Project

General

Profile

Activity

From 2007-01-02 to 2007-01-15

2007-01-15

23:15 Revision 858184a3 (github): cmdCursor can be negative for short periods of time. There was a segfault with a very large cmdCursor value.
skyjake
23:14 Revision 4660e03f (github): cmdCursor can be negative for short periods of time. There was a segfault with a very large cmdCursor value.
skyjake
23:13 Revision d4c1eee1 (github): Removed obsolete comment.
skyjake
23:12 Revision a77f7ad6 (github): This failed to built on Xcode/gcc 4.
skyjake

2007-01-14

23:45 Revision f86313fe (github): Remove 'id' and 'firstseentime' fields from the ?list response.
skyjake
11:33 Revision 08b06b69 (github): Doomsday Master Server 2.0. Uses a MySQL database to hold information about servers. master.php works just like before, masterdb.php contains database access operations.
skyjake
05:17 Revision f5be91d2 (github): All games: Updated data type and enumerated constant names in-line with our naming conventions. I got sick of trying to guess as to whether they were variables, macros, types or whatever.
danij

2007-01-13

23:59 Revision 03b8c8c1 (github): Set the GSVar for map name properly.
danij
22:59 Revision b1dab8dc (github): Implemented a simple interface for retrieval and changing the gamestate (to be expanded) so we have a central location to react.
danij
22:34 Revision 35f53979 (github): Adjusted properties by using wildcards.
skyjake
22:32 Revision 72a835dd (github): Change case according to our conventions.
skyjake
21:00 Revision 7561c2fb (github): Created a vcproj for WolfTC and added it to doomsday.sln (build disabled by default in all configs).
danij
20:32 Revision d48d44c7 (github): libcurl debug library compiled with /Z7 (no program database file needed).
skyjake
20:06 Revision d46abc14 (github): Created a vcproj for Doom64TC and added it to doomsday.sln (build disabled by default in all configs).
danij
17:10 Revision 14b14ed0 (github): Further revised the way R_SetupLevel is used. All engine-side level setup/init for render moved to R_InitLevel. Changed the way R_SetupLevel is called, new usage is R_SetupLevel(mode, flags) (mode is a DDSLM_ mode see dd_share.h, flags is currently unused).
danij
16:00 Revision c3390de0 (github): er - make sure we link too.
yagisan
15:13 Revision b293965c (github): add libcurl to dep list
yagisan

2007-01-12

21:57 Revision 3bf7bc37 (github): Changes engine calling convention to the default, __cdecl. This is more compatible with the external libraries.
Update/upgrade external win32 binaries. Added libcurl as a static library.
Fixed vcbuild.bat and the vs8 project fil...
skyjake
16:29 Revision 28276d1e (github): Updated style, cleanup.
danij
14:49 Revision 25fe3beb (github): Changed seg_t->offset, surface_t->texmove and surface_t->oldtexmove to float.
Added missing vtx member initialization. danij

2007-01-11

23:43 Revision 45d0c0da (github): Removed unused MapCycle strings.
danij
01:11 Revision 274f0b2b (github): Rewrote sys_master.c to use libcurl. There should be no more worries about communicating with the master server.
libcurl DLLs need to packaged into our distribution in Windows. skyjake

2007-01-10

21:24 Revision 5144704a (github): Fixed vcbuild.bat and drD3D so that release build work as well. Anisotropic filtering was used for magnification, which doesn't make any sense.
skyjake
19:29 Revision a515124d (github): Merged the minor drD3D fixes from the 1.9.0-beta5 branch into the trunk.
skyjake
19:28 Revision 99a6f8c5 (github): Added the dsSDLMixer VC++ project. vcbuild.bat does not yet have a target for this. dsSDLMixer compiles, but SDL_mixer is now required on Windows, too.
Doomsday still cannot load dsSDLMixer.dll, though, because it doesn't know how to dynamically load the Mus and Ext so... skyjake
18:30 Revision d65d5b04 (github): Added the SDLMixer project to the solution.
skyjake

