Activity
From 2007-12-25 to 2008-01-07
2008-01-06
- 17:03 Bug #503 (Closed): Segfaults using line attacks in Vile Flesh mod
- Vile Flesh: http://mysite.wanadoo-members.co.uk/vileflesh
For some reason, using line attacks in certain places of...
2008-01-05
- 14:31 Revision 6c9fa826 (github): Mark down apparent Hexen derived code, determined by visual diffing against the Hexen source release. Affected code is marked by REWRITE ME markers
- 14:04 Revision e9686621 (github): Move the data packs out of trunk/doomsday/packs to /trunk/packs
2008-01-04
- 22:52 Bug #499: Light values sometimes don't render
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I'm using a full-screen 1024x768 screen resolution. The platform is ... - 20:21 Bug #499: Light values sometimes don't render
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I need more information please. Firstly, what OS and video card are yo... - 20:43 Bug #288: hq2x "Smart Filtering" is Broken on Big Endian systems
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Fixed in svn for 1.9.0-beta6 - 20:42 Bug #289: Win32: External Libraries Need Updating
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Completed ready for 1.9.0-beta6 - 20:40 Bug #328: [HEXEN] Automap doesn't show Map names (and stats)
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Fixed in svn for 1.9.0-beta6 - 20:34 Bug #470: Door Illusions
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I must not have noticed earlier but this is a duplicate. Closing as such - 20:33 Bug #449: Segmentation Violation
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Closing as duplicate. - 20:32 Bug #465: Couldn't open dmg file
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I've just tried this on a friends MacBook and it worked fine for me. I... - 20:28 Bug #477: Server pause
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This bug is another symptom of the problems introduced with packet
se... - 20:27 Bug #478: Pause
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This bug is another symptom of the problems introduced with packet sec... - 20:24 Bug #491: Tiny blood splat editing bug
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This is due to the fact that the state chosen is determined by a (rand... - 20:19 Bug #501: External wad level loading problem ('setting up level...')
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This problem has been fixed in svn for 1.9.0-beta6 - 20:17 Bug #500: Light values sometimes don't render
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Closing as duplicate. - 20:16 Bug #502: cant connect to net games
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This is not a help forum. If you are looking for technical support ple... - 12:34 Bug #502 (Closed): cant connect to net games
- i have a problem with my net gmae joining. me and some friends wanted to play doom 2 mp yet whenever one of use made...
2008-01-01
- 18:51 Bug #501 (Closed): External wad level loading problem ('setting up level...')
- Platform: Linux with nVidia graphics.
Some levels in external wads have problems loading. I experienced this probl...
2007-12-30
- 07:11 Revision b060b439 (github): More tweaks to the vs8 vcproj file for doomsday.
- 07:10 Revision b7fcd95d (github): * Separated the functionality from keymap ccmd into another routine so that it can be called directly.
- * Removed the old input key scancode logging. It would seem it stopped working at some point. Will replace soon.
* Ad... - 07:05 Revision 6bf28866 (github): Differentiate the average light value at the viewplayer's current position when drawing the lightrangemodmatrix.
- 07:02 Revision 418d69e4 (github): Always use the MOBJ_TO_ID helper macro when a mobj-specific identifier is required.
- 06:59 Revision 69799c01 (github): Tweaked the equation used to calculate the intensity of fakeradio shadows; they appeared too dark in very bright sectors.
- 06:55 Revision 1c616254 (github): Fixed a logic error which would result in attempting to allocate a sector->blocks array of size zero.
- 06:51 Revision 4e1612d1 (github): Cleanup.
- 06:43 Revision 80d1be91 (github): Pruned help strings for old obsolete cvars.
- 01:06 Revision e8f946eb (github): Type of vars defining keyevent buffer size changed to size_t.
- 00:24 Revision e4a11aa5 (github): The Doomsday executable icon resource identifier was renamed to IDI_DOOMSDAY_ICON.
- 00:20 Revision 8d44546e (github): Fixed a couple of 64bit portability issues (cast integral<>pointer). Cleanup.
- 00:16 Revision 85244efe (github): Doomsday.RES shouldn't be in svn
- 00:10 Revision c254389e (github): Finished renaming Doomsday.rc to doomsday.rc
- 00:07 Revision 44d15748 (github): Updated the Win32 manifest and resource setup for Doomsday.
2007-12-29
- 07:03 Revision cda585f4 (github): Updated project settings to ensure the correct system is targeted (x86) and various other minor tweaks required in order to build with the latest Windows PSDK and DirectX SDK.
- 06:49 Revision 5485984f (github): Changed project build options so that Doom64TC and WolfTC are not built by default.
- 06:48 Revision 9690704e (github): Numerous changes to variable types representing the length of a memory buffer/cstring; always use size_t for this purpose.
- 06:43 Revision bfebdb34 (github): The minimum value for texture anisotropy (when enabled) is 1 not 0.
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