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From 2007-01-16 to 2007-01-29

2007-01-29

00:43 Revision c003f644 (github): Relocate screen filer drawing to the end of R_RenderPlayerView() so that the filter does not affect any HUD displays drawn by the games.
danij

2007-01-28

23:56 Revision e3bf67dd (github): Adjusted radius attack distance/damage values to compensate for commonizing the radius damage equation so that the resultant damage is the same.
danij
23:33 Revision 29c6bef1 (github): Fixed BUG #1644846: jHexen Flechette Damage broken?
Was accidentally broken during the commonization of various playsim routines. In jHexen the variable "bombdamage" spe... danij
20:18 Revision c92c2bc6 (github): Fixed BUG #1634605: Broken invincibility ring effect in jHeretic.
Fixed: Filters and special filter drawing, affecting the view border in all games. danij
19:43 Revision e90439af (github): Fixed cmdLine[] buffer overflow vulnerabilities and related wrapping of cmdCursor.
danij
18:10 Revision 2b3f79b8 (github): Cvars ui-cursor-width and ui-cursor-height now specify scaling multipliers instead of fixed dimensions for the UI cursor (which is now scaled relatively to the window dimensions).
Updated mouse.png to more accurately indicate the real cursor position. danij
17:26 Revision 7bda320b (github): Use consistent line breaks.
danij
16:17 Revision eba5fbfe (github): Avoid polluting source files with SDL types where they are not really needed.
skyjake
11:57 Revision 44232ec0 (github): Updated Xcode project files.
con-show-during-setup is now false by default. skyjake

2007-01-24

19:18 Revision 3b8fcd1e (github): FIXED: Using the auto-hiding HUD, it would be hidden when not running in full-screen mode.
FIXED: Using the auto-hiding HUD, it would be hidden instantly when changing from a windowed mode to full-screen. The... danij
18:49 Revision f766a726 (github): Resolve FTBFS issues (shut up gcc!).
danij
18:47 Revision 03a44013 (github): Resolve FTBFS issues (shut up gcc!).
danij
18:39 Revision 196ee599 (github): Resolve FTBFS issues with gcc.
danij
17:59 Revision 52c2c221 (github): Fixed typo.
danij
17:57 Revision 9435be68 (github): Fixed typo.
danij
17:55 Revision 93b7f3da (github): Fix for player's in-void status not resetting on map load.
danij
17:43 Revision e3cb9bd5 (github): Moved gamemap_t to p_mapdata.h to resolve FTBFS issues with gcc. We need to begin switching over to accessing the map data arrays through gamemap_t anyway (potentially, multiple maps can be loaded at once; proper Hexen multiplayer with hubs).
danij

2007-01-23

01:06 Revision 60a89619 (github): (dssdlmixer with vcbuild.bat) Use the exported function list.
danij
00:59 Revision dc812c4c (github): Re-instated valid property ID checking.
danij
00:57 Revision ce2c8c76 (github): Link with sdl.lib when building dssdlmixer.dll
Should now build fine on win32 using vcbuild.bat danij
00:46 Revision cf9a6947 (github): Started updating vcbuild.bat for compiling dssdlmixer.dll on win32. Still some link errors to be resolved.
danij

2007-01-21

23:56 Revision 439e9fa7 (github): Added win32 exports for dsSDLMixer.
skyjake
23:00 Revision 855766e7 (github): Map data lump formats are now read in from DED definitions. There are plenty of issues to clean up (like using the name's of the lump formats defined in DED explicitly in dam_main.c which will require map format definitions) which I will address next.
Mess with the definitions at your peril (I've not yet implemented any sanity checking on the values. You are very lik... danij
10:32 Revision d81cbc19 (github): Needs cmake 2.4.5 as a minimum now
yagisan
09:56 Revision 4a273a43 (github): State which package to install on Ubuntu if missing libcurl
yagisan

2007-01-20

16:11 Revision 0659b7ce (github): dsSDLMixer provides Mus and Ext music playback interfaces. Doomsday will use SDL_mixer by default on Windows, and only falls back to the Win interfaces if dsSDLMixer.dll is not loaded.
Currently it is not possible to use both 3D sounds + EAX and dsSDLMixer, because that would require loading two ds pl... skyjake
00:43 Revision 2f4fb102 (github): Implemented run-time registration of custom map format properties, however Doomsday is currently hard-wired to load DOOM format maps only. Which means playing jHexen using an svn trunk build of Doomsday is not currently possible. This situation will be resolved very soon.
The amount of code in p_arch.c was becoming too great (5000+ lines) so it has been renamed dam_main.c and the code de... danij
00:40 Revision 65f89b14 (github): Implemented run-time registration of custom map format properties, however Doomsday is currently hard-wired to load DOOM format maps only. Which means playing jHexen using an svn trunk build of Doomsday is not currently possible. This situation will be resolved very soon.
The amount of code in p_arch.c was becoming too great (5000+ lines) so it has been renamed dam_main.c and the code de... danij
00:37 Revision 769895fb (github): Implemented run-time registration of custom map format properties, however Doomsday is currently hard-wired to load DOOM format maps only. Which means playing jHexen using an svn trunk build of Doomsday is not currently possible. This situation will be resolved very soon.
The amount of code in p_arch.c was becoming too great (5000+ lines) so it has been renamed dam_main.c and the code de... danij

2007-01-17

19:33 Revision 822bbdb1 (github): Src address now passed into ReadMapProperty instead of resolving it there (will always be the same).
Removed the side texture x,y offset kludge. We can now do this properly by reading the one set of offsets into the to... danij
05:02 Revision 444bd7a6 (github): Further work on DAM. Restructured to eliminate reallocation of the map data arrays. Properties can now be read selectively from map data lumps, which meant the specialized sidedef texture reading could be eliminated.
danij
01:25 Revision ddff1adb (github): Updated include paths in vcproj release build configurations.
danij
 

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