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From 2007-01-09 to 2007-01-22

2007-01-21

23:56 Revision 439e9fa7 (github): Added win32 exports for dsSDLMixer.
skyjake
23:00 Revision 855766e7 (github): Map data lump formats are now read in from DED definitions. There are plenty of issues to clean up (like using the name's of the lump formats defined in DED explicitly in dam_main.c which will require map format definitions) which I will address next.
Mess with the definitions at your peril (I've not yet implemented any sanity checking on the values. You are very lik... danij
10:32 Revision d81cbc19 (github): Needs cmake 2.4.5 as a minimum now
yagisan
09:56 Revision 4a273a43 (github): State which package to install on Ubuntu if missing libcurl
yagisan

2007-01-20

16:11 Revision 0659b7ce (github): dsSDLMixer provides Mus and Ext music playback interfaces. Doomsday will use SDL_mixer by default on Windows, and only falls back to the Win interfaces if dsSDLMixer.dll is not loaded.
Currently it is not possible to use both 3D sounds + EAX and dsSDLMixer, because that would require loading two ds pl... skyjake
00:43 Revision 2f4fb102 (github): Implemented run-time registration of custom map format properties, however Doomsday is currently hard-wired to load DOOM format maps only. Which means playing jHexen using an svn trunk build of Doomsday is not currently possible. This situation will be resolved very soon.
The amount of code in p_arch.c was becoming too great (5000+ lines) so it has been renamed dam_main.c and the code de... danij
00:40 Revision 65f89b14 (github): Implemented run-time registration of custom map format properties, however Doomsday is currently hard-wired to load DOOM format maps only. Which means playing jHexen using an svn trunk build of Doomsday is not currently possible. This situation will be resolved very soon.
The amount of code in p_arch.c was becoming too great (5000+ lines) so it has been renamed dam_main.c and the code de... danij
00:37 Revision 769895fb (github): Implemented run-time registration of custom map format properties, however Doomsday is currently hard-wired to load DOOM format maps only. Which means playing jHexen using an svn trunk build of Doomsday is not currently possible. This situation will be resolved very soon.
The amount of code in p_arch.c was becoming too great (5000+ lines) so it has been renamed dam_main.c and the code de... danij

2007-01-17

19:33 Revision 822bbdb1 (github): Src address now passed into ReadMapProperty instead of resolving it there (will always be the same).
Removed the side texture x,y offset kludge. We can now do this properly by reading the one set of offsets into the to... danij
05:02 Revision 444bd7a6 (github): Further work on DAM. Restructured to eliminate reallocation of the map data arrays. Properties can now be read selectively from map data lumps, which meant the specialized sidedef texture reading could be eliminated.
danij
01:25 Revision ddff1adb (github): Updated include paths in vcproj release build configurations.
danij

2007-01-15

23:15 Revision 858184a3 (github): cmdCursor can be negative for short periods of time. There was a segfault with a very large cmdCursor value.
skyjake
23:14 Revision 4660e03f (github): cmdCursor can be negative for short periods of time. There was a segfault with a very large cmdCursor value.
skyjake
23:13 Revision d4c1eee1 (github): Removed obsolete comment.
skyjake
23:12 Revision a77f7ad6 (github): This failed to built on Xcode/gcc 4.
skyjake

2007-01-14

23:45 Revision f86313fe (github): Remove 'id' and 'firstseentime' fields from the ?list response.
skyjake
11:33 Revision 08b06b69 (github): Doomsday Master Server 2.0. Uses a MySQL database to hold information about servers. master.php works just like before, masterdb.php contains database access operations.
skyjake
05:17 Revision f5be91d2 (github): All games: Updated data type and enumerated constant names in-line with our naming conventions. I got sick of trying to guess as to whether they were variables, macros, types or whatever.
danij

2007-01-13

23:59 Revision 03b8c8c1 (github): Set the GSVar for map name properly.
danij
22:59 Revision b1dab8dc (github): Implemented a simple interface for retrieval and changing the gamestate (to be expanded) so we have a central location to react.
danij
22:34 Revision 35f53979 (github): Adjusted properties by using wildcards.
skyjake
22:32 Revision 72a835dd (github): Change case according to our conventions.
skyjake
21:00 Revision 7561c2fb (github): Created a vcproj for WolfTC and added it to doomsday.sln (build disabled by default in all configs).
danij
20:32 Revision d48d44c7 (github): libcurl debug library compiled with /Z7 (no program database file needed).
skyjake
20:06 Revision d46abc14 (github): Created a vcproj for Doom64TC and added it to doomsday.sln (build disabled by default in all configs).
danij
17:10 Revision 14b14ed0 (github): Further revised the way R_SetupLevel is used. All engine-side level setup/init for render moved to R_InitLevel. Changed the way R_SetupLevel is called, new usage is R_SetupLevel(mode, flags) (mode is a DDSLM_ mode see dd_share.h, flags is currently unused).
danij
16:00 Revision c3390de0 (github): er - make sure we link too.
yagisan
15:13 Revision b293965c (github): add libcurl to dep list
yagisan

