Activity
From 2007-05-01 to 2007-05-14
2007-05-14
- 19:10 Bug #445: WAD Loading/using problem
- Logged In: YES
user_id=849456
Originator: NO
I've had a quick look at this and the problems are caused by the WAD i... - 19:05 Bug #446: Can not walk along walls - gets stuck - beta5
- Logged In: YES
user_id=849456
Originator: NO
Please leave it for the deng team to assign priority to tracker items.
2007-05-13
- 21:22 Bug #446 (Closed): Can not walk along walls - gets stuck - beta5
- When upgrading to to doomsday1.9 beta5, I can not walk along walls anymore. the player just stops, until I angle away...
- 20:09 Revision 0a2dd97d (github): Made GL node data a requirement, removed cvar "bsp-build" and all code relating to manual polygonization from the standard node structure.
- 16:32 Revision 91ddd656 (github): Adjusted the map data object structures to remove some redundancies.
- When the automap "show subsectors" cheat is enabled; draw "minisegs" too (note, these are only present in GL node dat...
2007-05-07
- 21:53 Bug #445 (Closed): WAD Loading/using problem
- I got this WAD file and it works perfectly fine with doom95 and every thing loads right, but when ever I load/use it ...
2007-05-06
- 05:17 Revision 4636e79b (github): Revised seg vertex order used during render, now uses a [bl, tl, br, tr] order and I've changed the render primitive to DGL_TRIANGLE_STRIP. Changes were made in preparation for planned changes to optimize wall seg rendering.
- Added a "process without render" mode for fakeradio. Set cvar "rend-fakeradio" =2
TODO: All the texture coord transf... - 00:15 Revision 3638e9e4 (github): Fixed: camera players would block the movement of polyobjects.
2007-05-05
- 17:16 Feature #1445 (Closed): Player Max Ammo Values in Heretic
- Enable player values such as max health, max armour, max mana, item pickup amounts specifiable via Values.ded file li...
- 01:01 Revision 9ae033c2 (github): Fixed missing mana icons in the jHexen fullscreen HUD.
- Fixed missing automap background texture in jHexen.
2007-05-04
- 22:12 Revision 2a0d3791 (github): Continued work on the texture management code.
- Revised how textures loaded from raw lumps are managed. These plus the recent changes to the way patches and flats ar...
- 13:10 Revision 633e4852 (github): Fix description, and actually make sure it works correctly
- 11:22 Revision 28d781fa (github): Add definefinder
2007-05-03
- 09:14 Revision fa3d8ee8 (github): Worked on the texture management a bit.
- We now have a hash for patches uploaded to the videocard.
Revised flat management so that they are indexed by id and ... - 09:14 Revision 7b7d0815 (github): Worked on the texture management a bit.
- We now have a hash for patches uploaded to the videocard.
Revised flat management so that they are indexed by id and ... - 09:13 Revision 81d87a83 (github): Worked on the texture management a bit.
- We now have a hash for patches uploaded to the videocard.
Revised flat management so that they are indexed by id and ... - 09:11 Revision b0b3ac24 (github): Worked on the texture management a bit.
- We now have a hash for patches uploaded to the videocard.
Revised flat management so that they are indexed by id and ...
2007-05-01
- 01:12 Revision cae25faa (github): Shifted things around so that rendpoly_t->sector could be removed (it didn't belong there conceptually).
- Next I'll tackle the wall specific data in rendpoly_t (used with the div stuff in order to render double fans). DivQu...
- 01:11 Revision a024b661 (github): Shifted things around so that rendpoly_t->sector could be removed (it didn't belong there conceptually).
- Next I'll tackle the wall specific data in rendpoly_t (used with the div stuff in order to render double fans). DivQu...
Also available in: Atom