Activity
From 2006-06-04 to 2006-06-17
2006-06-17
- 21:03 Revision 80ce43db (github): Commonised p_user.c
- TODO: Use same jump determination logic for all games. Clean up, license issues.
- 20:15 Revision bce4bbcb (github): Ignore SIGPIPE, which would by default kill the process. If a TCP connection is broken or some other error occurs, we'll terminate the network connection in a controlled fashion.
- 20:13 Revision c3027e31 (github): Fixed a crash where a client tried to remove a NULL mobj. Unfortunately I could not determine whether this was due to some other illegal behavior on the client's part, or just a special circumstance during connect/disconnect.
- 20:12 Revision a4ec8cbc (github): Fixed clientside gravity.
2006-06-16
- 01:11 Revision 66f0b0d7 (github): Fixed DT_SECTOR delta. The new color and glow flags, in the upper word, were never included in the delta because the delta's format only reserves 16 bits for the flags. This caused the client to misinterpret the contents of the delta and shortly thereafter the client got terminated because of an invalid delta type.
- Now DT_SECTOR has a new format with 32 bits for flags. The old type DT_SECTOR_SHORT_FLAGS is still working and retain...
- 01:08 Revision 2ef280fe (github): Adding _DEBUG revealed some debug prints that obviously have never been compiled.
- 01:06 Revision 491f8068 (github): Added _DEBUG in Development build.
2006-06-15
- 22:13 Revision 588ad1b0 (github): Fixed BUG [1498018] - Korax's missiles spawn at floor height.
- 18:51 Revision 46d6478c (github): Finish moving *NIX build files around
- 18:49 Revision ba2b297a (github): Move *NIX build files around
- 18:18 Revision f7b12692 (github): More autoconfiscation work. Also add tests for .ogg and .mp3 playback
- 06:50 Revision 61c190b0 (github): Created surface_t using common members from both planes and wallseg sections.
- Missing texture replacement is now done once when needed after a call to R_UpdateSector instead of each frame. As thi...
- 00:06 Revision b6183155 (github): p_data.h was renamed to p_mapdata.h - updated dmt script accordingly.
2006-06-14
- 23:01 Revision bdd5b8ed (github): Begin autoconfiscation of deng
- 19:34 Revision b24f8502 (github): Incremented to beta5.
- 19:33 Revision 93da119b (github): Use the correct case on the Mac. Case-sensitive file systems would fail to load the SDLMixer bundle.
- 19:32 Revision 3efb83fe (github): Fixed deployment header search paths.
2006-06-13
- 23:06 Revision b74534d1 (github): Further Xcode and Mac compilation fixes. Also some missing includes were added.
- 22:31 Revision 22d0f63d (github): lzss.c should be in the external dirs.
- 22:21 Revision f3516a90 (github): Added a convenience header for jheretic.h (I wish I had thought of this before inserting ../../jheretic/include everywhere...). Also continued updating the Xcode project.
- 21:34 Revision b408b36a (github): Added a master header file for jHexen. (Similar will soon be committed for jHeretic.)
- 21:05 Revision b3edf18d (github): Updated part of the Xcode project. When #including the game headers, on Mac it is necessary to use the ../../jheretic/include relative path to make sure that the real header is included. Hopefully it works on Win32. A better solution would be to make sure all headers have unique names. The problem itself is caused by Xcode's header caching (hmap), that seems to take the first instance of a given filename and then use that even though the search paths would be different in a different build target. I suppose this could be worked around by creating multiple Xcode projects, but I'd rather avoid that.
- 20:25 Revision 25b08f33 (github): Renamed engine's p_mobj.h because it is being confused with the games' p_mobj.h on the Mac.
- 20:16 Revision 0893b32f (github): Renamed engine's p_data.h because it was being confused with the games' p_data.h on the Mac.
- 20:14 Revision 4641e231 (github): Renamed engine's p_data.h because it was being confused with the games' p_data.h on the Mac.
- 19:28 Revision 7dbb5ee8 (github): Relocated mus2midi, which actually is portable and not Win32 specific.
