Activity
From 2009-02-11 to 2009-02-24
2009-02-24
- 18:15 Revision 491cfceb (github): Fixed bug #2164838 "Spider Boss shoots too high".
- Cleaned up P_PointOnDivlineSide and P_BoxOnLineSide2 to be more readable.
- 02:22 Revision e1cb8f35 (github): Ensure proper vendor metadata is stamped to (Win32) Doomsday.exe when built via Visual C++ and using the command line compiler and vcbuild.bat
2009-02-23
- 23:19 Revision 0c5694b7 (github): The TGA reader was missing a big endian short-swap.
- 19:18 Revision 2aae3715 (github): Renamed the binary manifest for Doomsday.exe, this must match the full name of the binary, including extension (i.e., doomsday.exe.manifest).
- 18:40 Revision 4ef4881c (github): In jHeretic, make sure there is a key for Use Artifact.
- 00:44 Revision e87e71a1 (github): Ensure proper vendor metadata is stamped to (Win32) dsWinMM.dll when built via Visual C++ and using the command line compiler and vcbuild.bat
- 00:31 Revision 4d5109ae (github): Seems I forgot to commit /plugins/winmm/include/cdaudio.h
- 00:25 Revision a8191992 (github): Ensure proper vendor metadata is stamped to (Win32) dpWadMapConverter.dll when built via Visual C++ and using the command line compiler and vcbuild.bat
- 00:22 Revision d718d51f (github): Do the automap init after busy mode has ended, so that we can make OpenGL calls.
- 00:21 Revision 6f6d9d63 (github): Update Xcode project.
- 00:13 Revision ba6f7976 (github): Ensure proper vendor metadata is stamped to (Win32) dsOpenAL.dll when built via Visual C++ and using the command line compiler and vcbuild.bat
- 00:03 Revision 68649979 (github): Correction to previous commit, the DirectSound plugin should be prefixed 'ds' as it is Doomsday Sound (driver) plugin.
2009-02-22
- 23:55 Revision e61ba119 (github): Ensure proper vendor metadata is stamped to (Win32) dsDirectSound.dll when built via Visual C++ and using the command line compiler and vcbuild.bat
- 23:38 Revision fa99ead8 (github): Ensure proper vendor metadata is stamped to (Win32) dpDehRead.dll when built via Visual C++ and using the command line compiler and vcbuild.bat
- 23:17 Revision b4bc7c44 (github): Fixed illegal memory access due to angle not being shifted to the fine range.
- 22:25 Revision eb34e58f (github): Applied some patches and updated the build script for OS X.
- 19:41 Revision 6d953366 (github): Fixed uninstall via the Windows Inno Setup installer so that the tab30 plugin is not left behind.
- 18:51 Revision aa721abb (github): Fixed /external directory path in vcbuild.bat. I could have sworn I did this yesterday. Oh well.
- 17:49 Revision cf803d0d (github): We should be calling Con_Executef and not DD_Executef from within the engine as otherwise, the call will be stamped as originating from an external source and treated differently for logged-in remote clients.
- 16:12 Revision e878977d (github): Reverting the CMAKE_BUILD_TYPE change based on Yagisan's advice.
- CMake itself seems to work fine with uppercase build types. STREQUAL seems case sensitive, though, so our builds requ...
- 13:10 Revision 44634cf7 (github): Fixes so that clients can view the automap.
- Apparently clients don't have the DDPF_LOCAL flag at all (they probably should have it, though).
- 13:08 Revision 1f71f767 (github): I prefer to use uppercase build types.
- 13:07 Revision b226bc08 (github): Updated project file.
- 11:55 Revision d1730e72 (github): Fixes the initial positioning issue when client connects.
- Might be somewhat risky, though. This should be tested more.
- 11:54 Revision 5b96aff5 (github): Too Much Information.
2009-02-21
- 23:28 Revision 03a82673 (github): Fix clientside controls and do viewport update. Calling "setcon" from cl_main.c is a major hack, though...
