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From 2006-09-20 to 2006-10-03

2006-10-03

23:09 Revision 094527d1 (github): Cleanup (standardise global variable naming convention). Minor tweaks.
danij
19:02 Revision 31b964a9 (github): Cleanup. Minor tweaks. Moved conditional tests outside of glBegin()...glEnd() statement blocks.
danij
00:02 Revision 45d20b07 (github): Minor tweak (read; fudge) to Rend_SpriteLighter(). There was a problem with lights having a huge range of influence in Z dimension. Now the results suggest lights which are spherical instead of elipsical (is that a word?).
danij

2006-10-02

19:39 Revision de683318 (github): Fixed lighting problem on HUD sprites due to wrapping light values (bytes were used in calculations).
danij
02:14 Revision 617dc733 (github): Cleanup.
danij

2006-10-01

23:59 Revision 028a75b8 (github): Cleanup (standardise global variable naming convention).
danij
18:39 Revision 98b15a21 (github): HUD sprites are now lit similarly to world sprites.
danij
14:26 Revision e521ed4a (github): Fixed BUG #899948 HUD weapons not lit by glowing sectors (only models atm).
danij
13:28 Revision d97fbe72 (github): Fixed plane glows not working on models.
danij
02:19 Revision f794849e (github): Updated jHeretic and jHexen to use per-player inventory cursor vars (added to player_t). Done in preparation for multiple local player support.
danij

2006-09-30

23:28 Revision 7b10e4e1 (github): Removed unreferenced local and relocated a comment.
danij
23:16 Revision 86ca3ba8 (github): Added cvar "rend-sprite-alpha". 1=Enable variable translucency on sprites.
danij
22:41 Revision bf7eb661 (github): Added cvar "rend-mobj-light-auto". 1=Enable automatically calculated lights for mobjs.
This does not affect mobjs which have explicit light definitions. danij
05:40 Revision a3ffea78 (github): Remove all traces of FMOD. The libary is not GPL compatible and based on the poll results here http://forums.newdoom.com/showthread.php?t=31200 indicate that it is unused. sdl_mixer supports .mp3, .ogg, .mid, .mod and plain sdl supports .wav. cd audio support is unknown, but no one claimed to use it.
yagisan
00:52 Revision f7dc405b (github): Renamed ccmd "listmobjs" to "listmobjtypes" as this more accurately reflects its purpose.
danij
00:51 Revision eb714c2e (github): Moved registration of ccmds and cvars not related to the console out of con_main.c and into the respective *_Register routine.
Renamed ccmd "actions" to "listactions" for consistency. danij

2006-09-27

22:28 Revision 9d753e50 (github): Update deng to a svn snapshort to ease transition to 1.9.0.beta5. Removed shellscript doghouse. rework bug reporting scripts. Untested. It built, but very likely needs testing and refining - I'm not sure it even used the CFLAGS I specified.
yagisan

2006-09-25

04:19 Revision 5016dbd7 (github): Various fixes for minor rendering glitches introduced inadvertently by improving DOOM rendering hack emulation.
danij

2006-09-24

22:32 Revision 1839725b (github): Updated skyfix to consider self-referencing sector hacks. When a selfrefhackroot line is encountered the sky fix will spread both clockwise and anti-clockwise into neighbouring sectors around both vertexes of the root line. However, the spread will stop if when walking around a vertex a single sided line is encountered, AFTER it's sector is fixed.
danij
12:35 Revision 4f8e87f5 (github): Include <math.h> for tan().
skyjake
04:18 Revision 25db65c7 (github): Finalized implementation for detection of anchored, self-referencing sector hacks. The completed algorithm should detect 99% of this variety of DOOM rendering hack.
danij
00:18 Revision e12562fd (github): Fixed BUG #1564133 DOOM64TC: Crash on maps 14, 15, 20, 23, 24, 26.
TODO: Fix Mother Demon fire attack. danij

