Activity
From 2009-01-06 to 2009-01-19
2009-01-19
- 06:29 Revision e504bd14 (github): Revised material_snapshot_t slightly, so that it can be used as-is for the initial rtexmapunit_t array (not yet though).
- 05:53 Revision ca70f2b2 (github): Fixed segfault during map load when playing jHexen; as there are no Map Info definitions (only a MAPINFO lump) Def_GetMapInfo() would fail but the recent changes for Sky definitions assumed it could not and would attempt dereference the returned NULL ptr;
- 02:05 Revision 0429d6a5 (github): Clean up.
- 01:45 Revision f404ef37 (github): Removed subsector_t::group as it is now unused.
- 00:24 Revision 660df7eb (github): Re-termed "material group" as "material namespace" as that is effectively what they are now.
2009-01-18
- 23:33 Revision 837fdaa7 (github): Allow newer Sky definitions to override earlier ones.
- 20:40 Revision af25fcba (github): Added: Sky definitions. Rather than define the sky properties for every map, each time in the Map Info definition, instead; use a Sky definition giving it a unique ID which is then used in the Map Info definition to link the two. This allows mod authors to patch just the Sky definitions without needing to touch/create Map Infos.
- * Added Sky definitions and updated the Map Info definitions of all games.
* Support for the old approach is retained... - 17:43 Revision 5ba33b8a (github): Updated copyright year to 2009.
- 17:25 Revision 624b67ad (github): Renamed r_materials.c/h to p_materialmanager.c/h
- 17:16 Revision 7955c50e (github): Changed jDoom: Improved precaching - inform the engine of many of the objects that we will be spawning dynamically once the map has loaded that it won't have known to precache as a result of loading the map itself.
- 17:14 Revision 04ef2378 (github): Part 3 of 3.
- 17:13 Revision 63012499 (github): Part 2 of 3.
- 17:11 Revision c0375eda (github): Redesigned sky fix logic. There are now two world-wide sky fix heights (floor/ceiling) rather than seperate offsets for each sector. It was found that the old approach was unnecessary and made dynamic updates of the sky fix very costly. Also, implemented support for a DOOM.exe rendering trick; non-clipping of middle textures on two sided linedefs by sky surface planes.
- Continued work on the materials system and refined related systems in the process:
* Materials are now accessible via... - 16:01 Revision caea4be0 (github): Made materials accessible via the DMU interface. Part 4 of 5.
- 16:00 Revision 27c33e42 (github): Made materials accessible via the DMU interface. Part 3 of 5.
- 15:59 Revision d4e57656 (github): Made materials accessible via the DMU interface. Part 2 of 5.
- 15:58 Revision 9e5b8776 (github): Made materials accessible via the DMU interface and removed (most) of the old interface to them. Part 1 of 5.
- 15:32 Revision 3c30aa50 (github): Changed All games: CCmd "conbg" now supports the paramaters "off" and (alias) "none" - remove the current background.
2009-01-17
- 16:37 Revision 7549616a (github): Fixed a problem with game controls being active while in the control panel.
- The following changes were made:
- A "deui" binding context was added as the topmost one, with a new flag (Acquire A...
2009-01-15
- 18:39 Revision 03802c63 (github): Minor tweaks to the positioning of a couple of the menu patches and the menu cursor.
- 17:46 Revision fb488bed (github): Fixed include branches in jDoom's anim.ded somehow I forgot to update them along with definitions themselves. Run packres.
- 12:05 Revision 7f32f8a6 (github): Fixed build error reported by gcc under *nix. Interesting that msvc is happy about this, maybe I've pragma'd something I shouldn't have.
- 11:58 Revision 1c31a75b (github): Fixed problem of renderer resets sometimes leading to garbled textures. The gl texture names reserved in the new deferred upload system were not being released during the reset and consequently, once OpenGL had been "shutdown" they were no longer valid; yet we were attempting to use those names anyway.
- Todo: This is currently not a very elegant solution as it exposes GL_Reserve/ReleaseNames publically as unfortunately...
- 11:38 Revision 6e50f5f0 (github): Cleaned up Rend_Console() somewhat.
- 11:24 Revision cd985bfb (github): Fixed console history buffer navigation. After using Home to jump to the start of the log, subsequent attempts to scroll down would fail. Now uses a sliding "inview" range. Also changed, the algorithm which draws the console to a bottom up version, to make it easier to follow.
- 09:26 Revision 5d2664e9 (github): Fixed bug all games: #2501751 - method of circumventing logic to prevent abuse of the automap cheats in multiplayer games.
- 09:11 Revision 38f6cbad (github): Fixed bug jHeretic/jHexen: #2488388 crash during startup if missing AUTOPAGE lump (Blasphemer IWAD). Revert to drawing the automap background as a solid colour. Note; will automatically change automap background colour so as to look similar to the original game.
- 08:47 Revision 3efdfdba (github): Renamed "Client.ID" and "Doomsday.out" to all lower-case. All other files in the Doomsday install directory are lower case and for some reason, this was bugging me. We'll likely need a clean install for beta6 anyway so hopefully this won't be an issue?
- 08:41 Revision 50bec061 (github): Fixed bug #2498597: Reversed look up and down controls.
- 08:26 Revision 4d69e1f9 (github): Fixed file encoding. Surely its about time Microsoft managed to fix this in Visual C? :(
- 08:24 Revision 3695bac2 (github): Added a few more default control bindings for the WASD setup:
- * Menu navigation, WASD = menu up/left/down/right respectively.
* mouse-left-down = menuselect
* mouse-right-down = m...
2009-01-11
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