Project

General

Profile

Activity

From 2006-06-04 to 2006-06-17

2006-06-17

21:03 Revision 80ce43db (github): Commonised p_user.c
TODO: Use same jump determination logic for all games. Clean up, license issues. danij
20:15 Revision bce4bbcb (github): Ignore SIGPIPE, which would by default kill the process. If a TCP connection is broken or some other error occurs, we'll terminate the network connection in a controlled fashion.
skyjake
20:13 Revision c3027e31 (github): Fixed a crash where a client tried to remove a NULL mobj. Unfortunately I could not determine whether this was due to some other illegal behavior on the client's part, or just a special circumstance during connect/disconnect.
skyjake
20:12 Revision a4ec8cbc (github): Fixed clientside gravity.
skyjake

2006-06-16

01:11 Revision 66f0b0d7 (github): Fixed DT_SECTOR delta. The new color and glow flags, in the upper word, were never included in the delta because the delta's format only reserves 16 bits for the flags. This caused the client to misinterpret the contents of the delta and shortly thereafter the client got terminated because of an invalid delta type.
Now DT_SECTOR has a new format with 32 bits for flags. The old type DT_SECTOR_SHORT_FLAGS is still working and retain... skyjake
01:08 Revision 2ef280fe (github): Adding _DEBUG revealed some debug prints that obviously have never been compiled.
skyjake
01:06 Revision 491f8068 (github): Added _DEBUG in Development build.
skyjake

2006-06-15

22:13 Revision 588ad1b0 (github): Fixed BUG [1498018] - Korax's missiles spawn at floor height.
danij
18:51 Revision 46d6478c (github): Finish moving *NIX build files around
yagisan
18:49 Revision ba2b297a (github): Move *NIX build files around
yagisan
18:18 Revision f7b12692 (github): More autoconfiscation work. Also add tests for .ogg and .mp3 playback
yagisan
06:50 Revision 61c190b0 (github): Created surface_t using common members from both planes and wallseg sections.
Missing texture replacement is now done once when needed after a call to R_UpdateSector instead of each frame. As thi... danij
00:06 Revision b6183155 (github): p_data.h was renamed to p_mapdata.h - updated dmt script accordingly.
danij

2006-06-14

23:01 Revision bdd5b8ed (github): Begin autoconfiscation of deng
yagisan
19:34 Revision b24f8502 (github): Incremented to beta5.
skyjake
19:33 Revision 93da119b (github): Use the correct case on the Mac. Case-sensitive file systems would fail to load the SDLMixer bundle.
skyjake
19:32 Revision 3efb83fe (github): Fixed deployment header search paths.
skyjake

2006-06-13

23:06 Revision b74534d1 (github): Further Xcode and Mac compilation fixes. Also some missing includes were added.
skyjake
22:31 Revision 22d0f63d (github): lzss.c should be in the external dirs.
skyjake
22:21 Revision f3516a90 (github): Added a convenience header for jheretic.h (I wish I had thought of this before inserting ../../jheretic/include everywhere...). Also continued updating the Xcode project.
skyjake
21:34 Revision b408b36a (github): Added a master header file for jHexen. (Similar will soon be committed for jHeretic.)
skyjake
21:05 Revision b3edf18d (github): Updated part of the Xcode project. When #including the game headers, on Mac it is necessary to use the ../../jheretic/include relative path to make sure that the real header is included. Hopefully it works on Win32. A better solution would be to make sure all headers have unique names. The problem itself is caused by Xcode's header caching (hmap), that seems to take the first instance of a given filename and then use that even though the search paths would be different in a different build target. I suppose this could be worked around by creating multiple Xcode projects, but I'd rather avoid that.
skyjake
20:25 Revision 25b08f33 (github): Renamed engine's p_mobj.h because it is being confused with the games' p_mobj.h on the Mac.
skyjake
20:16 Revision 0893b32f (github): Renamed engine's p_data.h because it was being confused with the games' p_data.h on the Mac.
skyjake
20:14 Revision 4641e231 (github): Renamed engine's p_data.h because it was being confused with the games' p_data.h on the Mac.
skyjake
19:28 Revision 7dbb5ee8 (github): Relocated mus2midi, which actually is portable and not Win32 specific.
skyjake
18:49 Revision a5208ca1 (github): Removed relative path from #include, assume include path contains Doomsday API headers.
skyjake
05:18 Revision 513c5b33 (github): Updated all plugins with updated includes to match the new source tree.
danij
05:16 Revision c7455f69 (github): Updated vcbuild.bat to work with the new source tree.
danij
05:15 Revision 697df375 (github): Added response files for win32 vctk2k3 build.
danij
03:31 Revision 34b6e799 (github): Removed m_swap.h as obsolete.
danij

