Activity
From 2007-05-04 to 2007-05-17
2007-05-17
- 10:43 Revision d788e81d (github): Numerous improvements to the map loading code in order to handle common map structure errors (e.g. no longer crashes when trying to load STARGATE.wad). In practice this means that we don't rely on the subsector seg relationship read directly from a map when building the subsectors in sector tables. Instead we determine the relationships manually.
- Linedef->Vertex indices are no longer read from the LINEDEFS lump(s). Instead, we determine the segs used for each si...
- 10:42 Revision 4b309ce4 (github): Numerous improvements to the map loading code in order to handle common map structure errors (e.g. no longer crashes when trying to load STARGATE.wad). In practice this means that we don't rely on the subsector seg relationship read directly from a map when building the subsectors in sector tables. Instead we determine the relationships manually.
- Linedef->Vertex indices are no longer read from the LINEDEFS lump(s). Instead, we determine the segs used for each si...
2007-05-13
- 20:09 Revision 0a2dd97d (github): Made GL node data a requirement, removed cvar "bsp-build" and all code relating to manual polygonization from the standard node structure.
- 16:32 Revision 91ddd656 (github): Adjusted the map data object structures to remove some redundancies.
- When the automap "show subsectors" cheat is enabled; draw "minisegs" too (note, these are only present in GL node dat...
2007-05-06
- 05:17 Revision 4636e79b (github): Revised seg vertex order used during render, now uses a [bl, tl, br, tr] order and I've changed the render primitive to DGL_TRIANGLE_STRIP. Changes were made in preparation for planned changes to optimize wall seg rendering.
- Added a "process without render" mode for fakeradio. Set cvar "rend-fakeradio" =2
TODO: All the texture coord transf... - 00:15 Revision 3638e9e4 (github): Fixed: camera players would block the movement of polyobjects.
2007-05-05
- 01:01 Revision 9ae033c2 (github): Fixed missing mana icons in the jHexen fullscreen HUD.
- Fixed missing automap background texture in jHexen.
2007-05-04
- 22:12 Revision 2a0d3791 (github): Continued work on the texture management code.
- Revised how textures loaded from raw lumps are managed. These plus the recent changes to the way patches and flats ar...
- 13:10 Revision 633e4852 (github): Fix description, and actually make sure it works correctly
- 11:22 Revision 28d781fa (github): Add definefinder
Also available in: Atom