Activity
From 2006-05-31 to 2006-06-13
2006-06-13
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23:06 Revision b74534d1 (github): Further Xcode and Mac compilation fixes. Also some missing includes were added.
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22:31 Revision 22d0f63d (github): lzss.c should be in the external dirs.
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22:21 Revision f3516a90 (github): Added a convenience header for jheretic.h (I wish I had thought of this before inserting ../../jheretic/include everywhere...). Also continued updating the Xcode project.
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21:34 Revision b408b36a (github): Added a master header file for jHexen. (Similar will soon be committed for jHeretic.)
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21:05 Revision b3edf18d (github): Updated part of the Xcode project. When #including the game headers, on Mac it is necessary to use the ../../jheretic/include relative path to make sure that the real header is included. Hopefully it works on Win32. A better solution would be to make sure all headers have unique names. The problem itself is caused by Xcode's header caching (hmap), that seems to take the first instance of a given filename and then use that even though the search paths would be different in a different build target. I suppose this could be worked around by creating multiple Xcode projects, but I'd rather avoid that.
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20:25 Revision 25b08f33 (github): Renamed engine's p_mobj.h because it is being confused with the games' p_mobj.h on the Mac.
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20:16 Revision 0893b32f (github): Renamed engine's p_data.h because it was being confused with the games' p_data.h on the Mac.
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20:14 Revision 4641e231 (github): Renamed engine's p_data.h because it was being confused with the games' p_data.h on the Mac.
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19:28 Revision 7dbb5ee8 (github): Relocated mus2midi, which actually is portable and not Win32 specific.
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18:49 Revision a5208ca1 (github): Removed relative path from #include, assume include path contains Doomsday API headers.
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05:18 Revision 513c5b33 (github): Updated all plugins with updated includes to match the new source tree.
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05:16 Revision c7455f69 (github): Updated vcbuild.bat to work with the new source tree.
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05:15 Revision 697df375 (github): Added response files for win32 vctk2k3 build.
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03:31 Revision 34b6e799 (github): Removed m_swap.h as obsolete.
2006-06-12
2006-06-11
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20:44 Revision 2f3890a8 (github): No capitals unless required.
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20:43 Revision 59e9bcd0 (github): Relocated headers.
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20:36 Revision 5b508295 (github): Relocated engine headers.
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20:21 Revision bb137fbd (github): Remove the drD3D directory.
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20:19 Revision f6006899 (github): Relocated drD3D headers.
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20:18 Revision 492439ee (github): Relocated drOpenGL headers.
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20:15 Revision 726e6f6d (github): Relocated engine unix headers.
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20:06 Revision 49eae58c (github): Relocated common headers.
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20:00 Revision 327c007f (github): Relocated game plugin headers.
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18:43 Revision 37ffe853 (github): Remove obsolete Src directory.
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18:41 Revision 3324e1a5 (github): Relocated jHexen sources.
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18:37 Revision 7775aad1 (github): Relocated jHeretic sources.
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18:34 Revision b5f3199a (github): Relocated jDoom sources (part 2).
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18:31 Revision e6306f8b (github): Relocated jDoom sources (part 1).
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18:26 Revision 60879278 (github): Relocated a couple of the headers belonging to the external libs.
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18:23 Revision bf186536 (github): Relocated the map loader plugin and glBSP.
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18:19 Revision 25c07837 (github): Relocated the DEH Reader plugin.
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18:18 Revision 04f42e53 (github): Moved .libs to their win32-platform specific subdirectory.
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18:16 Revision 80a6385a (github): Relocated the SDLMixer plugin.
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16:39 Revision c7ed1e0c (github): Relocated external lib decencies.
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11:31 Revision ea798138 (github): Relocated A3D plugin.
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11:30 Revision 1a9b44c2 (github): Relocated OpenAL plugin.
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11:28 Revision ced30fff (github): Relocated DirectSound 6 plugin.
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11:26 Revision 2af90490 (github): Relocated the renderer plugins.
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11:20 Revision 6d53fe1c (github): Relocated Common sources.
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11:16 Revision f0b22316 (github): Relocated drOpenGL sources.
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11:09 Revision 2d12930e (github): Use platform subdirectories.
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11:06 Revision 707e4aed (github): Relocated engine sources.
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11:01 Revision 78be5a89 (github): Relocated engine sources.
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11:00 Revision add91467 (github): Relocate Unix sources.
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10:59 Revision 2256ab5e (github): Relocate Mac sources.
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10:45 Revision 58cc525d (github): Remove unnecessary duplicate res (should only have platform-specific res).
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10:43 Revision 133fe0b5 (github): Delete old Defs.
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10:42 Revision 3a8b8995 (github): Engine resource files.
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10:41 Revision 5db97602 (github): Delete old directory.
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10:41 Revision 7d8fbb01 (github): Relocated definitions into their new directories under engine.
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10:37 Revision 2636afc0 (github): Relocated definitions into their new directories under plugins and packs.
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10:36 Revision 632b0fcf (github): Relocated definitions into their new directories under plugins and packs.
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10:20 Revision f14e97b6 (github): New directory structure for everything except Defs, Src, and Include (those will be committed a bit later).
2006-06-10
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10:15 Revision c726eccb (github): Fixed BUG #1497853 'Quickload - hintmessage issue'
- This was due to overflowing the buffer used for displaying messages. We now split the message into multiple parts (an...
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09:21 Revision a8bc0794 (github): Default eye height for jHexen should be 48.
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04:32 Revision 63800d5d (github): Reimplemented M_ToggleVar.
- Implemented a world gravity multiplier for netgames.
2006-06-02
2006-05-31
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