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Revision ad8e0ee7

Added by danij over 17 years ago

Implemented per-primitive blending mode support in the automap render lists and automap object info database.

Is there a feasible way to provide a public interface to the engine-side render list code? It seems somewhat needless to have a game-side subsystem too...

Removed my failed attempt at using fragment blending modes to replicate the map fade effect from original Heretic/Hexen. Will replace with a multitexture based method as discussed with skyjake.

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