Activity
From 2007-01-19 to 2007-02-01
2007-01-30
- 01:39 Revision 1c65ba79 (github): Changed subsector->firstline to a seg ptr. Renamed to subsector->firstseg and subsector->linecount to subsector->segcount to avoid confusion. Changed associated DMU constant names to suit.
- Fixed a bug in the calculation of reverb properties. Segs were being indexed from zero instead of subsector->firstseg.
- 01:34 Revision 781ed1eb (github): Added mapdata.hs to vcproj
2007-01-29
2007-01-28
- 23:56 Revision e3bf67dd (github): Adjusted radius attack distance/damage values to compensate for commonizing the radius damage equation so that the resultant damage is the same.
- 23:33 Revision 29c6bef1 (github): Fixed BUG #1644846: jHexen Flechette Damage broken?
- Was accidentally broken during the commonization of various playsim routines. In jHexen the variable "bombdamage" spe...
- 20:18 Revision c92c2bc6 (github): Fixed BUG #1634605: Broken invincibility ring effect in jHeretic.
- Fixed: Filters and special filter drawing, affecting the view border in all games.
- 19:43 Revision e90439af (github): Fixed cmdLine[] buffer overflow vulnerabilities and related wrapping of cmdCursor.
- 18:10 Revision 2b3f79b8 (github): Cvars ui-cursor-width and ui-cursor-height now specify scaling multipliers instead of fixed dimensions for the UI cursor (which is now scaled relatively to the window dimensions).
- Updated mouse.png to more accurately indicate the real cursor position.
- 17:26 Revision 7bda320b (github): Use consistent line breaks.
- 16:17 Revision eba5fbfe (github): Avoid polluting source files with SDL types where they are not really needed.
- 11:57 Revision 44232ec0 (github): Updated Xcode project files.
- con-show-during-setup is now false by default.
2007-01-24
- 19:18 Revision 3b8fcd1e (github): FIXED: Using the auto-hiding HUD, it would be hidden when not running in full-screen mode.
- FIXED: Using the auto-hiding HUD, it would be hidden instantly when changing from a windowed mode to full-screen. The...
- 18:49 Revision f766a726 (github): Resolve FTBFS issues (shut up gcc!).
- 18:47 Revision 03a44013 (github): Resolve FTBFS issues (shut up gcc!).
- 18:39 Revision 196ee599 (github): Resolve FTBFS issues with gcc.
- 17:59 Revision 52c2c221 (github): Fixed typo.
- 17:57 Revision 9435be68 (github): Fixed typo.
- 17:55 Revision 93b7f3da (github): Fix for player's in-void status not resetting on map load.
- 17:43 Revision e3cb9bd5 (github): Moved gamemap_t to p_mapdata.h to resolve FTBFS issues with gcc. We need to begin switching over to accessing the map data arrays through gamemap_t anyway (potentially, multiple maps can be loaded at once; proper Hexen multiplayer with hubs).
2007-01-23
- 01:06 Revision 60a89619 (github): (dssdlmixer with vcbuild.bat) Use the exported function list.
- 00:59 Revision dc812c4c (github): Re-instated valid property ID checking.
- 00:57 Revision ce2c8c76 (github): Link with sdl.lib when building dssdlmixer.dll
- Should now build fine on win32 using vcbuild.bat
- 00:46 Revision cf9a6947 (github): Started updating vcbuild.bat for compiling dssdlmixer.dll on win32. Still some link errors to be resolved.
2007-01-21
- 23:56 Revision 439e9fa7 (github): Added win32 exports for dsSDLMixer.
- 23:00 Revision 855766e7 (github): Map data lump formats are now read in from DED definitions. There are plenty of issues to clean up (like using the name's of the lump formats defined in DED explicitly in dam_main.c which will require map format definitions) which I will address next.
- Mess with the definitions at your peril (I've not yet implemented any sanity checking on the values. You are very lik...
- 10:32 Revision d81cbc19 (github): Needs cmake 2.4.5 as a minimum now
- 09:56 Revision 4a273a43 (github): State which package to install on Ubuntu if missing libcurl
2007-01-20
- 16:11 Revision 0659b7ce (github): dsSDLMixer provides Mus and Ext music playback interfaces. Doomsday will use SDL_mixer by default on Windows, and only falls back to the Win interfaces if dsSDLMixer.dll is not loaded.
- Currently it is not possible to use both 3D sounds + EAX and dsSDLMixer, because that would require loading two ds pl...
- 00:43 Revision 2f4fb102 (github): Implemented run-time registration of custom map format properties, however Doomsday is currently hard-wired to load DOOM format maps only. Which means playing jHexen using an svn trunk build of Doomsday is not currently possible. This situation will be resolved very soon.
- The amount of code in p_arch.c was becoming too great (5000+ lines) so it has been renamed dam_main.c and the code de...
- 00:40 Revision 65f89b14 (github): Implemented run-time registration of custom map format properties, however Doomsday is currently hard-wired to load DOOM format maps only. Which means playing jHexen using an svn trunk build of Doomsday is not currently possible. This situation will be resolved very soon.
- The amount of code in p_arch.c was becoming too great (5000+ lines) so it has been renamed dam_main.c and the code de...
- 00:37 Revision 769895fb (github): Implemented run-time registration of custom map format properties, however Doomsday is currently hard-wired to load DOOM format maps only. Which means playing jHexen using an svn trunk build of Doomsday is not currently possible. This situation will be resolved very soon.
- The amount of code in p_arch.c was becoming too great (5000+ lines) so it has been renamed dam_main.c and the code de...
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