Activity
From 2008-01-03 to 2008-01-16
2008-01-10
- 07:23 Bug #505 (Rejected): Win32 crash. Disable texture compression to fix
- I've had several reports of this now but I've not been able to reproduce as of yet.
When starting a new game from ... - 01:22 Bug #504: USE key not functioning
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This is a known issue with 1.9.0-beta5.2 due to the changes made to im...
2008-01-09
- 23:18 Bug #504 (Closed): USE key not functioning
- The USE key in jheretic does not work regardless of what key it is set to. Am using 1.9.0 beta52 on Gentoo Linux and...
2008-01-06
- 17:03 Bug #503 (Closed): Segfaults using line attacks in Vile Flesh mod
- Vile Flesh: http://mysite.wanadoo-members.co.uk/vileflesh
For some reason, using line attacks in certain places of...
2008-01-04
- 22:52 Bug #499: Light values sometimes don't render
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I'm using a full-screen 1024x768 screen resolution. The platform is ... - 20:21 Bug #499: Light values sometimes don't render
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I need more information please. Firstly, what OS and video card are yo... - 20:43 Bug #288: hq2x "Smart Filtering" is Broken on Big Endian systems
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Fixed in svn for 1.9.0-beta6 - 20:42 Bug #289: Win32: External Libraries Need Updating
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Completed ready for 1.9.0-beta6 - 20:40 Bug #328: [HEXEN] Automap doesn't show Map names (and stats)
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Fixed in svn for 1.9.0-beta6 - 20:34 Bug #470: Door Illusions
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I must not have noticed earlier but this is a duplicate. Closing as such - 20:33 Bug #449: Segmentation Violation
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Closing as duplicate. - 20:32 Bug #465: Couldn't open dmg file
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I've just tried this on a friends MacBook and it worked fine for me. I... - 20:28 Bug #477: Server pause
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This bug is another symptom of the problems introduced with packet
se... - 20:27 Bug #478: Pause
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This bug is another symptom of the problems introduced with packet sec... - 20:24 Bug #491: Tiny blood splat editing bug
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This is due to the fact that the state chosen is determined by a (rand... - 20:19 Bug #501: External wad level loading problem ('setting up level...')
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This problem has been fixed in svn for 1.9.0-beta6 - 20:17 Bug #500: Light values sometimes don't render
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Closing as duplicate. - 20:16 Bug #502: cant connect to net games
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This is not a help forum. If you are looking for technical support ple... - 12:34 Bug #502 (Closed): cant connect to net games
- i have a problem with my net gmae joining. me and some friends wanted to play doom 2 mp yet whenever one of use made...
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