Activity
From 2007-01-05 to 2007-01-18
2007-01-17
- 19:33 Revision 822bbdb1 (github): Src address now passed into ReadMapProperty instead of resolving it there (will always be the same).
- Removed the side texture x,y offset kludge. We can now do this properly by reading the one set of offsets into the to...
- 05:02 Revision 444bd7a6 (github): Further work on DAM. Restructured to eliminate reallocation of the map data arrays. Properties can now be read selectively from map data lumps, which meant the specialized sidedef texture reading could be eliminated.
- 01:25 Revision ddff1adb (github): Updated include paths in vcproj release build configurations.
2007-01-15
- 23:15 Revision 858184a3 (github): cmdCursor can be negative for short periods of time. There was a segfault with a very large cmdCursor value.
- 23:14 Revision 4660e03f (github): cmdCursor can be negative for short periods of time. There was a segfault with a very large cmdCursor value.
- 23:13 Revision d4c1eee1 (github): Removed obsolete comment.
- 23:12 Revision a77f7ad6 (github): This failed to built on Xcode/gcc 4.
2007-01-14
- 23:45 Revision f86313fe (github): Remove 'id' and 'firstseentime' fields from the ?list response.
- 11:33 Revision 08b06b69 (github): Doomsday Master Server 2.0. Uses a MySQL database to hold information about servers. master.php works just like before, masterdb.php contains database access operations.
- 05:17 Revision f5be91d2 (github): All games: Updated data type and enumerated constant names in-line with our naming conventions. I got sick of trying to guess as to whether they were variables, macros, types or whatever.
2007-01-13
- 23:59 Revision 03b8c8c1 (github): Set the GSVar for map name properly.
- 22:59 Revision b1dab8dc (github): Implemented a simple interface for retrieval and changing the gamestate (to be expanded) so we have a central location to react.
- 22:34 Revision 35f53979 (github): Adjusted properties by using wildcards.
- 22:32 Revision 72a835dd (github): Change case according to our conventions.
- 21:00 Revision 7561c2fb (github): Created a vcproj for WolfTC and added it to doomsday.sln (build disabled by default in all configs).
- 20:32 Revision d48d44c7 (github): libcurl debug library compiled with /Z7 (no program database file needed).
- 20:06 Revision d46abc14 (github): Created a vcproj for Doom64TC and added it to doomsday.sln (build disabled by default in all configs).
- 17:10 Revision 14b14ed0 (github): Further revised the way R_SetupLevel is used. All engine-side level setup/init for render moved to R_InitLevel. Changed the way R_SetupLevel is called, new usage is R_SetupLevel(mode, flags) (mode is a DDSLM_ mode see dd_share.h, flags is currently unused).
- 16:00 Revision c3390de0 (github): er - make sure we link too.
- 15:13 Revision b293965c (github): add libcurl to dep list
2007-01-12
- 21:57 Revision 3bf7bc37 (github): Changes engine calling convention to the default, __cdecl. This is more compatible with the external libraries.
- Update/upgrade external win32 binaries. Added libcurl as a static library.
Fixed vcbuild.bat and the vs8 project fil... - 16:29 Revision 28276d1e (github): Updated style, cleanup.
- 14:49 Revision 25fe3beb (github): Changed seg_t->offset, surface_t->texmove and surface_t->oldtexmove to float.
- Added missing vtx member initialization.
2007-01-11
- 23:43 Revision 45d0c0da (github): Removed unused MapCycle strings.
- 01:11 Revision 274f0b2b (github): Rewrote sys_master.c to use libcurl. There should be no more worries about communicating with the master server.
- libcurl DLLs need to packaged into our distribution in Windows.
2007-01-10
- 21:24 Revision 5144704a (github): Fixed vcbuild.bat and drD3D so that release build work as well. Anisotropic filtering was used for magnification, which doesn't make any sense.
- 19:29 Revision a515124d (github): Merged the minor drD3D fixes from the 1.9.0-beta5 branch into the trunk.
- 19:28 Revision 99a6f8c5 (github): Added the dsSDLMixer VC++ project. vcbuild.bat does not yet have a target for this. dsSDLMixer compiles, but SDL_mixer is now required on Windows, too.
