Project

General

Profile

Activity

From 2008-06-08 to 2008-06-21

2008-06-20

13:42 Revision 8b6ee0db (github): Fixed: Mix up in XL_ValidateMap() which didn't select the episode correctly (should always be episode zero for DOOM2 and DOOM-shareware).
danij
13:40 Revision d4a6efce (github): jDoom64: Fixed a problem with the spawnmobj ccmd which could not only lead to a segfault if the spawn was not possible (in the void for example) but also the fade-in wasn't initialized correctly.
danij
13:32 Revision bb28b3ce (github): Fixed: jDoom default values for the amount of health given by the Soulsphere and the Megasphere were mixed up.
danij

2008-06-15

21:39 Revision c2756aa7 (github): Renamed engine's (double) levelTime to ddLevelTime, because it was getting confused with the game's (int) levelTime. This resulted in problems, e.g., with view bobbing being very very fast.
skyjake
21:35 Revision a1e366dd (github): Updated project contents.
skyjake
21:34 Revision fe818e7c (github): Debug flags.
skyjake
03:38 Revision e7879b08 (github): jDoom64: Removed the Nightmare skill level as it is not in the original DOOM64.
danij
00:01 Revision 4f9b7ab5 (github): jDoom64: Yet more work to objects.ded:
* Removed all raise states as since there is no Archvile, they will never be needed/used.
* Removed more unused state...
danij

2008-06-14

23:56 Revision 96d1b29a (github): Fixed: jDoom64 - Refire was not working with the Unmaker.
danij
20:55 Revision 5afa4502 (github): jDoom64: Removed the unused S_CPOS_* states from statenum_t enum.
danij
20:54 Revision b7b4ae71 (github): jDoom64: Removed the unused P_BounceMissile and the MF_FLOATER mobj flag.
danij
20:52 Revision 2137619d (github): jDoom64: Removed unused code to do with the unused helltime artifact.
danij
20:51 Revision cbe6b621 (github): Fixed: When teleporting in jDoom64, always set the mobj's z position to floor height.
danij
20:49 Revision 6cd79caf (github): Fixed: jDoom64 - Now that objects.ded has been sorted out, there is no need for workarounds in code (setting state when mobjs are crushed).
danij
20:46 Revision e62a8a35 (github): jDoom64: More work to objects.ded:
* Removed more unused states.
* Updated flag syntax.
* Removed the fullbright flag from all states that shouldn't be,...
danij
20:41 Revision a2fe3114 (github): Fixed: Switch texture changes not working in jDoom64 due to incorrect names in switchinfo.
danij
06:12 Revision 444783c0 (github): Fixed a couple of bugs in jDoom64's mobjtype and state tables.
danij
05:15 Revision ce8df807 (github): Stripped out a bunch more stuff from jDoom64 that had never been fully implemented in Doom64TC (destined for Outcast?). Stripped out the Chaingun Guy, a few decorations and items that are not in DOOM64.
danij
03:14 Revision 37718f4e (github): Stripped out everything to do with DOOM2's IOS boss from jDoom64, as it isn't in the game.
danij
02:40 Revision 2d7c8748 (github): Stripped out KEEN from jDoom64 as it isn't in the game.
danij
01:46 Revision f27b9177 (github): Removed WOLFSS and Spider Mastermind from jDoom64 as they are not part of the game.
danij
01:18 Revision f347831c (github): Re-indexed jDoom64's spritetype_e enum matching indices to those I ripped from the ROM. Clearly, the DOOM64TC had a lot of surplus sprites defined, need to do some clean up.
danij
 

Also available in: Atom