- 23:11 Revision b9ef5e9a (github): These changes fix the functionality of "makelocp" and "setcon", which makes it possible to have multiple local players and switch the consoleplayer. However, this doesn't yet fix the clientside console issue (apparently).
- 17:48 Revision 4534a738 (github): Fixed (jDoom) even when flying the player should loose all momentum eventually.
- 14:11 Revision e177ac7e (github): Fixed bug #2582804 - Fog vs Fakeradio plane shadow primitives. We were not selecting gltexture 0 when configuring the GL state for drawing plane shadows.
- 13:12 Revision e6cd4a6e (github): Removed typo in last commit.
- 13:09 Revision 17b9149d (github): Fixed logic in jHexen's P_TouchSpecialMobj, the special should be executed when the item is used (i.e., given to a player) not when the item is taken (removed/hidden from the world).
- Fixed shutdown in jHexen with "getAutomapCFG: Invalid map id 0." when the player dies.
Made the sprite identifier to ... - 12:48 Revision 5b669aa2 (github): Fixed (jhexen): Bug #2620256, DDVT Inconsistency (Fatal Error).
- 12:32 Revision d433b7ca (github): Don't align translationTables on a 256 byte boundary in R_InitTranslationTables.
- 02:42 Revision 41a05e67 (github): Updated the Windows, Doomsday installer script, broke installation up into components.
- 02:38 Revision 276e7de5 (github): Minor changes to snowberry's build.bat
- 02:22 Revision b5b52112 (github): Created a background for the (Windows) Doomsday installer.
2009-02-20
- 23:25 Revision a4604c31 (github): Fixed: Ensure that when building the game plugins via vcbuild.bat, that the resultant binaries are stamped with appropriate vendor details.
- Todo: We should consider Side-by-side Assemblies under Windows.
- 23:10 Revision 2a0392cc (github): Updated copyright year in the game plugin, Windows resource scripts.
- 18:52 Revision 3cc7c424 (github): Updated vcbuild script, always use back slashes as directory separators in file paths rather than forward slashes, as some Windows shell commands cannot cope otherwise. Clean up.
2009-02-19
- 19:08 Revision 4c34934c (github): Added eax.dll to the list of dlls to moved via the copydll target in vcbuild.bat
- 18:54 Revision 5d939978 (github): Simplify the font handling.
- Now all the fonts are kept in memory all the time. The shuffling of the fixed and normal variable fonts was causing m...
- 18:51 Revision 6e9a55db (github): Removed the obsolete startup window on OS X.
- 18:30 Revision 8cc16292 (github): Updated vcbuild.bat, dpWadMapConverter can once again be built successfully.
- 18:21 Revision c028cca8 (github): Updated vcbuild.bat so that dsWinMM can now be built successfully.
- 18:15 Revision 91bee667 (github): Created a src file include list for dsopenal and updated vcbuild.bat so that dsOpenAL can once again be built successfully.
- 18:03 Revision 83261925 (github): Removed duplicate path to /plugins/common/src/g_update.c from jhexen_cl.rsp
- 18:01 Revision d33e5661 (github): Added plugins/common/src/m_ctrl.c to the src file include lists for all games. All game plugins can once again be built successfully via vcbuild.
- 17:55 Revision 6d81fed5 (github): Fixed various issues in vcbuild.bat; Doomsday.exe can once again be built successfully.
- 17:53 Revision 5e1cecc1 (github): Added engine/win32/src/sys_window.c to doomsday_cl.rsp (was missing).
- 17:39 Revision 22eb8be1 (github): Assume a 32bit Windows OS rather than Vista x64 in the default file paths in vcconfig-example.bat
- 17:29 Revision c5ca1851 (github): Fixed file path for p_polyob.c in doomsday_cl.rsp
- 17:28 Revision 0180bd3d (github): Updated vcconfig-example.bat use default install paths for most SDKs.
- 16:47 Revision eab86a91 (github): Don't attempt to compile resources for drd3d in vcbuild.bat
- 16:30 Revision 925c66b6 (github): Updated dswinmm vcproj so that it can be built in Release configuration.