- 18:49 Revision a5208ca1 (github): Removed relative path from #include, assume include path contains Doomsday API headers.
- 05:18 Revision 513c5b33 (github): Updated all plugins with updated includes to match the new source tree.
- 05:16 Revision c7455f69 (github): Updated vcbuild.bat to work with the new source tree.
- 05:15 Revision 697df375 (github): Added response files for win32 vctk2k3 build.
- 03:31 Revision 34b6e799 (github): Removed m_swap.h as obsolete.
2006-06-12
2006-06-11
- 20:44 Revision 2f3890a8 (github): No capitals unless required.
- 20:43 Revision 59e9bcd0 (github): Relocated headers.
- 20:36 Revision 5b508295 (github): Relocated engine headers.
- 20:21 Revision bb137fbd (github): Remove the drD3D directory.
- 20:19 Revision f6006899 (github): Relocated drD3D headers.
- 20:18 Revision 492439ee (github): Relocated drOpenGL headers.
- 20:15 Revision 726e6f6d (github): Relocated engine unix headers.
- 20:06 Revision 49eae58c (github): Relocated common headers.
- 20:00 Revision 327c007f (github): Relocated game plugin headers.
- 18:43 Revision 37ffe853 (github): Remove obsolete Src directory.
- 18:41 Revision 3324e1a5 (github): Relocated jHexen sources.
- 18:37 Revision 7775aad1 (github): Relocated jHeretic sources.
- 18:34 Revision b5f3199a (github): Relocated jDoom sources (part 2).
- 18:31 Revision e6306f8b (github): Relocated jDoom sources (part 1).
- 18:26 Revision 60879278 (github): Relocated a couple of the headers belonging to the external libs.
- 18:23 Revision bf186536 (github): Relocated the map loader plugin and glBSP.
- 18:19 Revision 25c07837 (github): Relocated the DEH Reader plugin.
- 18:18 Revision 04f42e53 (github): Moved .libs to their win32-platform specific subdirectory.
- 18:16 Revision 80a6385a (github): Relocated the SDLMixer plugin.
- 16:39 Revision c7ed1e0c (github): Relocated external lib decencies.
- 11:31 Revision ea798138 (github): Relocated A3D plugin.
- 11:30 Revision 1a9b44c2 (github): Relocated OpenAL plugin.
- 11:28 Revision ced30fff (github): Relocated DirectSound 6 plugin.
- 11:26 Revision 2af90490 (github): Relocated the renderer plugins.
- 11:20 Revision 6d53fe1c (github): Relocated Common sources.
- 11:16 Revision f0b22316 (github): Relocated drOpenGL sources.
- 11:09 Revision 2d12930e (github): Use platform subdirectories.
- 11:06 Revision 707e4aed (github): Relocated engine sources.
- 11:01 Revision 78be5a89 (github): Relocated engine sources.
- 11:00 Revision add91467 (github): Relocate Unix sources.
- 10:59 Revision 2256ab5e (github): Relocate Mac sources.
- 10:45 Revision 58cc525d (github): Remove unnecessary duplicate res (should only have platform-specific res).
- 10:43 Revision 133fe0b5 (github): Delete old Defs.
- 10:42 Revision 3a8b8995 (github): Engine resource files.
- 10:41 Revision 5db97602 (github): Delete old directory.
- 10:41 Revision 7d8fbb01 (github): Relocated definitions into their new directories under engine.
- 10:37 Revision 2636afc0 (github): Relocated definitions into their new directories under plugins and packs.
- 10:36 Revision 632b0fcf (github): Relocated definitions into their new directories under plugins and packs.
- 10:20 Revision f14e97b6 (github): New directory structure for everything except Defs, Src, and Include (those will be committed a bit later).
2006-06-10
- 10:15 Revision c726eccb (github): Fixed BUG #1497853 'Quickload - hintmessage issue'
- This was due to overflowing the buffer used for displaying messages. We now split the message into multiple parts (an...
- 09:21 Revision a8bc0794 (github): Default eye height for jHexen should be 48.
- 04:32 Revision 63800d5d (github): Reimplemented M_ToggleVar.
- Implemented a world gravity multiplier for netgames.
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