Activity
From 2006-07-27 to 2006-08-09
2006-08-09
- 23:05 Revision c0fae642 (github): Remember to enable notifications afterwards.
- 23:00 Revision 8f09ba88 (github): Disable listening to notifications while checking/unchecking category in a Tree.
- 22:31 Revision 97b4c293 (github): Catch an exception of undefined addon parents.
- 21:45 Revision 15729599 (github): Added a LICENSE to Snowberry.
- 21:44 Revision 55348c40 (github): Moved old stuff to the attic.
- 21:42 Revision da11eaa2 (github): Removed CVSROOT, which contained old CVS repository mangement files.
- 21:29 Revision 41602d1f (github): Imported TexC -- the Texture Compiler.
- 21:25 Revision 5b39b67e (github): Removed obsolete web pages. These were for the initial deng developer website, which never really materialized.
- 20:49 Revision cc4511ae (github): Added german.lang.
- 20:49 Revision f13f8e81 (github): Improved addon Tree widget performance substantially. The problem is that it's quite inefficient to do __eq__s on wxTreeItemIds. Perhaps the addon tree needs to be duplicated as pure Python objects for more efficient lookup.
- 20:47 Revision 68b27c90 (github): Shuffled around inspector data.
- 20:46 Revision 6ddaeed9 (github): Solved getComponentSettings() performance problem by keeping the looked-up array in memory.
- 20:46 Revision f1cd4dda (github): Did some profiling.
- 20:45 Revision 7e502fde (github): Strings that match english.lang should not be included.
- 19:27 Revision 4cb87061 (github): More Cmake OSX Fixes
- 19:04 Revision df67a463 (github): Cmake - OpenAL off by default
- 18:54 Revision c713a06c (github): More Cmake OSX Fixes
- 18:16 Revision 20e1e491 (github): Added missing headers.
- 18:06 Revision 5d955f3d (github): Fixed up FTBFS with WolfTC.
- 17:02 Revision d8a130ec (github): Added WolfTC to vcbuild to build on windows.
- 16:59 Revision 0ded833c (github): Fix some warnings
- 16:54 Revision a98e3df9 (github): Cmake - WolfTC fixes
- 16:36 Revision a5c48f5f (github): More Cmake - OSX fixes
- 16:31 Revision 0c4acec7 (github): Added Cmakelists.txt for WolfTC.
- 16:28 Revision 2ced1df8 (github): Fixed stray file.
- 16:26 Revision 75bf7f5e (github): Commited WolfTC.
- 16:22 Revision 0bbb55de (github): Correct Cmake GNU_X86_FIXED_ASM logic to only run on GCC/G++
- 16:22 Revision e54cdc0c (github): Test commit for wolftc.
- 16:20 Revision 4884e001 (github): Added plugins/wolftc
- 16:18 Revision 08628fae (github): More Cmake - OSX fixes
- 16:15 Revision 1fd14136 (github): Cmake - WolfTC updates
- 16:10 Revision 3f74a4fb (github): More Cmake - OSX fixes
- 00:54 Revision a89f5170 (github): temporary tweak to appease vc.
- 00:24 Revision b528fe90 (github): Updated for engine/portable/src/m_md5.c
2006-08-08
- 23:38 Revision 099b75eb (github): Removed fixed 64 file limit in multiple init.
- 22:50 Revision 29f9e241 (github): Replaced loaded file path hashes with MD5. CRC appeared to be susceptible to conflicts. Also, an unlimited number of files can be loaded (MAX_READ still for DED files, though).
- 20:57 Revision 5bb6e803 (github): More Cmake - OSX fixes
- 20:50 Revision e7940e2f (github): More Cmake - OSX fixes
- 20:37 Revision f90ac28f (github): More Cmake - OSX fixes
- 20:29 Revision 6aeeaf1d (github): More Cmake - OSX fixes
- 19:52 Revision 276e1482 (github): Tell CMake to make a bundle on OSX - hope it works
- 18:16 Revision e4fc933c (github): Added master.php
- 14:12 Revision 9e8c2013 (github): Fixed BUG #1533377 - WI_DrawParamText() was rendering centrally aligned strings incorrectly. Use a two pass method to calculate the correct visual offset in this case.
- 11:59 Revision 17923849 (github): Minor fixes/changes.
- 00:08 Revision c10be3eb (github): Updated project file.
- 00:08 Revision 78eb6796 (github): Addon tab and addon inspector tweaks. Context menu reorder. Inspector content and appearance modified.
- 00:06 Revision c0787865 (github): Manifests in the user addon folders are read as well.
- 00:06 Revision 1e054f9d (github): Dialog size adjustment.
- 00:05 Revision df5d606c (github): Modified texcomp options so that the correct option is used regardless of the state of the toggle.
- 00:04 Revision 0c6ecd4a (github): Changed Snowberry window title.
2006-08-07
- 23:56 Revision 8b746a8d (github): Added -glfinish for Linux/Unix.
- 20:21 Revision fd56d5f4 (github): Though shalt not use uppercase includes
- 19:47 Revision dae64117 (github): Allow Z_Free(NULL), but print a warning if running in verbose mode. The lack of this check was causing a segfault if no IWAD was specified during startup.
