Activity
From 2008-11-18 to 2008-12-01
2008-12-01
- 21:14 Bug #573 (Closed): Thing Dynamic lights: Y Offset +/- wrong way around
- Thing Dynamic lights: Y Offset +/- wrong way around
As the summary suggests.
It seems that the +/- values for the... - 01:51 Revision ef0f477a (github): Added ROM-IWAD switch texture name pairs to switchInfo.
- 01:48 Revision f5ff5765 (github): Removed includes for obsolete deds in jDoom64.
- 01:48 Revision 5a8c08b0 (github): Updated the jDoom64 Map Info definitions with correct author, map name and texture name strings.
- 01:46 Revision 3714409f (github): Use the ROM-IWAD names for textures in the jDoom64 decoration definitions.
- 01:45 Revision c05c2ec1 (github): Removed the anim group definitions for jDoom64 texture animations. Use a similar method to jDoom to build the default set of animations at run time. Added precache groups for the switch texture pairs.
- 01:43 Revision 21544447 (github): Removed the background flat from the jDoom64 InFine scripts used before/after maps.
- 01:42 Revision 0933abd6 (github): Deleted the DOOM64TC XG definitions. jDoom64 won't be needing them.
- 01:41 Revision 4f08b986 (github): Deleted the DOOM64TC XG definitions. jDoom64 won't be needing them.
- 01:39 Revision 7cca7c9b (github): Added jDoom64: Cvar "hud-title-nomidway" hide the map author string shown at level start if it is "Midway".
- 01:34 Revision c93d268f (github): Display the floor and ceiling material name rather than the materialnum in the "where" debug cheat info.
2008-11-29
- 23:02 Bug #572 (Closed): IDMUSxx cheat ded oversights
- I'd imagine this is an oversight more than anything else and not a big thing really (especially given Dday's playmusi...
2008-11-27
- 01:07 Revision f742e406 (github): Fixed a type in wadmapconverter/src/load.c which caused the vertexes of DOOM format maps to be scrambled during load.c
- A few minor changes in the handling of DOOM64 LIGHTS lumps.
- 00:49 Revision 44ba80af (github): Added a working algorithm for decompressing DOOM64 format, compressed data. This is still somewhat early and requires a lot more study so it can be documented fully.
- Has been tested and proven to work with all texture and map data lumps in the original DOOM64 ROM-embedded IWAD on bo...
2008-11-21
- 10:37 Revision edaca130 (github): Clean up.
- 10:26 Revision 45d621d7 (github): Fixed problem in FH_Clear() which would attempt to dereference a NULL ptr if the file name hash table hadn't already been initialized.
- 10:24 Revision 5e5e9ba6 (github): Made the endian swapping routines available on little endian architectures. We'll need these when dealing with DOOM64 lumps (which are big endian).
2008-11-19
2008-11-18
- 06:15 Revision 7f799f88 (github): Implemented support in dpWADMapConverter for reading DOOM64 format maps. Caution: this is entirely untested as yet and is a literal interpretation of the ROM disassembly. We cannot yet read the ROM-IWAD correctly. None of the new map element properties are yet implemented in jDoom64 so even if we could load the IWAD and this code does work and, and... the maps still wouldn't look right.
- 06:04 Revision 15a285af (github): Added a new method of material look up using the original texture/flat/sprite/etc index plus a material group.
- 06:01 Revision a03f59bf (github): Added missing newline at end of warning message in R_ReadTexureDefs.
- 03:19 Bug #571 (Closed): -fast option is broken
- In doom, ultimate doom, and doom 2, using deng 190b5.1 with no addons, the pistol, shotgun, and double shotgun all la...
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