Renamed engine's (double) levelTime to ddLevelTime, because it was getting confused with the game's (int) levelTime. This resulted in problems, e.g., with view bobbing being very very fast.
View differences
Renamed engine's (double) levelTime to ddLevelTime, because it was getting confused with the game's (int) levelTime. This resulted in problems, e.g., with view bobbing being very very fast.