Project

General

Profile

Activity

From 2008-11-19 to 2008-12-02

2008-12-01

21:14 Bug #573 (Closed): Thing Dynamic lights: Y Offset +/- wrong way around
Thing Dynamic lights: Y Offset +/- wrong way around
As the summary suggests.
It seems that the +/- values for the...
vermil
01:51 Revision ef0f477a (github): Added ROM-IWAD switch texture name pairs to switchInfo.
danij
01:48 Revision f5ff5765 (github): Removed includes for obsolete deds in jDoom64.
danij
01:48 Revision 5a8c08b0 (github): Updated the jDoom64 Map Info definitions with correct author, map name and texture name strings.
danij
01:46 Revision 3714409f (github): Use the ROM-IWAD names for textures in the jDoom64 decoration definitions.
danij
01:45 Revision c05c2ec1 (github): Removed the anim group definitions for jDoom64 texture animations. Use a similar method to jDoom to build the default set of animations at run time. Added precache groups for the switch texture pairs.
danij
01:43 Revision 21544447 (github): Removed the background flat from the jDoom64 InFine scripts used before/after maps.
danij
01:42 Revision 0933abd6 (github): Deleted the DOOM64TC XG definitions. jDoom64 won't be needing them.
danij
01:41 Revision 4f08b986 (github): Deleted the DOOM64TC XG definitions. jDoom64 won't be needing them.
danij
01:39 Revision 7cca7c9b (github): Added jDoom64: Cvar "hud-title-nomidway" hide the map author string shown at level start if it is "Midway".
danij
01:34 Revision c93d268f (github): Display the floor and ceiling material name rather than the materialnum in the "where" debug cheat info.
danij

2008-11-29

23:02 Bug #572 (Closed): IDMUSxx cheat ded oversights
I'd imagine this is an oversight more than anything else and not a big thing really (especially given Dday's playmusi... vermil

2008-11-27

01:07 Revision f742e406 (github): Fixed a type in wadmapconverter/src/load.c which caused the vertexes of DOOM format maps to be scrambled during load.c
A few minor changes in the handling of DOOM64 LIGHTS lumps. danij
00:49 Revision 44ba80af (github): Added a working algorithm for decompressing DOOM64 format, compressed data. This is still somewhat early and requires a lot more study so it can be documented fully.
Has been tested and proven to work with all texture and map data lumps in the original DOOM64 ROM-embedded IWAD on bo... danij

2008-11-21

10:37 Revision edaca130 (github): Clean up.
danij
10:26 Revision 45d621d7 (github): Fixed problem in FH_Clear() which would attempt to dereference a NULL ptr if the file name hash table hadn't already been initialized.
danij
10:24 Revision 5e5e9ba6 (github): Made the endian swapping routines available on little endian architectures. We'll need these when dealing with DOOM64 lumps (which are big endian).
danij

2008-11-19

14:35 Revision a6b8c8b9 (github): Added cvar rend-light-attenuation: Maximum light attenuation distance, default = 1024.
danij
 

Also available in: Atom