Activity
From 2005-12-11 to 2005-12-24
2005-12-20
- 13:28 Bug #266: Clients are too thin (they can walk trough small holes)
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user_id=773520
Well, yes the shots originate from the correct location, I
too think so. But, if a ...
2005-12-18
- 22:56 Bug #266: Clients are too thin (they can walk trough small holes)
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user_id=684411
About that ghost problem. I noticed that too, but I
experienced it merely as an appe... - 17:29 Bug #266: Clients are too thin (they can walk trough small holes)
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user_id=773520
If this is what I think it is, this problem is also
related to one I posted... abou... - 17:37 Bug #191: Random ocasional crashes on multiplayer.
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user_id=773520
Well this doesn't seem to happen to me anymore, but since
I don't play much Doomsda... - 17:34 Bug #189: Multiplayer Game-Pausing Bug.
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user_id=773520
This is great. Freakin' bug still isn't fixed, more than a
yer has passed...
Is ...
2005-12-13
- 23:13 Bug #267 (Closed): Can't complete Doom2 MAP30 with game-corpse-time = 1
- Futtbucker reports:
isn't the game supposed to end when you toss a few
rockets into the exposed brain/Romero on a p...
2005-12-12
- 16:16 Bug #266 (Closed): Clients are too thin (they can walk trough small holes)
- When playing jDoom multiplayer, my opponent, who is
always the client, can walk through holes he wasn't
intended to... - 13:24 Bug #191: Random ocasional crashes on multiplayer.
- Logged In: YES
user_id=684411
I have similair crashes, playing any doom, cooperative or
deathmatch, with the newes...
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