- Doomsday still cannot load dsSDLMixer.dll, though, because it doesn't know how to dynamically load the Mus and Ext so...
- 18:30 Revision d65d5b04 (github): Added the SDLMixer project to the solution.
2007-01-09
- 21:44 Revision da3bafb8 (github): Include webbrowser instead of urllib.
- 19:32 Revision e53954d6 (github): Fix for bug which revealed the position of other players in the automap when in deathmatch. Cleaned up somewhat and updated style.
- 19:01 Revision 1bf1a21e (github): Don't update while retrieving from master.
- 18:42 Revision 25997774 (github): Be less strict in parsing the master response.
- 18:41 Revision 3b220c71 (github): Discard carriage returns.
- 18:23 Revision 5d92c6b1 (github): Fixed tab background gradients on Windows.
- 18:04 Revision d2339e31 (github): Apparently setting the panel background color in MultiArea is no longer necessary.
- 17:48 Revision 32b01e3f (github): Debug prints to outFile.
- 17:42 Revision 8146cc39 (github): Debug print to stderr.
- 17:19 Revision f8d3d6b2 (github): Attempt to fix master server response reception.
- 16:52 Revision e445f84f (github): Reinstated a sign check optimization in R_PointOnSide() that works with type float.
- 15:26 Revision eab5eb72 (github): Updated the Mac readme.
- 15:09 Revision 96d6de20 (github): Use new Mac readme.
- 15:09 Revision 6f3d1bba (github): Re-renamed Mac readme.
- 15:05 Revision 935c48af (github): Renamed Mac readme.
- 14:45 Revision d771466d (github): Created a new disk image template for OS X with a background image.
- 12:00 Revision e78cb264 (github): Python has just the thing for opening web pages: the webbrowser module. Also, fixed packaging scripts and removed the import kludge.
- 03:57 Revision aac26096 (github): Added cvar chat-beep; 1= Play a beep sound when a new chat message arrives.
- 03:22 Revision d300e417 (github): Fix for chat macros not working.
- 03:00 Revision 7972d19a (github): Fix HUD un-hide on damage events in multiplayer. Enable all HUD un-hide events by default (but leave the auto-hide HUD turned off).
- 02:58 Revision be17714d (github): Fix HUD un-hide on damage events in multiplayer. Enable all HUD un-hide events by default (but leave the auto-hide HUD turned off).
2007-01-08
- 23:14 Revision e6938e69 (github): Tidied up UDP receiver loop.
- 23:07 Revision 31ba4281 (github): Count queued incoming messages.
- 23:07 Revision e579ac50 (github): Count queued incoming messages.
- 23:06 Revision ba081017 (github): Handle network messages while waiting for display refresh.
- 20:33 Revision 7ceee9b5 (github): Added a control panel description for the light range compression control to cphelp.txt
- Removed the zerotext string for this control as the "Disabled" setting is now in the middle of the range (+/-99 ie 0).
- 19:09 Revision 6efa2a33 (github): Network shutdown was causing heap corruption. This was pretty bad because the network is repeatedly shut down and re-initialized when using the Multiplayer UI screens.
- 18:12 Revision 7e7b5beb (github): Corrected jHexen-Info.plist path.
- 16:59 Revision 06d27b8c (github): More "net info".
- 16:58 Revision 6670baf2 (github): Made debug messages require verbose.
- 16:56 Revision 13024131 (github): Zero pointers after free. Better "net info" for the server. Client must not spawn a player if not in a level; avoids crashing.
- Debug assertions.
- 14:40 Revision 4a27629a (github): Made debug messages require verbose.
- 14:39 Revision d5d88535 (github): LMPs are not PWADs.
- 14:16 Revision 1793d1d8 (github): Impressively enough, the VS8 debugger caught a couple instances of stack corruption, where buffer overflows occur in local variables.
- 14:15 Revision 37aea0c7 (github): For some reason drOpenGL doesn't compile in the VS8 IDE without these changes.
- 14:13 Revision 96b66b27 (github): Manually created VS8 solution + project files for Windows debugging. Note the vs8/runtime subfolder.
- Cmake-generated project files should strive to match these manually created files.
- 12:44 Revision 8991b051 (github): Typo.
- 11:27 Revision 49b37b53 (github): Include the tab30.plugin.
