Activity
From 2007-07-11 to 2007-07-24
2007-07-24
- 13:49 Revision 499105f1 (github): Updated with new files.
- 13:49 Revision 8b2980ff (github): Fixed return value of initTimingSystem(). SDL_Init() returns zero on success, which was interpreted as an error code.
- Now I can run the game again, yay! :)
2007-07-23
- 20:30 Revision c3f22ba3 (github): Added remaining controls for all games to G_RegisterPlayerControls().
2007-07-22
- 10:44 Revision fc753e08 (github): Fixed a couple of build errors under *nix.
- 10:38 Revision 6047bcb9 (github): Fix build issue under *nix (don't have HWND handles).
- 10:09 Revision ff22e11e (github): SDL-based window management;
- Begun re-factoring things so that the same code can be used for all platforms. This presents some issues under win32 ...
- 08:27 Feature #1448: .box zip file to automatically extract .box addon
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From an ease-of-use point of view, this is a good idea. I think it wou... - 07:49 Feature #1450 (Closed): Fast Monsters
- DOOMsday has no "Fast Monsters" toggle, I checked option and config. I want to turn them fastest.
2007-07-21
- 19:17 Revision d8809ba0 (github): glob win32 source
- 13:57 Bug #461: keyboard controls
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This bug tracker is not a help forum, please do not use it as such. If... - 12:59 Bug #461 (Closed): keyboard controls
hi folks !!!
how can i reset the keyboard controls to its default configuration in all games ?
i could not fi...
2007-07-19
- 18:12 Bug #460: JHexen: Can walk trough golden doors
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Sorry, did 2 errors at once, doing a duplicate bug report (didn't se... - 10:52 Revision c902c232 (github): Added engine/portable/src/sys_sdl_window.c which contains the framework for SDL-based window management, currently missing an implementation (coming soon).
- Bring the window manager online AFTER the console so as we can output environment/system info.
- 03:46 Revision bbdcd726 (github): Split the win32-specific window management routines out of dd_winit.c and into ./win32/src/sys_window.c
- Cleaned up the window management interface(s) so as to be platform independent (well, almost) and spent some time add...
2007-07-18
- 20:11 Bug #458: it crashes
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We need more information please. - 20:10 Bug #460: JHexen: Can walk trough golden doors
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Thanks for the report but this is a duplicate of item #1726173 - 18:04 Bug #460 (Closed): JHexen: Can walk trough golden doors
- In Hexen there are these golden doorpairs, for example in the sorcerers campaign, first level, when you go into the c...
- 18:04 Bug #460: JHexen: Can walk trough golden doors
- A golden door, from outside and inside
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/b530a84e/... - 18:30 Revision 8c7b96e7 (github): Fixed (rev 4879) failing to build (apparently materialtype_t has “incomplete type”).
- 18:09 Bug #447: Polyobjects become nonsolid, unusable
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I thought I browsed everything.. I think the problem is the same as t... - 17:23 Revision 9b00b94e (github): Completely re-factored the subsector polygonization code to remove run-time memory requirements and to improve map loading speed.
- Fixed issue resulting in drawing zero-area triangles introduced during the change to using the same list of fvertex_t...
- 16:40 Revision f3f692d8 (github): Fixed all instances of comments formed like '\\\\ \something' to '\\ \something' introduced by yagisan's markup script.
2007-07-16
- 11:25 Bug #418: Music Volum Bug with DirectSound 8
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The bug also affects Doom on my (vanilla) computer with:
Windows ...
2007-07-12
- 23:21 Revision 2f34b267 (github): Fixed issue with environmental sound effects, where changes in-game to the world did not affect the effect properties. Re-factored the existing code to allow faster use when in-game. S_CalcSectorReverb() is now called whenever any properties of a sector are changed which in turn affect environmental sound effect properties.
- TODO: Currently, S_CalcSectorReverb() is potentially called far more frequently than absolutely necessary (for exampl...
- 00:27 Revision f56b73fe (github): Fix vcbuild.bat so that spaces are allowed in PYTHON_DIR.
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