Activity
From 2007-05-22 to 2007-06-04
2007-06-03
2007-05-31
- 19:33 Revision a8dc3a0c (github): doxygen cleanup
- 19:11 Revision fdc2994c (github): doxygen cleanup
- 18:58 Revision 5886f05d (github): doxygen cleanup
- 17:43 Revision 90d2beca (github): I'd like a warning log please
- 17:36 Revision 19bb6486 (github): actually - those defines were not that good - try these instead - take 3
- 17:27 Revision 7aa50377 (github): actually - those defines were not that good - try these instead
- 17:13 Revision 6255d624 (github): actually - those defines were not that good - try these instead
- 16:16 Revision 3e51d8ee (github): and lo, verily unto you I give these defines - and the masses looked - and saw that these were good defines
- 08:13 Revision e8608c61 (github): list my future opengl plans
2007-05-30
- 17:33 Revision b04498c1 (github): Freedoom to be recognised as a valid 'doom 2' style IWAD. It is a mature alternative that I think we _really_ should offer as service to our users. doomu.wad as an alternative for ultimate doom. New command line options -udoom and -freedoom
- 16:23 Revision a1430728 (github): I think I got all the fixmes now
- 16:20 Revision 30bd2c06 (github): more doxygen markup
- 16:15 Revision 9254384a (github): more doxygen markup
- 16:06 Revision 307e686a (github): more doxygen markup
- 16:00 Revision 1e1361d3 (github): I really should get a trained monkey to do this
- 15:49 Revision 6770049e (github): its the neverending story ;)
- 15:45 Revision e0b4ab0a (github): and yet more doxygen markup
- 15:35 Revision 11e04300 (github): flag the fixmes
- 14:30 Revision ce18de4a (github): more doxygen love
- 14:18 Revision 92d09c3e (github): Oh My God. SHould I just alias the word kaiser to automatically genetrate a \fixme block - when I do get to Doom64TC - will I need to gouge my eyes out with a fork ? Does anyone read my commit messages ? stay tuned for all this and more.
- 14:08 Revision a8d083a8 (github): more doxygen love
- 14:04 Revision 4b7cb1cf (github): more doxygen love
- 13:56 Revision aa57ffac (github): doxygenate fixmes too
- 13:35 Revision 55bb4e1f (github): Flag up kludges
- 10:03 Revision 166acab7 (github): doxylove - because we care
- 10:00 Revision 610e7b7c (github): new doxygen tag - \fixme (man - thats means it will take at least a week now to mark up all of those fixmes)
- 09:57 Revision 8ba30201 (github): new doxygen tag - \kludge
- 09:47 Revision 568dc43b (github): Flag some more bugs
- 08:49 Revision 9c3257e1 (github): More doxygen love than you can shake a stick - run doxygen today and see what you've been missing
2007-05-28
2007-05-27
- 18:38 Revision 6267cd1c (github): re-run makedmt.py to ensure generated files are up to date
- 16:45 Revision 65e3d00a (github): give some doxygen love
- 16:28 Revision 2d1487ee (github): may as well commit my mass replace script
- 15:42 Revision 8b294362 (github): give some doxygen love
- 15:41 Revision 48d19e05 (github): give some doxygen love
- 15:41 Revision 0facba20 (github): give some doxygen love
- 15:40 Revision a22379a5 (github): give some doxygen love
- 15:28 Revision 195e083c (github): give some doxygen love
- 15:20 Revision b73094f6 (github): give some doxygen love
- 15:16 Revision dc47596c (github): give some doxygen love
- 14:56 Revision a13f8668 (github): give some doxygen love
- 14:36 Revision 5ebf46b4 (github): I like nice Doxygen output - after all - it seems I'm the only one that reads it ;)
- 12:17 Revision 87717ab2 (github): dos2unix is my friend
- 12:10 Revision d5c35fe2 (github): dos2unix is my friend
- 11:58 Revision 4faf2c8b (github): Only generate documentation on code we use - not convience headers in external
2007-05-25
- 00:22 Revision c9a1d5d6 (github): Slightly reorganised the view drawing order so that when the player view is completely hidden (e.g. if the automap is fullscreen an opaque) the view border is still drawn. Also fixed a very minor issue with the view border not being drawn during the first few frames in a net game.
- The automap now considers it's parent window to be the player view window and not the viewport.
2007-05-24
- 20:47 Revision d7e099e5 (github): Translate the automap mask and background texture matrices in response to the automap window position.
- 17:44 Revision f6130dc0 (github): Fixed automap render path when number of texture units < 2 (Voodoo2?).
- 16:16 Revision 5d1fb7e9 (github): Fixed the panning issue with the automap mask. We are working in fixed screen space so translation is not necessary.
- 14:20 Revision 76bacfca (github): Replicate the edge fade effect seen in the original games' automap using multitexturing.
- TODO: Still needs a bit of tweaking. Either I'm doing something wrong or DGL_MODULATE_TEXTURE=12 doesn't work as I ex...
2007-05-23
- 14:38 Revision 0a10126a (github): Exposed MultiTexCoord2f and MultiTexCoord2fv via the gamedgl_t interface.
- 11:16 Revision 9bd44a95 (github): Kill typo gremlin
- 11:15 Revision 482a7250 (github): When making documentation - we are only interested in C/C++/Obj-C
- 00:57 Revision ad8e0ee7 (github): Implemented per-primitive blending mode support in the automap render lists and automap object info database.
- Is there a feasible way to provide a public interface to the engine-side render list code? It seems somewhat needless...
- 00:51 Revision 383a13d1 (github): Exported GL_BlendMode() via the Doomsday public API.
2007-05-22
- 22:48 Revision 377e1f18 (github): Added a new multitexturing environment for a simple modulation of two textures.
- 22:13 Revision 2c323a34 (github): Fix segfault in allocateMapData().
- 21:55 Revision 312b45c7 (github): Attempt at replicating the effect seen the original Heretic/Hexen automap where map pixels fade out as they near the edges of the window.
- Adjusted the parallax layer speed.
- 03:42 Revision 51f38139 (github): When drawing the automap background when set as a texture; draw it onto a parallax scrolling layer like in the original Hexen.
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