Activity
From 2008-09-27 to 2008-10-10
2008-10-10
- 19:45 Revision 1c580768 (github): Fixed various issues in the conversion from lumobj to vlight for the purposes of sprite and model lighting.
- TODO: The debug display I added to draw the light vectors affecting a given sprite indicate that there are a few rema...
- 18:11 Revision 20e3c91c (github): Reinstated the soft limits for max number of vlights affecting sprites and models.
- 16:17 Revision e65b021e (github): Fixed bug #2143145 - DOOM2/Final DOOM incorrect screen border flat.
- 15:46 Revision d007928d (github): Fixed svn head bug #2156065 - Rckt and Cell ammo switched in the statusbar.
2008-10-08
- 16:23 Revision 368644c3 (github): Always do a full tex reset on change to the mipmapping mode.
- 14:27 Revision 1c3c636d (github): Changed pClassInfo->turnSpeed to int.
2008-10-07
- 18:19 Revision e4a637e7 (github): Fixed typo in R_MaterialNumForName that would always return zero regardless of whether the material was found (doh!).
- 16:17 Revision 5f75ed01 (github): Fixed incorrect memory allocation error in R_PrecacheLevel, thanks to Yagisan for the heads up.
- 15:52 Revision a0b816f6 (github): Fixed only log in R_MaterialNumForName when the name being searched for is not found.
- 15:48 Revision 0f49c60b (github): Fixed R_MaterialCheckNumForName and R_MaterialNumForName could not handle NULL name ptr.
- 15:46 Revision 0bd1aa47 (github): Removed unused members from vissprite_t
- 15:33 Revision 89969488 (github): Fixed potential segfault in dpWADMapConverter::IsSupportedFormat under nix where as Thomas Lübking points out; the libc implementation of strncmp cannot handle a NULL string ptr.
- 15:18 Revision 7a8f35b9 (github): Fixed segfault in M_InitControlsMenu under nix as pointed out by Thomas Lübking and Yagisan.
- 14:00 Revision 3d3740c3 (github): Fixed player turn rate in P_PlayerThinkLookAround, turnSpeed is fixed point, not float.
2008-10-06
- 17:17 Revision 408c2363 (github): Applied the CMAKE_BUILD_TYPE patch.
- 03:04 Revision 0b540487 (github): Fixed issue of mobj shadows not being drawn correctly (couldn't be seen at all).
2008-10-05
- 21:07 Revision a7b47b6a (github): Fixed all FTBFS issues with r_things.c due to recent work that had been left incomplete due to my accident.
- Note there remains an issue in that currently the max number of vertex lights per model is ignored, I'll address this...
2008-10-03
- 19:03 Revision f98c28a7 (github): Fixed various errors when trying to compile Doomsday.
- 17:58 Revision ddf9e9a3 (github): Win32: Always update the viewport(s) after change to the window dimensions.
- 17:48 Revision fca6d64c (github): Began refactoring the player inventory so as to separate the management from the effects of the artifacts themselves. Also redesigned the interface somewhat to make it easier to use and eliminated some of the unnecessary members of player_t used with the inventory.
- I'll continue with this post 1.9.0-beta6
2008-09-29
2008-09-28
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