2007-01-09

21:44 Revision da3bafb8 (github): Include webbrowser instead of urllib.
skyjake
19:32 Revision e53954d6 (github): Fix for bug which revealed the position of other players in the automap when in deathmatch. Cleaned up somewhat and updated style.
danij
19:01 Revision 1bf1a21e (github): Don't update while retrieving from master.
skyjake
18:42 Revision 25997774 (github): Be less strict in parsing the master response.
skyjake
18:41 Revision 3b220c71 (github): Discard carriage returns.
skyjake
18:23 Revision 5d92c6b1 (github): Fixed tab background gradients on Windows.
skyjake
18:04 Revision d2339e31 (github): Apparently setting the panel background color in MultiArea is no longer necessary.
skyjake
17:48 Revision 32b01e3f (github): Debug prints to outFile.
skyjake
17:42 Revision 8146cc39 (github): Debug print to stderr.
skyjake
17:19 Revision f8d3d6b2 (github): Attempt to fix master server response reception.
skyjake
16:52 Revision e445f84f (github): Reinstated a sign check optimization in R_PointOnSide() that works with type float.
danij
15:26 Revision eab5eb72 (github): Updated the Mac readme.
skyjake
15:09 Revision 96d6de20 (github): Use new Mac readme.
skyjake
15:09 Revision 6f3d1bba (github): Re-renamed Mac readme.
skyjake
15:05 Revision 935c48af (github): Renamed Mac readme.
skyjake
14:45 Revision d771466d (github): Created a new disk image template for OS X with a background image.
skyjake
12:00 Revision e78cb264 (github): Python has just the thing for opening web pages: the webbrowser module. Also, fixed packaging scripts and removed the import kludge.
skyjake
03:57 Revision aac26096 (github): Added cvar chat-beep; 1= Play a beep sound when a new chat message arrives.
danij
03:22 Revision d300e417 (github): Fix for chat macros not working.
danij
03:00 Revision 7972d19a (github): Fix HUD un-hide on damage events in multiplayer. Enable all HUD un-hide events by default (but leave the auto-hide HUD turned off).
danij
02:58 Revision be17714d (github): Fix HUD un-hide on damage events in multiplayer. Enable all HUD un-hide events by default (but leave the auto-hide HUD turned off).
danij

2007-01-08

23:14 Revision e6938e69 (github): Tidied up UDP receiver loop.
skyjake
23:07 Revision 31ba4281 (github): Count queued incoming messages.
skyjake
23:07 Revision e579ac50 (github): Count queued incoming messages.
skyjake
23:06 Revision ba081017 (github): Handle network messages while waiting for display refresh.
skyjake
20:33 Revision 7ceee9b5 (github): Added a control panel description for the light range compression control to cphelp.txt
Removed the zerotext string for this control as the "Disabled" setting is now in the middle of the range (+/-99 ie 0). danij
19:09 Revision 6efa2a33 (github): Network shutdown was causing heap corruption. This was pretty bad because the network is repeatedly shut down and re-initialized when using the Multiplayer UI screens.
skyjake
18:12 Revision 7e7b5beb (github): Corrected jHexen-Info.plist path.
skyjake
16:59 Revision 06d27b8c (github): More "net info".
skyjake
16:58 Revision 6670baf2 (github): Made debug messages require verbose.
skyjake
16:56 Revision 13024131 (github): Zero pointers after free. Better "net info" for the server. Client must not spawn a player if not in a level; avoids crashing.
Debug assertions. skyjake
14:40 Revision 4a27629a (github): Made debug messages require verbose.
skyjake
14:39 Revision d5d88535 (github): LMPs are not PWADs.
skyjake
14:16 Revision 1793d1d8 (github): Impressively enough, the VS8 debugger caught a couple instances of stack corruption, where buffer overflows occur in local variables.
skyjake
14:15 Revision 37aea0c7 (github): For some reason drOpenGL doesn't compile in the VS8 IDE without these changes.
skyjake
14:13 Revision 96b66b27 (github): Manually created VS8 solution + project files for Windows debugging. Note the vs8/runtime subfolder.
Cmake-generated project files should strive to match these manually created files. skyjake
12:44 Revision 8991b051 (github): Typo.
skyjake
11:27 Revision 49b37b53 (github): Include the tab30.plugin.
skyjake
10:34 Revision 4c1606ad (github): Add support for NETDEBUG
yagisan
03:25 Revision 90230be2 (github): Before sending a HUE_ON_PICKUP_KEY event in multiplayer, check we are receiving a key and not being stripped of one.
danij
03:16 Revision 9fd2ceda (github): Hud unhide events should be working correctly now in multiplayer.
danij
02:01 Revision df5b7575 (github): Fix for ANY player's hud unhide events working when player != &players[consoleplayer]. Fixed a couple of warnings too.
danij
01:50 Revision 82c7a225 (github): Check for a NULL player mobj.
skyjake
00:10 Revision 40e02e81 (github): Fixed typo when copying weapon fire modes kludge from patch supplied by ZachKeene. Hopefully right this time.
danij

