Implemented per-primitive blending mode support in the automap render lists and automap object info database.
Is there a feasible way to provide a public interface to the engine-side render list code? It seems somewhat needless to have a game-side subsystem too...
Removed my failed attempt at using fragment blending modes to replicate the map fade effect from original Heretic/Hexen. Will replace with a multitexture based method as discussed with skyjake.
Implemented per-primitive blending mode support in the automap render lists and automap object info database.
Is there a feasible way to provide a public interface to the engine-side render list code? It seems somewhat needless to have a game-side subsystem too...
Removed my failed attempt at using fragment blending modes to replicate the map fade effect from original Heretic/Hexen. Will replace with a multitexture based method as discussed with skyjake.