Activity
From 2006-07-21 to 2006-08-03
2006-08-03
- 21:59 Revision 48abc4cd (github): Further cast from pointer to integer of different size fixes.
- 20:39 Revision e0d6e616 (github): Fixed numerous compiler warnings. Fixed several cast from pointer to integer of different size issues.
- 14:43 Revision 7bb4bc3f (github): Change from <SDl/whatever.h> to <whatever.h> as per SDL best practices
2006-08-02
- 23:29 Revision fa8eb491 (github): Fixed win32 building of resources to work without VC++. Added the compiled Doomsday.res and drD3D.res to the repository.
- 19:54 Revision 3a4e9928 (github): Updated include paths for new source tree structure.
- 17:56 Revision 7f0ada7a (github): CMake typo cleanup. Remove excess debugging info from engine/unix/src/sys_dylib.c. add opengl debugging info, and enable texture compression by default. -notexcomp to disable. We really should have an ingame toggle for it
- 06:24 Revision 5078e5fc (github): Fixed P_GivePower()
- 05:40 Revision 89952241 (github): Standardised on NOP/NULL/Nil function ptr used with thinker_t->function.
- 03:11 Revision 85fa4359 (github): Remove thinkerinfo_t->name added during debug.
- 03:07 Revision 57bd7e7b (github): Fixed segmentation violation exhibited when attempting to play KAOZ-beta2 in jHeretic.
- For some reason under rare circumstances mobj->target ends up pointing to a mobj whose thinker->function != P_MobjThi...
2006-08-01
- 22:28 Revision 2989aacd (github): Split cheat code in jHexen from st_stuff.c to m_cheat.c
- 20:55 Revision 43790a0e (github): jHeretic: Revised src includes so that only the required headers are included. Removed jHeretic.h as obsolete/unnecessary.
- 19:22 Revision 32d87db9 (github): CMAKE: Update hexen build script
- 19:06 Revision c5cdba54 (github): Removed duplicate default control array definitions.
- 18:09 Revision 74b0581e (github): Split cheat code in jHeretic from st_stuff.c to m_cheat.c
- 17:54 Revision 1f496384 (github): Removed left overs from P_DealPlayerStarts() update.
- 17:26 Revision c479eadf (github): Added back missing m_menu.h headers.
- 03:47 Revision e400a2bd (github): Fixed BUG #1481329 Spawning in wrong area with starship.wad
- 02:49 Revision 9d8c222b (github): Numerous bug fixes, improvements and clean up to common playsim code. Added minor new feature(s) to HUD and inventory (auto-hiding HUD in jDoom. When finalized will implement in the other games). Commonised several customizability features/options not present in all supported games.
- The menu headers are somewhat disorganised due to the fact that I have removed the new menu code as it is not yet rea...
2006-07-28
- 09:04 Revision f682b850 (github): All Def_Get routines should check for passed null ptrs.
- 08:09 Revision f9835fcd (github): Fixed BUG #1529954 Seg Violation with Shannara.wad
- 01:05 Revision 2c915adf (github): Fix BUG #1529799 "Seg Violation with ICARUS.WAD"
2006-07-25
2006-07-23
- 21:27 Revision 28ce0a4f (github): Added a note about deprecation of the plain text changelog.
- 03:46 Revision 0eb89ceb (github): Cmake build updates for Win32
2006-07-22
2006-07-21
Also available in: Atom