2007-01-07

23:43 Revision 134c077a (github): Fixed typo when copying weapon fire modes kludge from patch supplied by ZachKeene.
danij
21:43 Revision 745bb556 (github): Only include the delta length when _NETDEBUG defined (i.e., not in normal debug builds).
No more unknown delta and misinterpreted delta errors should occur. skyjake
21:23 Revision bc66e8ad (github): Only include the delta length when _NETDEBUG defined (i.e., not in normal debug builds).
skyjake
20:31 Revision fabd71dd (github): Added a bunch of debug messagse for network connecting.
skyjake
18:06 Revision 71c130b8 (github): Added kludge to fix the no ammo weapon switching issue with jHexen. We need to split the weapon firing routines and implement them as new fire modes.
danij
17:45 Revision 5eafc28f (github): Fixed menu hu_font_b scale issue.
danij
17:40 Revision 6bb130b2 (github): Fixed font rendering problem with doom/heretic/hexenfont. There was a Scalef() going to the wrong matrix stack.
skyjake
17:39 Revision 1f59197a (github): Push and pop the matrix stack to preserve its prior state.
skyjake
17:38 Revision 35b9baa6 (github): Never Pop without setting MatrixMode.
skyjake
16:40 Revision f0bd0d72 (github): Reduced chance of overflowing the lump indices in the aux cache.
skyjake
16:40 Revision a5524d4a (github): Hexen controls menu captions were overlapping the control names.
skyjake
16:39 Revision eae6a840 (github): Hexen font character swapping seemed to be off-by-one, as the font size is only 63 characters and index 63 was being accessed. Reduced indices by one.
Fixes a segfault in Hexen controls config menu, page 2. skyjake
16:37 Revision c82c41a5 (github): Fixed from GetVariable to GetInteger, as the polyobj count is just a (const) number and not a variable. Was causing a crash in Hexen.
skyjake
16:35 Revision 86d401c2 (github): Fixed poNumSegs / numsegs confusion, which was causing a segfault in Hexen. Each polyobj has its own numsegs count, so using the map's numsegs isn't going to work...
skyjake
16:26 Revision d9ae2ef8 (github): Fixed up new compile warnings with gcc.
danij
16:03 Revision 39726a33 (github): MSVC compiler instructions should be in ifdef MSVC, not ifdef WIN32
yagisan
01:38 Revision 2f194ac0 (github): Added a tab area for My Addon Folders and User Interface options. UI options are created based on the defined system settings, not hard-coded any more.
Added minimal profile list mode, which replaces the profile list with a simple drop-down list.
Category tree remembe...
skyjake

2007-01-06

18:21 Revision 6dbe5b13 (github): update to feisty - so I can actually test deng before release O_o
yagisan
08:28 Revision bd26aaf2 (github): Update script to identify autogentated files
yagisan
07:46 Revision 5019fef4 (github): UTF-8 conversion and consistant line endings
yagisan

2007-01-05

16:24 Revision 6775fecd (github): Added system setting for hiding profile buttons.
Addon categories sorted alphabetically.
Reintroduced automatic 0-9, A-G, etc. subcategories for Maps.
All Addons ro...
skyjake
15:49 Revision 2b7526f4 (github): Menu item order can now be defined in more detail. Items are grouped and separated based on what data/features they are associated with.
skyjake
13:09 Revision 57172e7d (github): New Windows icon with 64x64, 48x48, 32x32, 24x24, and 16x16 sizes.
skyjake
02:49 Revision 0455cbf2 (github): Follow Windows conventions in menu naming: the first menu is called "File".
skyjake
02:36 Revision db7cbade (github): New graphics.
skyjake

