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From 2005-12-12 to 2005-12-25

2005-12-20

13:28 Bug #266: Clients are too thin (they can walk trough small holes)
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Well, yes the shots originate from the correct location, I
too think so. But, if a ...
carlos_ed

2005-12-18

22:56 Bug #266: Clients are too thin (they can walk trough small holes)
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user_id=684411
About that ghost problem. I noticed that too, but I
experienced it merely as an appe...
halfgaar
17:29 Bug #266: Clients are too thin (they can walk trough small holes)
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user_id=773520
If this is what I think it is, this problem is also
related to one I posted... abou...
carlos_ed
17:37 Bug #191: Random ocasional crashes on multiplayer.
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Well this doesn't seem to happen to me anymore, but since
I don't play much Doomsda...
carlos_ed
17:34 Bug #189: Multiplayer Game-Pausing Bug.
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This is great. Freakin' bug still isn't fixed, more than a
yer has passed...
Is ...
carlos_ed

2005-12-13

23:13 Bug #267 (Closed): Can't complete Doom2 MAP30 with game-corpse-time = 1
Futtbucker reports:
isn't the game supposed to end when you toss a few
rockets into the exposed brain/Romero on a p...
danij

2005-12-12

16:16 Bug #266 (Closed): Clients are too thin (they can walk trough small holes)
When playing jDoom multiplayer, my opponent, who is
always the client, can walk through holes he wasn't
intended to...
halfgaar
13:24 Bug #191: Random ocasional crashes on multiplayer.
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user_id=684411
I have similair crashes, playing any doom, cooperative or
deathmatch, with the newes...
halfgaar
 

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