Project

General

Profile

Activity

From 2008-08-26 to 2008-09-08

2008-08-27

01:46 Revision 66f61a2a (github): Extensive changes to the renderer to support multiple local players and to reduce the amount of work done per viewport (shared between multiple viewers where possible). Part 3 of 3.
Apologies for the size and complexity of the changes in this one "mega" commit. I lost my internet connection for a n... danij
01:42 Revision 9afeee4c (github): Extensive changes to the renderer to support multiple local players and to reduce the amount of work done per viewport (shared between multiple viewers where possible). Part 2 of 3.
danij
01:40 Revision 13d5327e (github): Extensive changes to the renderer to support multiple local players and to reduce the amount of work done per viewport (shared between multiple viewers where possible).
* Migrated the viewgrid stuff from the old 1.8.0 branch into the trunk. We can now render multiple local players, eac... danij

2008-08-26

23:36 Revision 25e09f18 (github): Extensive changes to the various game-side HUD displays to consider multiple local players. Part 5 of 5.
danij
23:34 Revision 2626b889 (github): Extensive changes to the various game-side HUD displays to consider multiple local players. Part 4 of 5.
danij
23:34 Revision f4729b9f (github): Extensive changes to the various game-side HUD displays to consider multiple local players. Part 3 of 5.
danij
23:33 Revision 49fdde51 (github): Extensive changes to the various game-side HUD displays to consider multiple local players. Part 2 of 5.
danij
23:32 Revision c5735cb9 (github): Extensive changes to the various game-side HUD displays to consider multiple local players.
* G_Display is now used for in-viewport displays where as G_Display2 is for over-viewport displays.
* Fixed all issue...
danij
23:04 Revision 74bde8cf (github): Added (all games): Implemented a new scoreboard for all types of multiplayer game. All of the old frag displays have been removed. The scoreboard is visible by holding the '\' backslash key (by default) while in a multiplayer game. Note that this is an initial implementation and there are a few things that remain to be fixed (and cleaned up).
danij
22:48 Revision b9170b85 (github): Various changes and fixes for chat messages to allow sending between local players. This is primarily so that the chat macros can be used (which in say splitscreen deathmatch are likely to be taunts). Messages between local players are handled client-side.
danij
 

Also available in: Atom