Changed jDoom: Improved precaching - inform the engine of many of the objects that we will be spawning dynamically once the map has loaded that it won't have known to precache as a result of loading the map itself.
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Changed jDoom: Improved precaching - inform the engine of many of the objects that we will be spawning dynamically once the map has loaded that it won't have known to precache as a result of loading the map itself.