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From 2006-07-24 to 2006-08-06

2006-08-06

21:05 Revision 84167a1d (github): Updated with new/changed files.
skyjake
21:05 Revision ee93e1e8 (github): In OSX, the frameworks force us to use the SDL and SDL_mixer directory prefixes.
skyjake
21:04 Revision 720d3f5e (github): Fix compiler warning about void* in %s argument.
skyjake
20:23 Revision 4bf4306a (github): CMake Updates. OSX related
yagisan
19:48 Revision 7b3ace7c (github): Added type names for all types defined in source files, in all games. To make project navigation easier in VC++
danij
01:38 Revision 26a7b704 (github): Fixed BUG #1515883: issue with fog not working on NIX. Symbol useFog was defined by both engine and renderers, after injection they ended up sharing addresses so things went a bit screwy. Renamed all other "shared" symbols in similar manner.
danij

2006-08-05

13:04 Revision e4ee7fc0 (github): Yet more 64bit fixes for jHeretic and jHexen. The only remaining "cast to pointer from integer of different size" issues with the game plugins are; in the save game code for serializing, the update routines for (un)mangling states and a net player event handling.
danij
06:18 Revision ea336b77 (github): Fixed BUG #1531148 - Crash in jHexen.
Textures/flats do not index from 0. danij
05:13 Revision 2c5b48f2 (github): Use sprintf() instead of itoa() as more portable.
danij
04:21 Revision 17d36730 (github): Various 64bit and compiler warning fixes. Fixed jHexen FTBFS. Added guards around code in /common which should not be included in jHexen. Updated /jhexen/CMakeLists.txt so src files are auto-included.
danij

2006-08-04

02:11 Revision ff5252b8 (github): Fixed numerous cast from pointer to integer of different size issues.
danij

2006-08-03

21:59 Revision 48abc4cd (github): Further cast from pointer to integer of different size fixes.
danij
20:39 Revision e0d6e616 (github): Fixed numerous compiler warnings. Fixed several cast from pointer to integer of different size issues.
danij
14:43 Revision 7bb4bc3f (github): Change from <SDl/whatever.h> to <whatever.h> as per SDL best practices
yagisan

2006-08-02

23:29 Revision fa8eb491 (github): Fixed win32 building of resources to work without VC++. Added the compiled Doomsday.res and drD3D.res to the repository.
danij
19:54 Revision 3a4e9928 (github): Updated include paths for new source tree structure.
danij
17:56 Revision 7f0ada7a (github): CMake typo cleanup. Remove excess debugging info from engine/unix/src/sys_dylib.c. add opengl debugging info, and enable texture compression by default. -notexcomp to disable. We really should have an ingame toggle for it
yagisan
06:24 Revision 5078e5fc (github): Fixed P_GivePower()
danij
05:40 Revision 89952241 (github): Standardised on NOP/NULL/Nil function ptr used with thinker_t->function.
danij
03:11 Revision 85fa4359 (github): Remove thinkerinfo_t->name added during debug.
danij
03:07 Revision 57bd7e7b (github): Fixed segmentation violation exhibited when attempting to play KAOZ-beta2 in jHeretic.
For some reason under rare circumstances mobj->target ends up pointing to a mobj whose thinker->function != P_MobjThi... danij

2006-08-01

22:28 Revision 2989aacd (github): Split cheat code in jHexen from st_stuff.c to m_cheat.c
danij
20:55 Revision 43790a0e (github): jHeretic: Revised src includes so that only the required headers are included. Removed jHeretic.h as obsolete/unnecessary.
danij
19:22 Revision 32d87db9 (github): CMAKE: Update hexen build script
yagisan
19:06 Revision c5cdba54 (github): Removed duplicate default control array definitions.
danij
18:09 Revision 74b0581e (github): Split cheat code in jHeretic from st_stuff.c to m_cheat.c
danij
17:54 Revision 1f496384 (github): Removed left overs from P_DealPlayerStarts() update.
danij
17:26 Revision c479eadf (github): Added back missing m_menu.h headers.
danij
03:47 Revision e400a2bd (github): Fixed BUG #1481329 Spawning in wrong area with starship.wad
danij
02:49 Revision 9d8c222b (github): Numerous bug fixes, improvements and clean up to common playsim code. Added minor new feature(s) to HUD and inventory (auto-hiding HUD in jDoom. When finalized will implement in the other games). Commonised several customizability features/options not present in all supported games.
The menu headers are somewhat disorganised due to the fact that I have removed the new menu code as it is not yet rea... danij

2006-07-28

09:04 Revision f682b850 (github): All Def_Get routines should check for passed null ptrs.
danij
08:09 Revision f9835fcd (github): Fixed BUG #1529954 Seg Violation with Shannara.wad
danij
01:05 Revision 2c915adf (github): Fix BUG #1529799 "Seg Violation with ICARUS.WAD"
danij

2006-07-25

10:03 Revision 9c773eae (github): Cmake Win32 build updates. Offically close bug [ 1512784 ] due to implementation of the Cmake system
yagisan
 

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