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From 2007-12-24 to 2008-01-06

2008-01-06

17:03 Bug #503 (Closed): Segfaults using line attacks in Vile Flesh mod
Vile Flesh: http://mysite.wanadoo-members.co.uk/vileflesh
For some reason, using line attacks in certain places of...
danij

2008-01-05

14:31 Revision 6c9fa826 (github): Mark down apparent Hexen derived code, determined by visual diffing against the Hexen source release. Affected code is marked by REWRITE ME markers
yagisan
14:04 Revision e9686621 (github): Move the data packs out of trunk/doomsday/packs to /trunk/packs
yagisan

2008-01-04

22:52 Bug #499: Light values sometimes don't render
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Originator: YES
I'm using a full-screen 1024x768 screen resolution. The platform is ...
asmith1285
20:21 Bug #499: Light values sometimes don't render
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user_id=849456
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I need more information please. Firstly, what OS and video card are yo...
danij
20:43 Bug #288: hq2x "Smart Filtering" is Broken on Big Endian systems
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Fixed in svn for 1.9.0-beta6
danij
20:42 Bug #289: Win32: External Libraries Need Updating
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Completed ready for 1.9.0-beta6
danij
20:40 Bug #328: [HEXEN] Automap doesn't show Map names (and stats)
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Fixed in svn for 1.9.0-beta6
danij
20:34 Bug #470: Door Illusions
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I must not have noticed earlier but this is a duplicate. Closing as such
danij
20:33 Bug #449: Segmentation Violation
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Closing as duplicate.
danij
20:32 Bug #465: Couldn't open dmg file
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I've just tried this on a friends MacBook and it worked fine for me. I...
danij
20:28 Bug #477: Server pause
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This bug is another symptom of the problems introduced with packet
se...
danij
20:27 Bug #478: Pause
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This bug is another symptom of the problems introduced with packet sec...
danij
20:24 Bug #491: Tiny blood splat editing bug
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This is due to the fact that the state chosen is determined by a (rand...
danij
20:19 Bug #501: External wad level loading problem ('setting up level...')
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This problem has been fixed in svn for 1.9.0-beta6
danij
20:17 Bug #500: Light values sometimes don't render
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Closing as duplicate.
danij
20:16 Bug #502: cant connect to net games
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This is not a help forum. If you are looking for technical support ple...
danij
12:34 Bug #502 (Closed): cant connect to net games
i have a problem with my net gmae joining. me and some friends wanted to play doom 2 mp yet whenever one of use made... turkeymasta

2008-01-01

18:51 Bug #501 (Closed): External wad level loading problem ('setting up level...')
Platform: Linux with nVidia graphics.
Some levels in external wads have problems loading. I experienced this probl...
chromisx

2007-12-30

07:11 Revision b060b439 (github): More tweaks to the vs8 vcproj file for doomsday.
danij
07:10 Revision b7fcd95d (github): * Separated the functionality from keymap ccmd into another routine so that it can be called directly.
* Removed the old input key scancode logging. It would seem it stopped working at some point. Will replace soon.
* Ad...
danij
07:05 Revision 6bf28866 (github): Differentiate the average light value at the viewplayer's current position when drawing the lightrangemodmatrix.
danij
07:02 Revision 418d69e4 (github): Always use the MOBJ_TO_ID helper macro when a mobj-specific identifier is required.
danij
06:59 Revision 69799c01 (github): Tweaked the equation used to calculate the intensity of fakeradio shadows; they appeared too dark in very bright sectors.
danij
06:55 Revision 1c616254 (github): Fixed a logic error which would result in attempting to allocate a sector->blocks array of size zero.
danij
06:51 Revision 4e1612d1 (github): Cleanup.
danij
06:43 Revision 80d1be91 (github): Pruned help strings for old obsolete cvars.
danij
01:06 Revision e8f946eb (github): Type of vars defining keyevent buffer size changed to size_t.
danij
00:24 Revision e4a11aa5 (github): The Doomsday executable icon resource identifier was renamed to IDI_DOOMSDAY_ICON.
danij
00:20 Revision 8d44546e (github): Fixed a couple of 64bit portability issues (cast integral<>pointer). Cleanup.
danij
00:16 Revision 85244efe (github): Doomsday.RES shouldn't be in svn
danij
00:10 Revision c254389e (github): Finished renaming Doomsday.rc to doomsday.rc
danij
00:07 Revision 44d15748 (github): Updated the Win32 manifest and resource setup for Doomsday.
danij

2007-12-29

07:03 Revision cda585f4 (github): Updated project settings to ensure the correct system is targeted (x86) and various other minor tweaks required in order to build with the latest Windows PSDK and DirectX SDK.
danij
06:49 Revision 5485984f (github): Changed project build options so that Doom64TC and WolfTC are not built by default.
danij
06:48 Revision 9690704e (github): Numerous changes to variable types representing the length of a memory buffer/cstring; always use size_t for this purpose.
danij
06:43 Revision bfebdb34 (github): The minimum value for texture anisotropy (when enabled) is 1 not 0.
danij
 

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