2006-09-23

19:07 Revision 86158c67 (github): Fixed issue with not being able to aim with both mouselook and autoaim enabled.
danij
18:12 Revision ea27236e (github): Edgy updates
yagisan
17:51 Revision cc380fb1 (github): Removed legacy defines for the generator stage limit.
danij
17:41 Revision 507e3f0c (github): Fix physics discrepancies between the server and the client.
skyjake
17:40 Revision 947fd690 (github): Fix clientside jumping.
skyjake
17:38 Revision 80e04d35 (github): Larger default value for client-pos-interval.
skyjake
17:37 Revision 1daf4f7d (github): Updated.
skyjake
17:24 Revision 3aaa31f6 (github): Fixed BUG #1564012 DOOM64TC: Outcast levels crash. This was caused by invalid texture/flat indices being passed to R_GraphicResourceFlags. Make sure indices are in range before attempting to use them.
danij
17:06 Revision 7f8e7d13 (github): Fixed issue with particle generator stages. Although the fixed limit on stages has since been removed the type used for indexing these was a char. Changed to int.
danij
16:57 Revision 8543f25a (github): Fixed Doom64TC Imp missile/melee attack mix up.
danij
16:34 Revision 34dcedc2 (github): Fixed BUG #1564023 DOOM64TC: Interpic doesn't load.
danij
16:06 Revision 8cde049f (github): Removed DOOMs archvile completely from Doom64TC. Updated DEDs and fixed skill names in the menu.
danij
12:18 Revision e6e90631 (github): Import my ia32-libs-universe helper package for running deng on Ubuntu amd64
yagisan
12:16 Revision efc15ddd (github): Corrected comment.
skyjake
01:18 Revision e68d74c1 (github): Introduced tagged sector lists, these allow us to iterate ONLY those sectors with a specified tag for improved speed in all instances where this task is done.
Note: tagged list iterations cannot be nested as the iterators would modify the SAME list rovers. In the unlikely eve... danij

2006-09-22

20:47 Revision b4bab143 (github): Ensure license text is accurate and updated
yagisan
20:03 Revision 85d64735 (github): Renamed p_linelist to p_iterlist to reflect recent changes in their application.
danij
19:58 Revision 655fb6fa (github): Generalized linelist into an iterlist. This means they can now be used for iterating lists of any object.
danij
19:36 Revision f4598130 (github): Fixed BUG, cameras should not be affected by sector wind.
danij
18:15 Revision fbadbd63 (github): Commonized methods for tagged line and sector iteration.
Introduced tagged line lists, these allow us to iterate ONLY those lines with a specified tag for improved speed in a... danij
18:11 Revision 392b3e3b (github): Commonized methods for tagged line and sector iteration.
Introduced tagged line lists, these allow us to iterate ONLY those lines with a specified tag for improved speed in a... danij

2006-09-20

19:51 Revision 37866965 (github): Reworked all forms of P_FindSectorFromTag in all games to be used in the same manner. This is a precursory step to implementing common sector, line tag indexes to both improve performance and obsolete more Raven licensed code.
danij
16:20 Revision d0cf6ca9 (github): Updated P_FindSectorFromLineTag to use ptrs for iteration rather than indices (jHexen).
danij
02:41 Revision b8d2b67c (github): Checks for changing cvars marked CVF_READ_ONLY should not be sidestepped if the cvar is also flagged as CVF_PROTECTED and using force.
danij
02:02 Revision b1cb11e9 (github): Finalized high level implementation for improved security on execution of console commands sent over the net. We now know where the command came from before executing (i.e. local or remote) and also the invocation method used (e.g. remote client console input, DED file etc). However, due to the fact that the remote invocation method MUST be sent over the net - any truly dangerous ccmds should be marked as
CMDF_CLIENT.
In order to implement this a new PKT_COMMAND2 type has been added which obsoletes the old type. Due to t...
danij
 

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