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From 2006-06-01 to 2006-06-14

2006-06-14

23:01 Revision bdd5b8ed (github): Begin autoconfiscation of deng
yagisan
19:34 Revision b24f8502 (github): Incremented to beta5.
skyjake
19:33 Revision 93da119b (github): Use the correct case on the Mac. Case-sensitive file systems would fail to load the SDLMixer bundle.
skyjake
19:32 Revision 3efb83fe (github): Fixed deployment header search paths.
skyjake

2006-06-13

23:06 Revision b74534d1 (github): Further Xcode and Mac compilation fixes. Also some missing includes were added.
skyjake
22:31 Revision 22d0f63d (github): lzss.c should be in the external dirs.
skyjake
22:21 Revision f3516a90 (github): Added a convenience header for jheretic.h (I wish I had thought of this before inserting ../../jheretic/include everywhere...). Also continued updating the Xcode project.
skyjake
21:34 Revision b408b36a (github): Added a master header file for jHexen. (Similar will soon be committed for jHeretic.)
skyjake
21:05 Revision b3edf18d (github): Updated part of the Xcode project. When #including the game headers, on Mac it is necessary to use the ../../jheretic/include relative path to make sure that the real header is included. Hopefully it works on Win32. A better solution would be to make sure all headers have unique names. The problem itself is caused by Xcode's header caching (hmap), that seems to take the first instance of a given filename and then use that even though the search paths would be different in a different build target. I suppose this could be worked around by creating multiple Xcode projects, but I'd rather avoid that.
skyjake
20:25 Revision 25b08f33 (github): Renamed engine's p_mobj.h because it is being confused with the games' p_mobj.h on the Mac.
skyjake
20:16 Revision 0893b32f (github): Renamed engine's p_data.h because it was being confused with the games' p_data.h on the Mac.
skyjake
20:14 Revision 4641e231 (github): Renamed engine's p_data.h because it was being confused with the games' p_data.h on the Mac.
skyjake
19:28 Revision 7dbb5ee8 (github): Relocated mus2midi, which actually is portable and not Win32 specific.
skyjake
18:49 Revision a5208ca1 (github): Removed relative path from #include, assume include path contains Doomsday API headers.
skyjake
05:18 Revision 513c5b33 (github): Updated all plugins with updated includes to match the new source tree.
danij
05:16 Revision c7455f69 (github): Updated vcbuild.bat to work with the new source tree.
danij
05:15 Revision 697df375 (github): Added response files for win32 vctk2k3 build.
danij
03:31 Revision 34b6e799 (github): Removed m_swap.h as obsolete.
danij

2006-06-12

22:23 Revision c02858ac (github): Removed obsolete vcproject files.
danij

2006-06-11

20:44 Revision 2f3890a8 (github): No capitals unless required.
skyjake
20:43 Revision 59e9bcd0 (github): Relocated headers.
skyjake
20:36 Revision 5b508295 (github): Relocated engine headers.
skyjake
20:21 Revision bb137fbd (github): Remove the drD3D directory.
skyjake
20:19 Revision f6006899 (github): Relocated drD3D headers.
skyjake
20:18 Revision 492439ee (github): Relocated drOpenGL headers.
skyjake
20:15 Revision 726e6f6d (github): Relocated engine unix headers.
skyjake
20:06 Revision 49eae58c (github): Relocated common headers.
skyjake
20:00 Revision 327c007f (github): Relocated game plugin headers.
skyjake
18:43 Revision 37ffe853 (github): Remove obsolete Src directory.
skyjake
18:41 Revision 3324e1a5 (github): Relocated jHexen sources.
skyjake
18:37 Revision 7775aad1 (github): Relocated jHeretic sources.
skyjake
18:34 Revision b5f3199a (github): Relocated jDoom sources (part 2).
skyjake
18:31 Revision e6306f8b (github): Relocated jDoom sources (part 1).
skyjake
18:26 Revision 60879278 (github): Relocated a couple of the headers belonging to the external libs.
skyjake
18:23 Revision bf186536 (github): Relocated the map loader plugin and glBSP.
skyjake
18:19 Revision 25c07837 (github): Relocated the DEH Reader plugin.
skyjake
18:18 Revision 04f42e53 (github): Moved .libs to their win32-platform specific subdirectory.
skyjake
18:16 Revision 80a6385a (github): Relocated the SDLMixer plugin.
skyjake
16:39 Revision c7ed1e0c (github): Relocated external lib decencies.
danij
11:31 Revision ea798138 (github): Relocated A3D plugin.
skyjake
11:30 Revision 1a9b44c2 (github): Relocated OpenAL plugin.
skyjake
11:28 Revision ced30fff (github): Relocated DirectSound 6 plugin.
skyjake
11:26 Revision 2af90490 (github): Relocated the renderer plugins.
skyjake
11:20 Revision 6d53fe1c (github): Relocated Common sources.
skyjake
11:16 Revision f0b22316 (github): Relocated drOpenGL sources.
skyjake
11:09 Revision 2d12930e (github): Use platform subdirectories.
skyjake
11:06 Revision 707e4aed (github): Relocated engine sources.
skyjake
11:01 Revision 78be5a89 (github): Relocated engine sources.
skyjake
11:00 Revision add91467 (github): Relocate Unix sources.
skyjake
10:59 Revision 2256ab5e (github): Relocate Mac sources.
skyjake
10:45 Revision 58cc525d (github): Remove unnecessary duplicate res (should only have platform-specific res).
skyjake
10:43 Revision 133fe0b5 (github): Delete old Defs.
skyjake
10:42 Revision 3a8b8995 (github): Engine resource files.
skyjake
10:41 Revision 5db97602 (github): Delete old directory.
skyjake
10:41 Revision 7d8fbb01 (github): Relocated definitions into their new directories under engine.
skyjake
10:37 Revision 2636afc0 (github): Relocated definitions into their new directories under plugins and packs.
skyjake
10:36 Revision 632b0fcf (github): Relocated definitions into their new directories under plugins and packs.
skyjake
10:20 Revision f14e97b6 (github): New directory structure for everything except Defs, Src, and Include (those will be committed a bit later).
skyjake

2006-06-10

10:15 Revision c726eccb (github): Fixed BUG #1497853 'Quickload - hintmessage issue'
This was due to overflowing the buffer used for displaying messages. We now split the message into multiple parts (an... danij
09:21 Revision a8bc0794 (github): Default eye height for jHexen should be 48.
danij
04:32 Revision 63800d5d (github): Reimplemented M_ToggleVar.
Implemented a world gravity multiplier for netgames. danij

2006-06-02

18:48 Revision 09fc81ea (github): Closes Bug [ 1397946 ] Segmentation faults when using openal. Patch taken from gentoo ebuild
yagisan
 

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