMapConverter plugin.
danij
18:21 Revision 455c0c46 (github): Fixed bug #2638582: "HeXen Korax bug and crash".
danij
17:50 Revision e3de3b75 (github): Fixed a bunch of DMU type mix ups in XG, ACS and jHeretic's Heretic.exe saved game loader.
danij
17:17 Revision 6811805a (github): Fixed bug #2641111: "Win32: Crash when launching with Shareware Doom" - caused by Material patch definitions for DOOMII confusing the material manager into trying to create new materials from incomplete definitions (a better mechanism for this is needed).
danij

2009-02-25

20:55 Revision cef0cc58 (github): Branching trunk to 1.9.0-beta6.
skyjake

2009-02-24

18:15 Revision 491cfceb (github): Fixed bug #2164838 "Spider Boss shoots too high".
Cleaned up P_PointOnDivlineSide and P_BoxOnLineSide2 to be more readable. danij
02:22 Revision e1cb8f35 (github): Ensure proper vendor metadata is stamped to (Win32) Doomsday.exe when built via Visual C++ and using the command line compiler and vcbuild.bat
danij

2009-02-23

23:19 Revision 0c5694b7 (github): The TGA reader was missing a big endian short-swap.
skyjake
19:18 Revision 2aae3715 (github): Renamed the binary manifest for Doomsday.exe, this must match the full name of the binary, including extension (i.e., doomsday.exe.manifest).
danij
18:40 Revision 4ef4881c (github): In jHeretic, make sure there is a key for Use Artifact.
skyjake
00:44 Revision e87e71a1 (github): Ensure proper vendor metadata is stamped to (Win32) dsWinMM.dll when built via Visual C++ and using the command line compiler and vcbuild.bat
danij
00:31 Revision 4d5109ae (github): Seems I forgot to commit /plugins/winmm/include/cdaudio.h
danij
00:25 Revision a8191992 (github): Ensure proper vendor metadata is stamped to (Win32) dpWadMapConverter.dll when built via Visual C++ and using the command line compiler and vcbuild.bat
danij
00:22 Revision d718d51f (github): Do the automap init after busy mode has ended, so that we can make OpenGL calls.
skyjake
00:21 Revision 6f6d9d63 (github): Update Xcode project.
skyjake
00:13 Revision ba6f7976 (github): Ensure proper vendor metadata is stamped to (Win32) dsOpenAL.dll when built via Visual C++ and using the command line compiler and vcbuild.bat
danij
00:03 Revision 68649979 (github): Correction to previous commit, the DirectSound plugin should be prefixed 'ds' as it is Doomsday Sound (driver) plugin.
danij

2009-02-22

23:55 Revision e61ba119 (github): Ensure proper vendor metadata is stamped to (Win32) dsDirectSound.dll when built via Visual C++ and using the command line compiler and vcbuild.bat
danij
23:38 Revision fa99ead8 (github): Ensure proper vendor metadata is stamped to (Win32) dpDehRead.dll when built via Visual C++ and using the command line compiler and vcbuild.bat
danij
23:17 Revision b4bc7c44 (github): Fixed illegal memory access due to angle not being shifted to the fine range.
skyjake
22:25 Revision eb34e58f (github): Applied some patches and updated the build script for OS X.
skyjake
19:41 Revision 6d953366 (github): Fixed uninstall via the Windows Inno Setup installer so that the tab30 plugin is not left behind.
danij
18:51 Revision aa721abb (github): Fixed /external directory path in vcbuild.bat. I could have sworn I did this yesterday. Oh well.
danij
17:49 Revision cf803d0d (github): We should be calling Con_Executef and not DD_Executef from within the engine as otherwise, the call will be stamped as originating from an external source and treated differently for logged-in remote clients.
danij
16:12 Revision e878977d (github): Reverting the CMAKE_BUILD_TYPE change based on Yagisan's advice.
CMake itself seems to work fine with uppercase build types. STREQUAL seems case sensitive, though, so our builds requ... skyjake
13:10 Revision 44634cf7 (github): Fixes so that clients can view the automap.
Apparently clients don't have the DDPF_LOCAL flag at all (they probably should have it, though). skyjake
13:08 Revision 1f71f767 (github): I prefer to use uppercase build types.
skyjake
13:07 Revision b226bc08 (github): Updated project file.
skyjake
11:55 Revision d1730e72 (github): Fixes the initial positioning issue when client connects.
Might be somewhat risky, though. This should be tested more. skyjake
11:54 Revision 5b96aff5 (github): Too Much Information.
skyjake

2009-02-21

23:28 Revision 03a82673 (github): Fix clientside controls and do viewport update. Calling "setcon" from cl_main.c is a major hack, though...
skyjake
23:11 Revision b9ef5e9a (github): These changes fix the functionality of "makelocp" and "setcon", which makes it possible to have multiple local players and switch the consoleplayer. However, this doesn't yet fix the clientside console issue (apparently).
skyjake
17:48 Revision 4534a738 (github): Fixed (jDoom) even when flying the player should loose all momentum eventually.
danij
14:11 Revision e177ac7e (github): Fixed bug #2582804 - Fog vs Fakeradio plane shadow primitives. We were not selecting gltexture 0 when configuring the GL state for drawing plane shadows.
danij
13:12 Revision e6cd4a6e (github): Removed typo in last commit.
danij
13:09 Revision 17b9149d (github): Fixed logic in jHexen's P_TouchSpecialMobj, the special should be executed when the item is used (i.e., given to a player) not when the item is taken (removed/hidden from the world).
Fixed shutdown in jHexen with "getAutomapCFG: Invalid map id 0." when the player dies.
Made the sprite identifier to ...
danij
12:48 Revision 5b669aa2 (github): Fixed (jhexen): Bug #2620256, DDVT Inconsistency (Fatal Error).
danij
12:32 Revision d433b7ca (github): Don't align translationTables on a 256 byte boundary in R_InitTranslationTables.
danij
02:42 Revision 41a05e67 (github): Updated the Windows, Doomsday installer script, broke installation up into components.
danij
02:38 Revision 276e7de5 (github): Minor changes to snowberry's build.bat
danij
02:22 Revision b5b52112 (github): Created a background for the (Windows) Doomsday installer.
danij

2009-02-20

23:25 Revision a4604c31 (github): Fixed: Ensure that when building the game plugins via vcbuild.bat, that the resultant binaries are stamped with appropriate vendor details.
Todo: We should consider Side-by-side Assemblies under Windows. danij
23:10 Revision 2a0392cc (github): Updated copyright year in the game plugin, Windows resource scripts.
danij
18:52 Revision 3cc7c424 (github): Updated vcbuild script, always use back slashes as directory separators in file paths rather than forward slashes, as some Windows shell commands cannot cope otherwise. Clean up.
danij
 

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