Activity
From 2008-06-01 to 2008-06-14
2008-06-14
- 23:56 Revision 96d1b29a (github): Fixed: jDoom64 - Refire was not working with the Unmaker.
- 20:55 Revision 5afa4502 (github): jDoom64: Removed the unused S_CPOS_* states from statenum_t enum.
- 20:54 Revision b7b4ae71 (github): jDoom64: Removed the unused P_BounceMissile and the MF_FLOATER mobj flag.
- 20:52 Revision 2137619d (github): jDoom64: Removed unused code to do with the unused helltime artifact.
- 20:51 Revision cbe6b621 (github): Fixed: When teleporting in jDoom64, always set the mobj's z position to floor height.
- 20:49 Revision 6cd79caf (github): Fixed: jDoom64 - Now that objects.ded has been sorted out, there is no need for workarounds in code (setting state when mobjs are crushed).
- 20:46 Revision e62a8a35 (github): jDoom64: More work to objects.ded:
- * Removed more unused states.
* Updated flag syntax.
* Removed the fullbright flag from all states that shouldn't be,... - 20:41 Revision a2fe3114 (github): Fixed: Switch texture changes not working in jDoom64 due to incorrect names in switchinfo.
- 06:12 Revision 444783c0 (github): Fixed a couple of bugs in jDoom64's mobjtype and state tables.
- 05:15 Revision ce8df807 (github): Stripped out a bunch more stuff from jDoom64 that had never been fully implemented in Doom64TC (destined for Outcast?). Stripped out the Chaingun Guy, a few decorations and items that are not in DOOM64.
- 03:14 Revision 37718f4e (github): Stripped out everything to do with DOOM2's IOS boss from jDoom64, as it isn't in the game.
- 02:40 Revision 2d7c8748 (github): Stripped out KEEN from jDoom64 as it isn't in the game.
- 01:46 Revision f27b9177 (github): Removed WOLFSS and Spider Mastermind from jDoom64 as they are not part of the game.
- 01:18 Revision f347831c (github): Re-indexed jDoom64's spritetype_e enum matching indices to those I ripped from the ROM. Clearly, the DOOM64TC had a lot of surplus sprites defined, need to do some clean up.
2008-06-13
- 06:28 Bug #518 (Closed): Characters Have No Sound When Jumping
- all three classes of character have no sound when jumping.
*Labels:* jHexen Gameplay - 05:50 Bug #517 (Closed): Cleric's Fletchettes Have No Effect
- cleric's fletchettes have no effect in game on self or enemies, changed difficulty levels with no effect.
*Labels:...
2008-06-04
- 02:09 Bug #516: Texture problems on maps made with Oblige (map generator)
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This problem has been fixed in svn for 1.9.0-beta6.
2008-06-03
- 21:20 Bug #516: Texture problems on maps made with Oblige (map generator)
- Screenshot
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/f1046c6a/a1ef/attachment/doomsday-obl... - 21:20 Bug #516: Texture problems on maps made with Oblige (map generator)
- Logged In: YES
user_id=643612
Originator: YES
Because the ZIP was too large for Sourceforge, I'm attaching the scre... - 21:18 Bug #516 (Closed): Texture problems on maps made with Oblige (map generator)
- Oblige (http://oblige.sourceforge.net/) is a random level generator for Doom (2), Heretic, Hexen, Wolfenstein 3D, etc...
- 21:18 Bug #516: Texture problems on maps made with Oblige (map generator)
- Screenshot + example map
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/f1046c6a/bffc/attachmen...
2008-06-02
- 23:39 Revision 70785c93 (github): Continued work on control double-activations. Now just prints a message, should really do something onto which commands can be bound.
- 17:59 Bug #515 (Closed): old ded syntax issue
- It seems that there is a bug(s) in the DED parser regarding old style XG syntax.
For instance, the top definition ...
2008-06-01
- 23:47 Revision b3908b8b (github): Copyright year update.
- 23:25 Revision 7d0ec654 (github): Universal build for OS X that works with Tiger and Leopard. Mind you, I took some liberties with the CMakeLists.txt, so there's a chance that I broke the Unix build...
- Also committing some of my work-in-progress controls stuff (double-clicks).
- 13:53 Revision 4bef9ca7 (github): Fixed a loop invariant in GL_PalIdxToRGB.
- 09:28 Revision 2da97419 (github): Updated and cleaned up jdoom64/defs/objects.ded
- 09:27 Revision 8742c43a (github): Fixed: jDoom64 - Unmaker powerups drawn incorrectly in the automap.
- 09:26 Revision 3e0553b6 (github): XL_UpdateActivators is no longer needed as we now handle this elsewhere.
- 09:24 Revision 53580fb3 (github): Fixed: Monsters unable to open doors due to logic error in EV_VerticalDoor.
- 03:11 Revision 90fc0202 (github): Fixed: Buffer overflow in XL_GetType.
- 03:08 Revision fd57eaac (github): Fix typo in include of jDoom64's d64xg.ded
- 01:56 Revision 13cb331c (github): Fixed: XLTrav_LineAngle was not calculating correctly (R_PointToAngle now takes float parameters but it was being passed fixed values).
- Fixed: XS_Think not scrolling plane materials if their angle == 0.
- 00:50 Revision 5938a62b (github): The Nightmare Caco has been removed from jDoom64 but the mobjtype was left behind. Removed.
- 00:27 Revision 9a98b4a1 (github): Fixed: The params struct was not being passed in XS_GetPlaneMover resulting in a seg fault.
- 00:18 Revision f9b7f551 (github): Fixed: Item drops in jDoom64's P_KillMobj used P_SpawnMobj3f incorrectly.
- 00:16 Revision ef9fa175 (github): Fixed: Buffer overflow in XS_GetType
- 00:15 Revision 615e582a (github): Fixed a couple of loop invariants in Def_Get
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