Added a working algorithm for decompressing DOOM64 format, compressed data. This is still somewhat early and requires a lot more study so it can be documented fully.
Has been tested and proven to work with all texture and map data lumps in the original DOOM64 ROM-embedded IWAD on both 32 and 64 bit arches (note: algorithm expects big endian src data and outputs big endian).
Added a working algorithm for decompressing DOOM64 format, compressed data. This is still somewhat early and requires a lot more study so it can be documented fully.
Has been tested and proven to work with all texture and map data lumps in the original DOOM64 ROM-embedded IWAD on both 32 and 64 bit arches (note: algorithm expects big endian src data and outputs big endian).