2007-01-04

19:55 Revision 5ca40f8f (github): New deng icon for Mac.
skyjake
19:54 Revision f078670a (github): Add new header(s) to Xcode project.
skyjake
19:08 Revision bf43f882 (github): No wonder all players were always solid, since the camera thinker was setting the flag unconditionally for noncamera players. Now the solid flag is only restored for live players.
skyjake
19:07 Revision 8ba7afe6 (github): Cannot use fabs() without math.h.
skyjake

2007-01-03

22:19 Revision 6ecd2ed3 (github): Use "Frontend" instead of "Launcher" or "Snowberry".
The remaining exceptions are "About Snowberry", "Snowberry Help", and the "Welcome to Snowberry!" help panel greeting. skyjake
21:39 Revision 323c1f8d (github): Less error-prone.
skyjake
21:19 Revision 62a4964d (github): Rationalized Snowberry home directory names on all platforms.
skyjake
21:02 Revision 7c2a6958 (github): Added -libdir, an option to tell Doomsday the location where to load shared libraries.
skyjake
20:40 Revision 4837ce59 (github): Adjusted addon list context menus. Added the Check/Uncheck All menu items.
skyjake
20:34 Revision d82480ed (github): Refresh the active profile after reseting, to make sure all widgets get updated.
skyjake
20:28 Revision 20296f1c (github): Should have read the docs more carefully: os.spawnvp is not available on Windows.
skyjake
15:32 Revision b41afbca (github): Fixed the Wizard so that it works even though events have been muted. This prevents the main UI from changing while the Wizard is active.
skyjake
14:40 Revision 5f3530fa (github): Removed the notification 'active-profile-refreshed'. Now there is only ActiveProfileNotify with the the identifier 'active-profile-changed'. Fixes a settings update problem after refreshing addons.
Cleanup. skyjake
14:17 Revision c5e0c6b0 (github): Fixed a bug in MultiArea. When a page was removed from the area, its panel was not destroyed. This caused any new pages created afterwards to appear frozen, as the old page would still exist and block event reception.
skyjake
13:21 Revision 9a190cf0 (github): Fixed the Preferences tab update problem, where part of the widgets were not created. The reason was that under some circumstances (aodb refresh) the settings areas were cleared and recreated, but unfortunately no one was recreating the additional widgets for the addon folders and UI options. This caused the "C++ part of NNN has already been destroyed" exceptions.
skyjake
01:49 Revision 63e034fb (github): Use the path to locate the engine binary (spawnvp).
skyjake
01:48 Revision a7e8294a (github): Fixed numerous signed/unsigned mismatch warnings in jHexen. Further cleanup and updated style in many jHexen source files.
danij
01:45 Revision 4d9698cb (github): The wrong clearing function was used with the CheckListBox.
skyjake
01:16 Revision ddbc0a51 (github): Hog right mouse clicks. Maybe this helps on Windows.
skyjake
01:05 Revision cabd0e40 (github): Windows fixes. For some reason, GetPyData and SetPyData don't work in the tree widget in Windows, so the Tree no longer uses them.
skyjake
00:35 Revision a8f77580 (github): Removed unnecessary component association, as there is only the OpenGL renderer on Unix.
skyjake
00:19 Revision ed50f439 (github): Addons Tab v2.0. Categories and addons are no longer mashed together into a single tree. Should yield performance increases also.
Maps tab improved with the new version of the Columns list: it has check icons and the column widths are automaticall... skyjake
00:16 Revision 52f83013 (github): Adjusted checked/unchecked bitmaps.
skyjake

2007-01-02

22:41 Revision 8458d2a7 (github): Split jHexen's MAPINFO code into its own source file. Cleaned up, updated style and commented code.
danij
19:36 Revision 35e309f8 (github): Changed the default master server address to www.dengine.net
Further cleaned up and further commented. danij
 

Also available in: Atom