Activity
From 2005-12-11 to 2005-12-24
2005-12-20
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  13:28 Bug #266: Clients are too thin (they can walk trough small holes) 
- Logged In: YES 
 user_id=773520
 Well, yes the shots originate from the correct location, I
 too think so. But, if a ...
2005-12-18
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  22:56 Bug #266: Clients are too thin (they can walk trough small holes) 
- Logged In: YES 
 user_id=684411
 About that ghost problem. I noticed that too, but I
 experienced it merely as an appe...
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  17:29 Bug #266: Clients are too thin (they can walk trough small holes) 
- Logged In: YES 
 user_id=773520
 If this is what I think it is, this problem is also
 related to one I posted... abou...
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  17:37 Bug #191: Random ocasional crashes on multiplayer. 
- Logged In: YES 
 user_id=773520
 Well this doesn't seem to happen to me anymore, but since
 I don't play much Doomsda...
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  17:34 Bug #189: Multiplayer Game-Pausing Bug. 
- Logged In: YES 
 user_id=773520
 This is great. Freakin' bug still isn't fixed, more than a
 yer has passed...
 Is ...
2005-12-13
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  23:13 Bug #267 (Closed): Can't complete Doom2 MAP30 with game-corpse-time = 1 
- Futtbucker reports:
 isn't the game supposed to end when you toss a few
 rockets into the exposed brain/Romero on a p...
2005-12-12
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  16:16 Bug #266 (Closed): Clients are too thin (they can walk trough small holes) 
- When playing jDoom multiplayer, my opponent, who is
 always the client, can walk through holes he wasn't
 intended to...
- 
  13:24 Bug #191: Random ocasional crashes on multiplayer. 
- Logged In: YES 
 user_id=684411
 I have similair crashes, playing any doom, cooperative or
 deathmatch, with the newes...
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