2009-02-18
- 21:41 Revision 04dd5c69 (github): Changed -notexnonpow2 to -texnonpow2, disabling NPOT textures by default.
- This should be enough?
- 18:40 Revision e477138a (github): Don't destroy the busy mode font when leaving busy mode. We don't know if it was prepared for "just for us" so don't assume we can destroy it.
- 16:48 Revision 3f353223 (github): Moved jHexen's flag definitions into /jhexen/defs/flags.ded (new).
- 16:46 Revision 7037784e (github): Moved jHeretic's flag definitions into /jheretic/defs/flags.ded (new).
- 16:43 Revision e439f8de (github): Moved jDoom64's flag definitions into /jdoom64/defs/flags.ded (new).
- 16:41 Revision e809b9f5 (github): Moved jDoom's flag definitions into /jdoom/defs/flags.ded (new).
2009-02-16
- 18:55 Revision 04175ef4 (github): Revert some inadvertent whitespace changes in the previous commit.
- 18:14 Revision c61c041e (github): Moved statenames in mobjfinfo_t into an array and implemented a utility routine, P_GetState, to simplify adding new statenames (and potentially allow for custom state names in Thing definitions).
- 14:45 Revision aba33600 (github): Fixed (all games): Bug #2131013 - Segfault if thing pain chance > 0 but no pain state. If the specified pain state cannot be found (or none specified) respond by attacking back but not attempting a mobj state change.
- 02:26 Revision ba4b16a0 (github): Fixed a couple of issues in the font manager and did a bit of cleaning up:
- * Calling FR_DestroyFont with an invalid id would move memory out of bounds.
* Calling FR_PrepareFont would prepare t... - 01:42 Revision a4ff9603 (github): Fixed bug in the DED file parser which prevented Line Type definitions from being read (at all).
2009-02-15
- 19:44 Revision 4a4e9c66 (github): Fixed (all games): Bug #2431808 Unknown pickup items leading to a "P_SpecialThing:
- Unknown gettable thing" critical error. Rather than terminate, handle this gracefully by treating the item as inert (...
2009-02-13
- 19:03 Revision a1a01f4d (github): Reorganised refresh and GL init somewhat. Engine updates are now done in busy mode.
- 17:53 Revision 0af859c6 (github): Fixed: Do update surfaces of polyobjs along with the rest of the world surfaces, post engine reset.
- 16:37 Revision 493fb7f0 (github): Optimize: Make use of the materialbind_t namespace hash tables in P_DeleteMaterialTextures and printMaterials.
- 15:48 Revision e10b5923 (github): Optimize: Use seperate hash tables for each materialbind_t namespace.
- 15:45 Revision 7d766444 (github): Use an epsilon when testing height equality PTR_ShootTraverse; I experienced an infinite loop in the inner algorithm for determining the approximate hitpoint whilst testing AliensTC::E2M5 (far from the only problem I noticed with this mod though) due to this controlling test incorrectly determining that two candidate z coordinates were not equal.
- 02:30 Revision b0a629a7 (github): Clean up.
2009-02-12
- 16:55 Revision c96c726d (github): Revised interface to P_GiveArmor so that both type and amount of armour points are specified by the caller.
- 13:02 Revision 64ea36f0 (github): Fixed bug #2586599 "Menu cursor position on entry to/exit from the color widget".
- 12:33 Revision d40263d0 (github): Changed the "menu" console binding context to one which acquires all devices. So that when it is disabled the accumulated axis deltas are dropped and as a result, the viewplayer's look angle and direction remain the same as when the menu was opened.
2009-02-11
- 02:24 Revision 25aca2c8 (github): Fixed Automap_Open state change check.
- 01:45 Revision fff2ca18 (github): Added (all games): cvar "map-open-timer", number of seconds taken to open/close the automap. Set the default as 0.3 seconds (slightly quicker than previously).
- 00:05 Revision b59b04ec (github): Advise the game not to draw any HUD displays whilst the user is in the control panel, as we may decide to fade it away.
- Fade away the UI when adjusting the FOV slider.
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