Activity
From 2006-06-02 to 2006-06-15
2006-06-15
- 22:13 Revision 588ad1b0 (github): Fixed BUG [1498018] - Korax's missiles spawn at floor height.
- 18:51 Revision 46d6478c (github): Finish moving *NIX build files around
- 18:49 Revision ba2b297a (github): Move *NIX build files around
- 18:18 Revision f7b12692 (github): More autoconfiscation work. Also add tests for .ogg and .mp3 playback
- 06:50 Revision 61c190b0 (github): Created surface_t using common members from both planes and wallseg sections.
- Missing texture replacement is now done once when needed after a call to R_UpdateSector instead of each frame. As thi...
- 00:06 Revision b6183155 (github): p_data.h was renamed to p_mapdata.h - updated dmt script accordingly.
2006-06-14
- 23:01 Revision bdd5b8ed (github): Begin autoconfiscation of deng
- 19:34 Revision b24f8502 (github): Incremented to beta5.
- 19:33 Revision 93da119b (github): Use the correct case on the Mac. Case-sensitive file systems would fail to load the SDLMixer bundle.
- 19:32 Revision 3efb83fe (github): Fixed deployment header search paths.
2006-06-13
- 23:06 Revision b74534d1 (github): Further Xcode and Mac compilation fixes. Also some missing includes were added.
- 22:31 Revision 22d0f63d (github): lzss.c should be in the external dirs.
- 22:21 Revision f3516a90 (github): Added a convenience header for jheretic.h (I wish I had thought of this before inserting ../../jheretic/include everywhere...). Also continued updating the Xcode project.
- 21:34 Revision b408b36a (github): Added a master header file for jHexen. (Similar will soon be committed for jHeretic.)
- 21:05 Revision b3edf18d (github): Updated part of the Xcode project. When #including the game headers, on Mac it is necessary to use the ../../jheretic/include relative path to make sure that the real header is included. Hopefully it works on Win32. A better solution would be to make sure all headers have unique names. The problem itself is caused by Xcode's header caching (hmap), that seems to take the first instance of a given filename and then use that even though the search paths would be different in a different build target. I suppose this could be worked around by creating multiple Xcode projects, but I'd rather avoid that.
- 20:25 Revision 25b08f33 (github): Renamed engine's p_mobj.h because it is being confused with the games' p_mobj.h on the Mac.
- 20:16 Revision 0893b32f (github): Renamed engine's p_data.h because it was being confused with the games' p_data.h on the Mac.
- 20:14 Revision 4641e231 (github): Renamed engine's p_data.h because it was being confused with the games' p_data.h on the Mac.
- 19:28 Revision 7dbb5ee8 (github): Relocated mus2midi, which actually is portable and not Win32 specific.
- 18:49 Revision a5208ca1 (github): Removed relative path from #include, assume include path contains Doomsday API headers.
- 05:18 Revision 513c5b33 (github): Updated all plugins with updated includes to match the new source tree.
- 05:16 Revision c7455f69 (github): Updated vcbuild.bat to work with the new source tree.
- 05:15 Revision 697df375 (github): Added response files for win32 vctk2k3 build.
- 03:31 Revision 34b6e799 (github): Removed m_swap.h as obsolete.
2006-06-12
2006-06-11
- 20:44 Revision 2f3890a8 (github): No capitals unless required.
- 20:43 Revision 59e9bcd0 (github): Relocated headers.
- 20:36 Revision 5b508295 (github): Relocated engine headers.
- 20:21 Revision bb137fbd (github): Remove the drD3D directory.
- 20:19 Revision f6006899 (github): Relocated drD3D headers.
- 20:18 Revision 492439ee (github): Relocated drOpenGL headers.
- 20:15 Revision 726e6f6d (github): Relocated engine unix headers.
- 20:06 Revision 49eae58c (github): Relocated common headers.
- 20:00 Revision 327c007f (github): Relocated game plugin headers.
- 18:43 Revision 37ffe853 (github): Remove obsolete Src directory.
- 18:41 Revision 3324e1a5 (github): Relocated jHexen sources.
- 18:37 Revision 7775aad1 (github): Relocated jHeretic sources.
- 18:34 Revision b5f3199a (github): Relocated jDoom sources (part 2).
- 18:31 Revision e6306f8b (github): Relocated jDoom sources (part 1).
- 18:26 Revision 60879278 (github): Relocated a couple of the headers belonging to the external libs.
- 18:23 Revision bf186536 (github): Relocated the map loader plugin and glBSP.
- 18:19 Revision 25c07837 (github): Relocated the DEH Reader plugin.
- 18:18 Revision 04f42e53 (github): Moved .libs to their win32-platform specific subdirectory.
- 18:16 Revision 80a6385a (github): Relocated the SDLMixer plugin.
- 16:39 Revision c7ed1e0c (github): Relocated external lib decencies.
- 11:31 Revision ea798138 (github): Relocated A3D plugin.
- 11:30 Revision 1a9b44c2 (github): Relocated OpenAL plugin.
- 11:28 Revision ced30fff (github): Relocated DirectSound 6 plugin.
- 11:26 Revision 2af90490 (github): Relocated the renderer plugins.
- 11:20 Revision 6d53fe1c (github): Relocated Common sources.
- 11:16 Revision f0b22316 (github): Relocated drOpenGL sources.
- 11:09 Revision 2d12930e (github): Use platform subdirectories.
- 11:06 Revision 707e4aed (github): Relocated engine sources.
- 11:01 Revision 78be5a89 (github): Relocated engine sources.
- 11:00 Revision add91467 (github): Relocate Unix sources.
- 10:59 Revision 2256ab5e (github): Relocate Mac sources.
- 10:45 Revision 58cc525d (github): Remove unnecessary duplicate res (should only have platform-specific res).
- 10:43 Revision 133fe0b5 (github): Delete old Defs.
- 10:42 Revision 3a8b8995 (github): Engine resource files.
- 10:41 Revision 5db97602 (github): Delete old directory.
- 10:41 Revision 7d8fbb01 (github): Relocated definitions into their new directories under engine.
- 10:37 Revision 2636afc0 (github): Relocated definitions into their new directories under plugins and packs.
- 10:36 Revision 632b0fcf (github): Relocated definitions into their new directories under plugins and packs.
- 10:20 Revision f14e97b6 (github): New directory structure for everything except Defs, Src, and Include (those will be committed a bit later).
2006-06-10
- 10:15 Revision c726eccb (github): Fixed BUG #1497853 'Quickload - hintmessage issue'
- This was due to overflowing the buffer used for displaying messages. We now split the message into multiple parts (an...
- 09:21 Revision a8bc0794 (github): Default eye height for jHexen should be 48.
- 04:32 Revision 63800d5d (github): Reimplemented M_ToggleVar.
- Implemented a world gravity multiplier for netgames.
2006-06-02
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