2007-01-12

21:57 Revision 3bf7bc37 (github): Changes engine calling convention to the default, __cdecl. This is more compatible with the external libraries.
Update/upgrade external win32 binaries. Added libcurl as a static library.
Fixed vcbuild.bat and the vs8 project fil...
skyjake
16:29 Revision 28276d1e (github): Updated style, cleanup.
danij
14:49 Revision 25fe3beb (github): Changed seg_t->offset, surface_t->texmove and surface_t->oldtexmove to float.
Added missing vtx member initialization. danij

2007-01-11

23:43 Revision 45d0c0da (github): Removed unused MapCycle strings.
danij
01:11 Revision 274f0b2b (github): Rewrote sys_master.c to use libcurl. There should be no more worries about communicating with the master server.
libcurl DLLs need to packaged into our distribution in Windows. skyjake

2007-01-10

21:24 Revision 5144704a (github): Fixed vcbuild.bat and drD3D so that release build work as well. Anisotropic filtering was used for magnification, which doesn't make any sense.
skyjake
19:29 Revision a515124d (github): Merged the minor drD3D fixes from the 1.9.0-beta5 branch into the trunk.
skyjake
19:28 Revision 99a6f8c5 (github): Added the dsSDLMixer VC++ project. vcbuild.bat does not yet have a target for this. dsSDLMixer compiles, but SDL_mixer is now required on Windows, too.
Doomsday still cannot load dsSDLMixer.dll, though, because it doesn't know how to dynamically load the Mus and Ext so... skyjake
18:30 Revision d65d5b04 (github): Added the SDLMixer project to the solution.
skyjake

2007-01-09

21:44 Revision da3bafb8 (github): Include webbrowser instead of urllib.
skyjake
19:32 Revision e53954d6 (github): Fix for bug which revealed the position of other players in the automap when in deathmatch. Cleaned up somewhat and updated style.
danij
19:01 Revision 1bf1a21e (github): Don't update while retrieving from master.
skyjake
18:42 Revision 25997774 (github): Be less strict in parsing the master response.
skyjake
18:41 Revision 3b220c71 (github): Discard carriage returns.
skyjake
18:23 Revision 5d92c6b1 (github): Fixed tab background gradients on Windows.
skyjake
18:04 Revision d2339e31 (github): Apparently setting the panel background color in MultiArea is no longer necessary.
skyjake
17:48 Revision 32b01e3f (github): Debug prints to outFile.
skyjake
17:42 Revision 8146cc39 (github): Debug print to stderr.
skyjake
17:19 Revision f8d3d6b2 (github): Attempt to fix master server response reception.
skyjake
16:52 Revision e445f84f (github): Reinstated a sign check optimization in R_PointOnSide() that works with type float.
danij
15:26 Revision eab5eb72 (github): Updated the Mac readme.
skyjake
15:09 Revision 96d6de20 (github): Use new Mac readme.
skyjake
15:09 Revision 6f3d1bba (github): Re-renamed Mac readme.
skyjake
15:05 Revision 935c48af (github): Renamed Mac readme.
skyjake
14:45 Revision d771466d (github): Created a new disk image template for OS X with a background image.
skyjake
12:00 Revision e78cb264 (github): Python has just the thing for opening web pages: the webbrowser module. Also, fixed packaging scripts and removed the import kludge.
skyjake
03:57 Revision aac26096 (github): Added cvar chat-beep; 1= Play a beep sound when a new chat message arrives.
danij
03:22 Revision d300e417 (github): Fix for chat macros not working.
danij
03:00 Revision 7972d19a (github): Fix HUD un-hide on damage events in multiplayer. Enable all HUD un-hide events by default (but leave the auto-hide HUD turned off).
danij
02:58 Revision be17714d (github): Fix HUD un-hide on damage events in multiplayer. Enable all HUD un-hide events by default (but leave the auto-hide HUD turned off).
danij
 

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