- 19:36 Revision 3280e965 (github): Be prepared for sound id==0 and missing sound infos.
- 19:35 Revision 026d1b2c (github): GL_CalcLuminance debug print made verbose2.
- 19:34 Revision d5e82281 (github): Warn about multiple polyobjs instead of fatal error. This should be playtested to make sure Shannara map02 works correctly.
- 13:19 Revision 3e5cd3d0 (github): Update DoomGater's German translation for snowberry
- 13:14 Revision 01852b9f (github): Updated with new/changed files.
- 01:56 Revision 32b53472 (github): Updated headers, use a convenience header for jDoom and jHeretic (restored). Should once again build with Xcode.
2006-08-06
- 21:05 Revision 84167a1d (github): Updated with new/changed files.
- 21:05 Revision ee93e1e8 (github): In OSX, the frameworks force us to use the SDL and SDL_mixer directory prefixes.
- 21:04 Revision 720d3f5e (github): Fix compiler warning about void* in %s argument.
- 20:23 Revision 4bf4306a (github): CMake Updates. OSX related
- 19:48 Revision 7b3ace7c (github): Added type names for all types defined in source files, in all games. To make project navigation easier in VC++
- 01:38 Revision 26a7b704 (github): Fixed BUG #1515883: issue with fog not working on NIX. Symbol useFog was defined by both engine and renderers, after injection they ended up sharing addresses so things went a bit screwy. Renamed all other "shared" symbols in similar manner.
2006-08-05
- 13:04 Revision e4ee7fc0 (github): Yet more 64bit fixes for jHeretic and jHexen. The only remaining "cast to pointer from integer of different size" issues with the game plugins are; in the save game code for serializing, the update routines for (un)mangling states and a net player event handling.
- 06:18 Revision ea336b77 (github): Fixed BUG #1531148 - Crash in jHexen.
- Textures/flats do not index from 0.
- 05:13 Revision 2c5b48f2 (github): Use sprintf() instead of itoa() as more portable.
- 04:21 Revision 17d36730 (github): Various 64bit and compiler warning fixes. Fixed jHexen FTBFS. Added guards around code in /common which should not be included in jHexen. Updated /jhexen/CMakeLists.txt so src files are auto-included.
2006-08-04
- 02:11 Revision ff5252b8 (github): Fixed numerous cast from pointer to integer of different size issues.
2006-08-03
- 21:59 Revision 48abc4cd (github): Further cast from pointer to integer of different size fixes.
- 20:39 Revision e0d6e616 (github): Fixed numerous compiler warnings. Fixed several cast from pointer to integer of different size issues.
- 14:43 Revision 7bb4bc3f (github): Change from <SDl/whatever.h> to <whatever.h> as per SDL best practices
2006-08-02
- 23:29 Revision fa8eb491 (github): Fixed win32 building of resources to work without VC++. Added the compiled Doomsday.res and drD3D.res to the repository.
- 19:54 Revision 3a4e9928 (github): Updated include paths for new source tree structure.
- 17:56 Revision 7f0ada7a (github): CMake typo cleanup. Remove excess debugging info from engine/unix/src/sys_dylib.c. add opengl debugging info, and enable texture compression by default. -notexcomp to disable. We really should have an ingame toggle for it
- 06:24 Revision 5078e5fc (github): Fixed P_GivePower()
- 05:40 Revision 89952241 (github): Standardised on NOP/NULL/Nil function ptr used with thinker_t->function.
- 03:11 Revision 85fa4359 (github): Remove thinkerinfo_t->name added during debug.
- 03:07 Revision 57bd7e7b (github): Fixed segmentation violation exhibited when attempting to play KAOZ-beta2 in jHeretic.
- For some reason under rare circumstances mobj->target ends up pointing to a mobj whose thinker->function != P_MobjThi...
2006-08-01
- 22:28 Revision 2989aacd (github): Split cheat code in jHexen from st_stuff.c to m_cheat.c
- 20:55 Revision 43790a0e (github): jHeretic: Revised src includes so that only the required headers are included. Removed jHeretic.h as obsolete/unnecessary.
- 19:22 Revision 32d87db9 (github): CMAKE: Update hexen build script
- 19:06 Revision c5cdba54 (github): Removed duplicate default control array definitions.
- 18:09 Revision 74b0581e (github): Split cheat code in jHeretic from st_stuff.c to m_cheat.c
- 17:54 Revision 1f496384 (github): Removed left overs from P_DealPlayerStarts() update.
- 17:26 Revision c479eadf (github): Added back missing m_menu.h headers.
- 03:47 Revision e400a2bd (github): Fixed BUG #1481329 Spawning in wrong area with starship.wad
- 02:49 Revision 9d8c222b (github): Numerous bug fixes, improvements and clean up to common playsim code. Added minor new feature(s) to HUD and inventory (auto-hiding HUD in jDoom. When finalized will implement in the other games). Commonised several customizability features/options not present in all supported games.
- The menu headers are somewhat disorganised due to the fact that I have removed the new menu code as it is not yet rea...
2006-07-28
Also available in: Atom