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From 2008-07-09 to 2008-07-22

2008-07-22

17:41 Revision 8cbbb4c7 (github): Continued working on the bindings menu. Now it's possible to delete bindings, although it doesn't work quite as it should yet.
skyjake
13:22 Revision b29e7327 (github): Fixed Linux segfault when starting with no options.
skyjake
13:10 Revision cb24e308 (github): Seeing what more needs fixing on Linux.
skyjake
13:08 Revision 48e7264b (github): Seeing what needs fixing on Linux.
skyjake

2008-07-21

18:25 Revision eff6b3e7 (github): Revised method for texturing planes. Rather than aligning to the world grid, subsector planes are now textured using the bbox of the subsector to derive the s, t tex coords. This allows for all world surfaces to be textured using the same algorithms by using an conceptual quad for mapping.
Rewrote dynlight projection to use a unified, 3D dimensional method which is used on all world surfaces. Also improve... danij
17:58 Revision 87dde8ef (github): DENG_LIBRARY_DIR should not be defined in release builds.
danij

2008-07-20

12:50 Revision e949d746 (github): Updated weapon name text definitions for jDoom, jDoom64 and WolfTC.
danij
12:49 Revision 784d8c20 (github): Removed bspleafdata_t->hEdgeCount as maintaining it during bsp build is unnecessary and simply counting the number of linked halfedges at build time is inexpensive computationally anyway.
danij

2008-07-19

21:07 Revision 6254c5c3 (github): Added the noautolight flag to the armor pickups in jDoom as they looked a bit silly with flashing lights as well as fullbright.
danij

2008-07-14

03:35 Revision aeb4dc89 (github): Combined player_t->maxAmmo and player->ammo arrays into one array of structs in player_t.
Changed player_t->weaponOwned to an array of structs.
Fixed various size assumptions in the old savegame code to do w...
danij
00:41 Revision ba15dbec (github): Continued working on the controls and bindings.
A special mode was added to the engine called "symbolic echo", which will cause input events to be converted to textu... skyjake

2008-07-13

15:31 Revision a22c3161 (github): Fixed FTBFS issue in jHexen with gcc.
danij

2008-07-11

16:22 Revision 7b537965 (github): Commonized P_CheckAmmo.
danij
15:15 Revision f226a90d (github): Fixed (all games): If weapon ammo requirements are edited in values.ded so that all weapons require ammo; When all ammo had been expended P_MaybeChangeWeapon correctly concluded that no change would produce a fire-able weapon and thus player_t->pendingWeapon == WT_NOCHANGE. However, P_CheckAmmo was then changing the psprite to the downstate regardless of the fact that no weapon would subsequently be raised afterwards (leaving the player running around with no weapon in view and no means to change weapon again even after collecting more ammo).
danij
14:03 Revision c41a293c (github): Removed the benign sector reports as they are no longer needed/sent as we now prune out sectors with no linedefs during map loading.
danij
13:44 Revision 1ba9a4bf (github): Removed the benign sector reports as they are no longer needed/sent as we now prune out sectors with no linedefs during map loading.
danij

2008-07-09

01:49 Revision 66ecf463 (github): Fixed bug in jHexen which prevented clerics from taking damage from their own throwing bombs.
danij
00:00 Revision e346dd8f (github): Replaced jHexen's terraintype stuff with new common, GPL code. I took the opportunity to redesign completely to allow them to work with any type of material (was just flats) and to reduce their memory requirement.
Removed the game-side interpolation of scrolling plane materials in jHexen (as this was interfering with the interpol... danij
 

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