- 10:34 Revision 4c1606ad (github): Add support for NETDEBUG
- 03:25 Revision 90230be2 (github): Before sending a HUE_ON_PICKUP_KEY event in multiplayer, check we are receiving a key and not being stripped of one.
- 03:16 Revision 9fd2ceda (github): Hud unhide events should be working correctly now in multiplayer.
- 02:01 Revision df5b7575 (github): Fix for ANY player's hud unhide events working when player != &players[consoleplayer]. Fixed a couple of warnings too.
- 01:50 Revision 82c7a225 (github): Check for a NULL player mobj.
- 00:10 Revision 40e02e81 (github): Fixed typo when copying weapon fire modes kludge from patch supplied by ZachKeene. Hopefully right this time.
2007-01-07
- 23:43 Revision 134c077a (github): Fixed typo when copying weapon fire modes kludge from patch supplied by ZachKeene.
- 21:43 Revision 745bb556 (github): Only include the delta length when _NETDEBUG defined (i.e., not in normal debug builds).
- No more unknown delta and misinterpreted delta errors should occur.
- 21:23 Revision bc66e8ad (github): Only include the delta length when _NETDEBUG defined (i.e., not in normal debug builds).
- 20:31 Revision fabd71dd (github): Added a bunch of debug messagse for network connecting.
- 18:06 Revision 71c130b8 (github): Added kludge to fix the no ammo weapon switching issue with jHexen. We need to split the weapon firing routines and implement them as new fire modes.
- 17:45 Revision 5eafc28f (github): Fixed menu hu_font_b scale issue.
- 17:40 Revision 6bb130b2 (github): Fixed font rendering problem with doom/heretic/hexenfont. There was a Scalef() going to the wrong matrix stack.
- 17:39 Revision 1f59197a (github): Push and pop the matrix stack to preserve its prior state.
- 17:38 Revision 35b9baa6 (github): Never Pop without setting MatrixMode.
- 16:40 Revision f0bd0d72 (github): Reduced chance of overflowing the lump indices in the aux cache.
- 16:40 Revision a5524d4a (github): Hexen controls menu captions were overlapping the control names.
- 16:39 Revision eae6a840 (github): Hexen font character swapping seemed to be off-by-one, as the font size is only 63 characters and index 63 was being accessed. Reduced indices by one.
- Fixes a segfault in Hexen controls config menu, page 2.
- 16:37 Revision c82c41a5 (github): Fixed from GetVariable to GetInteger, as the polyobj count is just a (const) number and not a variable. Was causing a crash in Hexen.
- 16:35 Revision 86d401c2 (github): Fixed poNumSegs / numsegs confusion, which was causing a segfault in Hexen. Each polyobj has its own numsegs count, so using the map's numsegs isn't going to work...
- 16:26 Revision d9ae2ef8 (github): Fixed up new compile warnings with gcc.
- 16:03 Revision 39726a33 (github): MSVC compiler instructions should be in ifdef MSVC, not ifdef WIN32
- 01:38 Revision 2f194ac0 (github): Added a tab area for My Addon Folders and User Interface options. UI options are created based on the defined system settings, not hard-coded any more.
- Added minimal profile list mode, which replaces the profile list with a simple drop-down list.
Category tree remembe...
2007-01-06
- 18:21 Revision 6dbe5b13 (github): update to feisty - so I can actually test deng before release O_o
- 08:28 Revision bd26aaf2 (github): Update script to identify autogentated files
- 07:46 Revision 5019fef4 (github): UTF-8 conversion and consistant line endings
2007-01-05
- 16:24 Revision 6775fecd (github): Added system setting for hiding profile buttons.
- Addon categories sorted alphabetically.
Reintroduced automatic 0-9, A-G, etc. subcategories for Maps.
All Addons ro... - 15:49 Revision 2b7526f4 (github): Menu item order can now be defined in more detail. Items are grouped and separated based on what data/features they are associated with.
- 13:09 Revision 57172e7d (github): New Windows icon with 64x64, 48x48, 32x32, 24x24, and 16x16 sizes.
- 02:49 Revision 0455cbf2 (github): Follow Windows conventions in menu naming: the first menu is called "File".
- 02:36 Revision db7cbade (github): New graphics.
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