2006-06-12

22:23 Revision c02858ac (github): Removed obsolete vcproject files.
danij

2006-06-11

20:44 Revision 2f3890a8 (github): No capitals unless required.
skyjake
20:43 Revision 59e9bcd0 (github): Relocated headers.
skyjake
20:36 Revision 5b508295 (github): Relocated engine headers.
skyjake
20:21 Revision bb137fbd (github): Remove the drD3D directory.
skyjake
20:19 Revision f6006899 (github): Relocated drD3D headers.
skyjake
20:18 Revision 492439ee (github): Relocated drOpenGL headers.
skyjake
20:15 Revision 726e6f6d (github): Relocated engine unix headers.
skyjake
20:06 Revision 49eae58c (github): Relocated common headers.
skyjake
20:00 Revision 327c007f (github): Relocated game plugin headers.
skyjake
18:43 Revision 37ffe853 (github): Remove obsolete Src directory.
skyjake
18:41 Revision 3324e1a5 (github): Relocated jHexen sources.
skyjake
18:37 Revision 7775aad1 (github): Relocated jHeretic sources.
skyjake
18:34 Revision b5f3199a (github): Relocated jDoom sources (part 2).
skyjake
18:31 Revision e6306f8b (github): Relocated jDoom sources (part 1).
skyjake
18:26 Revision 60879278 (github): Relocated a couple of the headers belonging to the external libs.
skyjake
18:23 Revision bf186536 (github): Relocated the map loader plugin and glBSP.
skyjake
18:19 Revision 25c07837 (github): Relocated the DEH Reader plugin.
skyjake
18:18 Revision 04f42e53 (github): Moved .libs to their win32-platform specific subdirectory.
skyjake
18:16 Revision 80a6385a (github): Relocated the SDLMixer plugin.
skyjake
16:39 Revision c7ed1e0c (github): Relocated external lib decencies.
danij
11:31 Revision ea798138 (github): Relocated A3D plugin.
skyjake
11:30 Revision 1a9b44c2 (github): Relocated OpenAL plugin.
skyjake
11:28 Revision ced30fff (github): Relocated DirectSound 6 plugin.
skyjake
11:26 Revision 2af90490 (github): Relocated the renderer plugins.
skyjake
11:20 Revision 6d53fe1c (github): Relocated Common sources.
skyjake
11:16 Revision f0b22316 (github): Relocated drOpenGL sources.
skyjake
11:09 Revision 2d12930e (github): Use platform subdirectories.
skyjake
11:06 Revision 707e4aed (github): Relocated engine sources.
skyjake
11:01 Revision 78be5a89 (github): Relocated engine sources.
skyjake
11:00 Revision add91467 (github): Relocate Unix sources.
skyjake
10:59 Revision 2256ab5e (github): Relocate Mac sources.
skyjake
10:45 Revision 58cc525d (github): Remove unnecessary duplicate res (should only have platform-specific res).
skyjake
10:43 Revision 133fe0b5 (github): Delete old Defs.
skyjake
10:42 Revision 3a8b8995 (github): Engine resource files.
skyjake
10:41 Revision 5db97602 (github): Delete old directory.
skyjake
10:41 Revision 7d8fbb01 (github): Relocated definitions into their new directories under engine.
skyjake
10:37 Revision 2636afc0 (github): Relocated definitions into their new directories under plugins and packs.
skyjake
10:36 Revision 632b0fcf (github): Relocated definitions into their new directories under plugins and packs.
skyjake
10:20 Revision f14e97b6 (github): New directory structure for everything except Defs, Src, and Include (those will be committed a bit later).
skyjake

2006-06-10

10:15 Revision c726eccb (github): Fixed BUG #1497853 'Quickload - hintmessage issue'
This was due to overflowing the buffer used for displaying messages. We now split the message into multiple parts (an... danij
09:21 Revision a8bc0794 (github): Default eye height for jHexen should be 48.
danij
04:32 Revision 63800d5d (github): Reimplemented M_ToggleVar.
Implemented a world gravity multiplier for netgames. danij
 

Also available in: Atom