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From 2008-05-27 to 2008-06-09

2008-06-04

02:09 Bug #516: Texture problems on maps made with Oblige (map generator)
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This problem has been fixed in svn for 1.9.0-beta6.
danij

2008-06-03

21:20 Bug #516: Texture problems on maps made with Oblige (map generator)
Screenshot
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/f1046c6a/a1ef/attachment/doomsday-obl...
megakek
21:20 Bug #516: Texture problems on maps made with Oblige (map generator)
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user_id=643612
Originator: YES
Because the ZIP was too large for Sourceforge, I'm attaching the scre...
megakek
21:18 Bug #516 (Closed): Texture problems on maps made with Oblige (map generator)
Oblige (http://oblige.sourceforge.net/) is a random level generator for Doom (2), Heretic, Hexen, Wolfenstein 3D, etc... megakek
21:18 Bug #516: Texture problems on maps made with Oblige (map generator)
Screenshot + example map
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/f1046c6a/bffc/attachmen...
megakek

2008-06-02

17:59 Bug #515 (Closed): old ded syntax issue
It seems that there is a bug(s) in the DED parser regarding old style XG syntax.
For instance, the top definition ...
vermil

2008-05-29

10:23 Bug #514: Light decoration placement on planes if origin is incident with a sector boundary

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/0997af28/d289/attachment/SomeDdayVisualAnomalie...
vermil
10:23 Bug #514 (New): Light decoration placement on planes if origin is incident with a sector boundary
Here are some example wads of some visual issues I have encountered in Dday.
TextureIssue.wad highlights an issue ...
vermil
 

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